
Cook, run, jump, and throw— all in the name of FoodCorp. This chaotic, physics-based spin on the classic cooking formula demands speed, strategy, and just the right amount of panic! Play with up to 4 friends and try to run the restaurant smoothly... or let it all go up in flames.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 2 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Classic Movement Cooking
Sling foods, parkour around the map, and coordinate with friends to serve every customer on time. Play through evolving levels, tools, and new recipes in a time-trial game mode. Every level caters to your team size and only your best score matters!
Features:
Up to 4 Player Co-op. Different level variations based on group size
21 Levels to challenge your teamwork or your wits
In-game voice and text chat
Over 20 unique recipes with variants to create
Tons of hats and accessories to unlock!
Over 40+ Achievements

-------- Special Modes --------
Endless Mode:
Choose 1 of the 3 areas in the game for a endless run. Upgrade your run with placeable equipment or perks for the team. Put in that overtime, chef, because we got a lot of customers coming!
Food Fight:
Maybe take a break from the cooking and arguing with your friends. It's time to settle who's the head chef in the kitchen.
DEVELOPER NOTES:
Hello, if you read down this far, thank you. Foodslingers is first and foremost a game that is meant to be fun and a singular experience. Whether that be messing around or completing all the levels and achievements. I've always wanted to create experiences that can create core memories between friends. That being said, being involved in the community will in fact have an effect in the game's design and experience. Perhaps some will have their names and cosmetics engraved into the game. I'm here to build that experience with the players.
Kenny (Tinfoil)
Genres
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game for a group of 4, same as the previous game Smithworks. First person aspect combined with verticality makes the it a lot more fun compared to Overcooked and other similar games.
oh im slinging it yes im slinging it Wonderful game! The chaotic components mingled with intense coordination really serve up a hot and fresh experience. I love Overcooked 2 and the movement in this game really excels at making the 3D environment so enjoyable.
I recommend this game to anyone who enjoys straightforward goofy coordination games with friends. This game feels like the tougher, sillier, and more chaotic cousin of Overcooked or PlateUp! It has a linear level design, where each kitchen has sequential levels of increasing difficulty, and you have to complete a certain number of stars (up to 5 per level) per kitchen to advance to the next. Character advantages and unlockable perks make the job much easier. The biggest difference from other games in the food-service genre is the emphasis on movement, both of the ingredients and the players. Most of the levels are quite vertical and have ingredients, chopping and cooking stations, drinks, sinks, and tables scattered across the map, requiring a lot of coordination and, of course, food slinging, to serve the customers in a timely fashion. The fact that thrown food can knock you or customers out adds an additional level of both hilarity and difficulty to this mechanic. The biggest downside is that there are some stability issues, particularly in the later levels/kitchens. It can be frustrating when you're finally on a roll and suddenly a player loses frames or crashes. However, those incidents are usually isolated enough to make the overall experience worthwhile. As a casual completionism enjoyer, the grind for characters, perks, and cosmetics via achievements was very rewarding as well. Probably a third of the time I've spent in-game was searching maps or doing parkour for a cosmetic, going back to old levels to reach Expert for a perk, or ♥♥♥♥♥♥♥ around trying to tame that damn mouse (we still haven't done it!). TL;DR: food slung, friends smacked, fun game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Peak game, will absolutely get your friends to turn into rabid salad makers that only know how to repeat 8 unique words
More difficult than Smithworks
Game is fun and goofy but also requires a surprising amount of focus, I enjoy it with friends or alone~
PEAK Game, very fun with friends. Love what the Devs have done. The campaign is modeled pretty well to introduce different challenges each level to build difficulty at a very balanced pace. I would say the movement system is very fast so for some people not used to it, it can cause a little motion sickness. But other than that goated game
play this game
Overcooked, but 3D and you can throw things. Chaos ensues
super fun, having a great time in duo, it's addictive. a little buggy sometimes, but it's [b][u]a must play[/u]![/b]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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