
Folklands is a relaxing settlement builder with a retro look and feel set in a fantasy Nordic-inspired world. Harvest, produce and trade resources from multiple production chains as you grow your settlement. Keep your folks happy and safe and tend to their needs in a living and changing world.
Modeled estimate, not a reported figure. How we estimate →
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About
Build up and manage a settlement and care for your folks in this relaxing settlement builder with simulated citizens. You will need to provide shelter, guarantee a steady supply of food, resources and products, protect against the threats of nature. All the while paying attention to their well-being, to ensure your folks are happy, employed and safe.

Settle down in uncharted lands, and harvest its resources. Refine raw materials into processed goods to build and expand your settlement. Create production chains that enhance or combine materials to create even more advanced products as the needs of your settlement grows.

Establish trade routes with the nearby kingdoms to stock up on resources you don't have, or become a trade hub supplying goods and resources. Trade with one of the 3 kingdoms in singleplayer or with other players in multiplayer.

Face different challenges as your settlement grows. Manage the production and distribution of necessary resources to combat and prevent the dangers of fire, sickness and crime.

A procedurally generated world tuned to your liking, guarantees that you will never play the same game twice. Adapt to the surrounding terrain and the availability or scarcity of resources to ensure a growing and happy settlement!

Build a peaceful thriving settlement or enable the optional disasters or conflict mode for additional challenges.
Planned Steam workshop support will let you create or install new content or modify the game rules to your liking.
Please your citizens to attract different types of people and trade with the neighboring kingdoms.
Play with or against your friends or enjoy a relaxing settlement building experience alone.
...and more!
Ever since the project started, we have been improving the game and adding new features based on community feedback. We’re making a relaxing settlement builder so if you want to be part of it with us, we always have room for more folks, in Folklands!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal +4 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Saddly the game is broken.... the free demo seems to work tho. Demo was great and loved it so i bought the game (both demo and game on mac you need to manualy find and launch as it fails to launch on steam)... the demo seemed to progress fine but the full game it wont let you make a builders hut (doesnt unlock) or if it does unlock after placing settlement the road to connect the two doesnt unlock.... making progress not possible
中文翻译不完全
Really cosy city builder! Cant wait to play the co-op with friends :)
very relaxing game, almost mindfulness. nice and calm pacing
Have many hours in the demo. Relaxing builder which is often a lot deeper than it looks. This is definitely one to keep an eye on. Probably worth getting in EA, good updates so far
Folklands is a city-building and settlement management game developed by Bromantic Games and published by Light Up Games. Built as a tribute to the classic strategy titles that defined the genre decades ago, the game embraces a slower and more methodical style of progression, focusing on the satisfaction of constructing a thriving community from humble beginnings. Rather than relying on constant conflict or high-stakes survival mechanics, it centers its gameplay around resource management, population growth, and economic development, creating an experience that feels welcoming and relaxing without sacrificing strategic depth. The core gameplay revolves around establishing a settlement and carefully expanding it into a prosperous village. Players gather natural resources, construct production buildings, and create efficient supply chains that keep the economy functioning smoothly. Every structure serves a purpose, and the challenge comes from balancing resource availability with the needs of a growing population. The progression feels natural because each new building unlocks opportunities for further expansion, encouraging players to think several steps ahead while maintaining a stable economy. One of the game's greatest strengths is its emphasis on interconnected production systems. Raw materials must be harvested, transported, processed, and converted into goods that support both the settlement and its citizens. These systems create a rewarding loop where small decisions gradually lead to larger economic achievements. Watching workers move through the town, transporting supplies and performing their daily tasks, gives the settlement a sense of life and purpose. The mechanics are deep enough to remain engaging for experienced city-building fans while staying accessible to newcomers who may be unfamiliar with the genre. The citizen management aspect adds another layer of strategy. Residents require housing, employment, food, and access to essential services. As the population grows, keeping everyone productive and satisfied becomes increasingly important. The