
Develop your own transport network in different regions and cities: open new routes, buy and upgrade new planes, and increase airport capacity!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 27 → 1/day in the week after.
About
The game features an advanced passenger flow system, and all the cities are real with a realistic population. The bigger the population, the more people want to fly. Each passenger has their own destination and they'll fly with layovers if there aren't any direct routes. You won't have enough money to connect every city to all the other cities, so you'll have to analyze the situation and make decisions about where your next transport hub will be. Just like planes, airports also have their maximum capacity. You'll lose if even one of them gets overloaded.
Almost 200 territories and tens of thousands of cities all around the globe are available! You can build an airport in any city and start transporting passengers. Different locations mean that you'll have to adapt: while in Europe distances are small and it's easy to manage your network, you'll have to think about connecting cities further away because the longer the route, the more you'll have to pay to open it.

In Discover the World Mode, you need to unlock every territory in the world (each territory costs in-game money to unlock) and cover the whole planet with your network. You have to unlock a new territory every 6 minutes, or you lose. Challenges Mode includes scenarios with certain pre-set conditions and goals to reach. For example, to survive for a certain period or earn a specific amount of money. Each challenge is unique: in some of them you'll have to connect constantly unlocking airports, and in others rebuild your network due to coronavirus outbreaks.
Also, there are daily scenarios. Each day meets you with a new scenario, and you'll need to hurry to take place in the Leaderboard!
Sometimes random events occur. They can be positive (for example, investments in your company), negative (disasters stopping flights to or from certain territories), or just plain ridiculous (a businessman sues you because they spilled their coffee during turbulence). You never know what to expect!
The game has a feature-rich Scenario Editor. Anyone can create and upload their scenario to the server or play scenarios created by others — there's an unlimited amount of new content.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3.4Kreviews | 85% | — | $1.9M |
| $8.24−45% | 97ratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
h
Hey brudda, it's pretty good.
C'est un jeux vraiment biieennnnnn !!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Portuguese - Portugal, Simplified Chinese, Turkish, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil +3 more
| $14.99 |
| 39ratings |
| 68% |
| — |
| not modelled |
| $10.49−30% | 10ratings | 80% | — | not modelled |
| $11.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 93 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Even though the game looks simple it can get quite tricky(in a good way) very easily. It is fun and all around a good game. it is relaxing and good to play. i would recommend
simple but so much fun =)
fun, just gets laggy easily
Pretty good tbh
it was very fun
I only have about 5 hours of play time but I think it's worth it on sale. It's that kind of game that entire exploits that reward loop of buying and upgrading. I hyper focused on it for one weekend to do all the routes I wanted and upgrade them to green before finally getting bored. If you have fun playing with maps and routes like Mini Metro this is for you.
fly
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $921 | 9 | 22% | $2.99 | |
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| $110.7K | 477 | 84% | $5.99 | |
| $22.3K | 89 | 76% | $6.99 | |
| $16.3K | 83 | 83% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 5.4K | 91% | $11.99 | |
| $1.9M | 2.3K | 82% | $19.99 | |
| $1.9M | 3.4K | 98% | $17.49 | |
| $1.9M | 3.2K | 91% | $29.99 | |
| $1.9M | 5.1K | 91% | $13.99 | |
| $1.9M | 1.1K | 71% | $59.99 |