
Multi-Use Cards: Eat Food to Heal, Throw them to Attack. No more dead hands! Start with 8 cards and battle through 13 challenging levels. Collect and combine over 200 unique cards to create thousands of powerful builds.
Modeled estimate, not a reported figure. How we estimate →
Media
About

Drag a food card on an enemy to attack.
Drag on yourself to eat and gain Block.
Drag on an empty field to move there.
Move towards the target to trigger a special forward throw.
Simple to read: Over 80% of cards have only 2 lines of text.
Simple to synergize: Most synergies can be performed with just 2 cards.
Highly Strategic: Do you optimize for attack, defense, positional, or card advantage?
Highly Replayable: Enemies and shop cards are all procedurally generated.
No Dice Roll: Each action is meaningful and luck-independent.
No Farming: Every card is in the pool and can theoretically appear in the shop.
Number Goes Up: Can your deck outgrow enemies in the late game?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Reviews
What a Nice little strategy GAME! I have been following you for a while now, the game is super fun, balanced, and can be repatedly played. Fights are short and strategic, each run feels different and unique. The choices are meaningful and not just filler. The Grid board is nice, it allows people to think about where to place the card strategically. The animation is fun to watch since the fight outcome is often unpredictable. Obviously this game is inspired by Hearthstone and many other rogue-like Deckbuilder, but it has some autochess elements in with with these cards triggering directly from hand. Sometimes the passive triggering cards take more time than the normal cards. I´ve been trying new strategy and combo for 4 hours now and there is still plenty to discover. Hope to see more content updates soon!
Das Spiel ist ein wahrer Schatz für alle Strategiespielfans. Es überzeugt durch seinen minimalistischen Ansatz, kombiniert mit einer erstaunlich hohen Wiederspielbarkeit. Ein echter Autobattler, der durch seine Einfachheit und Tiefe gleichermaßen begeistert. Absolut empfehlenswert für alle, die strategische Herausforderungen lieben!
食物大乱斗是一款简化却仍有构筑深度的战旗卡牌rouge。 我个人demo也游玩了一段时间,总体游戏体验还不错。 说一些卡组运作空间值得优化的点: 这点问题主要在于——抽牌堆和弃牌堆合一,这导致卡组中数量不够的卡牌很容易不上手(尤其需要重复打出来成长的)。要么添加一些检索手段,要么更改运作逻辑,要么优化构筑空间(目前定向删牌很少,尤其删新加的四张这种道具几乎不会拿)。 另一个问题在于回合结束保留所有牌。这个游戏回合开始时只会抽牌到上限,所以保留大部分情况下亏抽牌。换言之更多情况下那些自动牌(自动触发的)都不那么吸引人(毕竟压缩了每回合的抽牌)。设计上来说有特定升级(手牌上限+3,能量变为1),但这种升级很难直接抓取,有对应发展倾向后不一定抓得到。 在这样的框架下,种子流派似乎成为了最强的流派——种子不要费用,自动打出会抽牌,攻击距离无限大,整体运作也都很顺畅。 希望制作组继续努力!
不错。
我恨这个游戏。。。因为它那么久才发布
看了你的博客,特别喜欢里面的日料卡组,非常好玩,可以一直克制对手,让他们什么都打不出来。
推荐!游戏是卡牌+上桌游, 对我来说上手很快。内容较多,每一张卡牌都不一样,打boss的时候要快速打败随送,不然后面人越来越多,很容易死。
游戏内容不错,有点像炉石传说的自走棋,加了很多被动触发的卡牌,有点意思。
简约可爱的画风和简单易上手的玩法非常上头,兼具趣味性和策略性,基本玩一局大乱斗就可以摸清游戏机制!
看了你的视频专门来玩的,总体来说游戏设计很有创意,可以进攻又可以防御的食物牌是一个亮点,目前卡牌也很多还没有玩透,需要习惯一些时间。希望你后面出更多的内容!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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