game succeeds in making citizens feel like an integral part of the settlement rather than simple statistics. Their needs directly influence expansion plans, forcing players to create balanced communities rather than focusing solely on economic output. This approach helps establish a stronger connection between the player and the settlement they are building. Visually, Folklands adopts a colorful and charming presentation that perfectly matches its relaxed design philosophy. The Nordic-inspired setting provides a distinct atmosphere, while the clean interface makes information easy to understand at a glance. Buildings are attractive without becoming overly detailed, and the overall art direction captures the nostalgic spirit of classic strategy games while still feeling modern. The visual clarity also improves gameplay, allowing players to quickly identify production areas, transportation routes, and developing neighborhoods. Another appealing aspect is the game's focus on peaceful progression. Many modern city builders introduce frequent disasters, military threats, or harsh survival mechanics that constantly pressure the player. Folklands takes a different approach by allowing settlements to grow at a comfortable pace. This design choice makes the experience especially enjoyable for players who prefer careful planning and optimization over crisis management. There is a strong sense of accomplishment in gradually transforming a small settlement into a bustling community through patience and intelligent decision-making. Despite its many strengths, the game may not satisfy players looking for intense challenges or highly complex simulation systems. The relaxed pace can occasionally feel slow, particularly for those who enjoy fast progression or competitive strategy mechanics. Likewise, players who expect extensive warfare or large-scale political systems may find the experience somewhat limited. However, these omissions appear intentional, as the game clearly prioritizes accessibility, creativity, and a stress-free style of city building. What makes Folklands memorable is its understanding of why classic settlement simulators remain beloved. It captures the pleasure of watching a community grow, seeing production chains operate efficiently, and carefully expanding a settlement piece by piece. The game respects the foundations of the genre while modernizing them with an approachable interface and polished presentation. Its combination of economic management, citizen-focused gameplay, and relaxing atmosphere creates an experience that feels both nostalgic and fresh. For fans of traditional city builders, Folklands delivers a satisfying blend of strategy and comfort. It may not reinvent the genre, but it successfully refines many of its most enjoyable elements into a cohesive and inviting package. The result is a game that rewards thoughtful planning, encourages experimentation, and provides hours of enjoyable settlement building for players who appreciate a more peaceful approach to strategy gaming. Rating: 7/10
Jogo incrível, muito intuitivo relaxante com trilha sonora linda jogo muito promissor gameplay aqui https://www.youtube.com/watch?v=WqZ2zOmuGK8
O jogo é excelente; remeteu-me à nostalgia de construir Tristram nos primeiros títulos da franquia Diablo. A atmosfera medieval é relaxante, complementada por uma direção de arte incrível e ótima jogabilidade. Após 13 horas de jogo, percebi que o conteúdo é vasto, pois ainda não atingi o endgame. Seria muito interessante ver futuras atualizações expandindo ainda mais esse universo. Nota 10!
[h1]《田园乐土》简评[/h1] 这款像素风格的城市建设类型独立游戏,城建该有的要素基本上都具备,但是玩家的实际体验一般,谈不上特别差劲,但是也没有特别亮眼、独到或者新颖的设计。综合质量略显普通,玩法内容过于大众,制作特色没有多少,机制设计不太深入,细节瑕疵存在一些,对比市场同类型的竞品游戏,竞争力确实显得没有那么强。 [h1]基础玩法[/h1] 基础玩法,很大众化的从无到有、从零开始的一套建城模式。建造建筑、采集资源、扩建村庄、招募人口、安排工作、提升幸福(指数)、居民安全等内容。经常玩城建类型游戏的玩家,对此基本上不会陌生。至于玩法的深入性、机制的新颖性、数值的平衡性、难度的挑战性,只能用“普通”、“一般”、“大众”这些词汇来形用。深入性不高,新颖性不够,平衡性宽裕,挑战性另类(主要在于汉化翻译的问题,导致部分操作不理解)。因此,玩家体验本作,只有摸透了语言问题,上手容易、操作容易、建城也没有太大的难度。当做休闲版本的城建游戏凑合着玩,只能说没啥大问题。 [h1]优点之处[/h1] +城建玩法该有的要素都有 +支持多人模式,你可以与朋友携手合作 +玩法轻松、难度简单、容易上手、没有压力,适合消磨时间、打发无聊 +像素风格还不错 +地图面积可以很大 [h1]不足之处[/h1] -汉化翻译不完全,部分翻译依旧是英文 -游戏教程引导薄弱,只有内容引导,没有操作指示 -玩家视角不能旋转 -资源采集之类的建筑,覆盖范围不清晰 -UI页面的设计、操作方式的设计,都不是那么的便捷 -建筑有问题,会有一个“有问题”的字样和“白旗”图标提示,但是具体有什么问题,看不出来 -逻辑不太合理,例如“渔夫小屋”这种建筑,就建造在水边,还会着火,很不合理 -游戏保存时候会很卡 -背景音乐的旋律令人犯困 -游戏价格建议等合适的折扣 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ 感谢你的阅读,觉得还行的话,希望点个赞~[/quote]
[h2]前言[/h2] 《田园乐土》是一款由Bromantic Games制作的中世纪模拟城市建造游戏,在这款游戏中我们将通过一点点建设、道路规划将一个镇子从小到大逐步积累起来,找到那种田园生活的惬意与自由。 [h2]步步经营,最终成为道路规划大师![/h2] 在这款游戏里,最重要的就是道路规划,与往常模拟游戏"修路无所谓"不一样的就是本作的任何建筑都需要用路连接起来。当然值得庆幸的是在游戏里修路不消耗任何资源,所以我们只需呀将建筑摆放的合理到位即可。说归说但由于游戏的资源随机分布很容易会将玩家的布局搞乱,而相反的如果能建造出一个道路合理井然有序的状态相比会十分满足吧。 游戏的玩法比较简单,即便是引导比较难(主要是建筑这个分栏看的很怪,个人觉得是ui的问题)也很容易知道要做什么,无非就是先修住房,然后就是伐木屋、石料屋、吃喝以及市场,循循渐进后自然而然就会变成一个自给自足的田园小镇。 游戏相比较其他模拟游戏另一个特点就是可以联机。当然由于游戏没有战争部份,所以联机的作用就是可以与伙伴交换物资、共同致富,但正因为这么和谐所以可以叫上二三好友一起一边聊天看剧一边建设家园,想想也挺惬意的。 [h2]游戏碎碎念[/h2] 游戏的像素画风很不错,属于是一种独属于田园浪漫的画风。但是资源和背景差距非常大,或许是背景图用的像素太低太低导致无法过于放大,本来玩家可以放大更细致观看小人但现在碍于颇为糟糕的背景成为了遗憾。另外由于游戏的资源相比较背景会更清楚,这导致游戏的山脉显得反而比石头资源要矮,显得整个地图都怪怪的。另外则是游戏的汉化还不完全,虽然不影响游玩但还是需要修复一下。 [h2]总结[/h2] 总的来说,《田园乐土》属于小品级的模拟城市建造游戏,整体节奏轻松惬意,非常适合慢慢游玩,推荐给喜欢模拟建造游戏的玩家。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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