
Develop your own transport network in different regions and cities: open new routes, buy and upgrade new planes, and increase airport capacity!
Modeled estimate, not a reported figure. How we estimate →
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About
The game features an advanced passenger flow system, and all the cities are real with a realistic population. The bigger the population, the more people want to fly. Each passenger has their own destination and they'll fly with layovers if there aren't any direct routes. You won't have enough money to connect every city to all the other cities, so you'll have to analyze the situation and make decisions about where your next transport hub will be. Just like planes, airports also have their maximum capacity. You'll lose if even one of them gets overloaded.
Almost 200 territories and tens of thousands of cities all around the globe are available! You can build an airport in any city and start transporting passengers. Different locations mean that you'll have to adapt: while in Europe distances are small and it's easy to manage your network, you'll have to think about connecting cities further away because the longer the route, the more you'll have to pay to open it.

In Discover the World Mode, you need to unlock every territory in the world (each territory costs in-game money to unlock) and cover the whole planet with your network. You have to unlock a new territory every 6 minutes, or you lose. Challenges Mode includes scenarios with certain pre-set conditions and goals to reach. For example, to survive for a certain period or earn a specific amount of money. Each challenge is unique: in some of them you'll have to connect constantly unlocking airports, and in others rebuild your network due to coronavirus outbreaks.
Also, there are daily scenarios. Each day meets you with a new scenario, and you'll need to hurry to take place in the Leaderboard!
Sometimes random events occur. They can be positive (for example, investments in your company), negative (disasters stopping flights to or from certain territories), or just plain ridiculous (a businessman sues you because they spilled their coffee during turbulence). You never know what to expect!
The game has a feature-rich Scenario Editor. Anyone can create and upload their scenario to the server or play scenarios created by others — there's an unlimited amount of new content.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Boring and way to slow
It makes you do your own thing. You don't necessarily need to achieve anything
yetersiz
fly
it was very fun
Simple but enjoyable little logistics/economy simulator. I wish there was a greater variety of in game events but overall pretty fun time suck if you are interested in aviation and route planning.
Leider muss ich meinen Spielstand immer zweimal laden, was ziemlich nervig ist. Kann mir da jemand einen Tipp geben wie ich das Problem lösen kann. Spielordner löschen hat nichts gebracht, sowie abspeichern nicht auf der Cloud Fehler ist bei diesem Spiel sehr häufig, was man so ließt, deshalb verstehe ich nicht ganz, dass man es nicht behebt.
Flugzeug
사실 초반부의 진행도 다소 지루한 편이지만, 국가를 개방하며 확장해 나갈수록 그 지루함은 더욱 심화됩니다. 콘텐츠의 '수직적 깊이(Vertical Depth)'는 전무한 채 무의미한 수평적 확장만 반복하는 구조에 아찔함마저 느꼈으며, 플레이 타임이 길어질수록 게임 플레이가 끔찍하게 변질되고 있다는 확신이 끊이지 않았습니다. 화면은 이내 구분이 불가능할 정도로 난잡하게 얽힌 선들의 지옥으로 변모합니다. 세계 지도를 펼쳐 놓고 존재하는 모든 국가를 해금해 확장할 수 있는데, 그 결과 수백 개의 공항과 수천 대의 비행기가 화면을 가득 채우며 날아다니게 됩니다. 이 수많은 노선을 하나하나 관리하고 최적화한다는 것은 사실상 불가능합니다. 후반부까지 갈 것도 없이, 국가를 3개 이상 개방하는 시점에서 이미 플레이어의 통제 범위를 완전히 벗어나 버립니다. 재화가 모이는 속도마저 매우 더딥니다. 게임의 시작부터 끝까지 수행하는 행동은 똑같은데 돈이 벌리는 속도까지 느리다 보니 지루함이 배가되며, 발생하는 이벤트 역시 보았던 내용을 끝없이 재탕하는 수준이라 도대체 이 게임의 어느 지점에서 재미를 느껴야 하는지 도무지 알 수 없었습니다. 머리를 쓰는 전략적인 샌드박스가 아니라, 단순히 엉킨 실타래를 멍하니 쳐다보며 돈이 모이길 기다리는 '고문 시뮬레이터'에 가까워 명백한 불호로 남을 수밖에 없는 타이틀입니다.
good game
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, Russian, French, German, Portuguese - Portugal, Simplified Chinese, Turkish, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil +3 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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