
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.9M — a different platform, not this one.
Develop your own transport network in different regions and cities: open new routes, buy and upgrade new planes, and increase airport capacity! Control the passenger flow! The game features an advanced passenger flow system, and all the cities are real with a realistic population. The bigger the population, the more people want to fly. Each passenger has their own destination and they'll fly with layovers if there aren't any direct routes. You won't have enough money to connect every city to all the other cities, so you'll have to analyze the situation and make decisions about where your next transport hub will be. Just like planes, airports also have their maximum capacity. You'll lose if even one of them gets overloaded. The whole world is your playing field! Almost 200 territories and tens of thousands of cities all around the globe are available! You can build an airport in any city and start transporting passengers. Different locations mean that you'll have to adapt: while in Europe distances are small and it's easy to manage your network, you'll have to think about connecting cities further away because the longer the route, the more you'll have to pay to open it. Different game modes: Discover the World, Free Play, and Challenges. In Discover the World Mode, you need to unlock every territory in the world (each territory costs in-game money to unlock) and cover the whole planet with your network. You have to unlock a new territory every 6 minutes, or you lose. Challenges Mode includes scenarios with certain pre-set conditions and goals to reach. For example, to survive for a certain period or earn a specific amount of money. Each challenge is unique: in some of them you'll have to connect constantly unlocking airports, and in others rebuild your network due to coronavirus outbreaks. Also, there are daily scenarios. Every day you get a new scenario, and you'll have to hurry to take place on the Leaderboard! Also, there are daily scenarios. Each day meets you with a new scenario, and you'll need to hurry to take place in the Leaderboard! Random events won’t let you get bored Sometimes random events occur. They can be positive (for example, investments in your company), negative (disasters stopping flights to or from certain territories), or just plain ridiculous (a businessman sues you because they spilled their coffee during turbulence). You never know what to expect! Compete with other players! Every challenge has a Leaderboard. Points are added for transporting passengers, earning money, and buying infrastructure. Try to reach the top! Create your own scenarios in the Editor and publish them, or play hundreds of scenarios created by other players! The game has a feature-rich Scenario Editor. Anyone can create and upload their scenario to the server or play scenarios created by others — there's an unlimited amount of new content.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The game features an advanced passenger flow system, and all the cities are real with a realistic population. The bigger the population, the more people want to fly. Each passenger has their own destination and they'll fly with layovers if there aren't any direct routes. You won't have enough money to connect every city to all the other cities, so you'll have to analyze the situation and make decisions about where your next transport hub will be. Just like planes, airports also have their maximum capacity. You'll lose if even one of them gets overloaded.
Almost 200 territories and tens of thousands of cities all around the globe are available! You can build an airport in any city and start transporting passengers. Different locations mean that you'll have to adapt: while in Europe distances are small and it's easy to manage your network, you'll have to think about connecting cities further away because the longer the route, the more you'll have to pay to open it.
In Discover the World Mode, you need to unlock every territory in the world (each territory costs in-game money to unlock) and cover the whole planet with your network. You have to unlock a new territory every 6 minutes, or you lose. Challenges Mode includes scenarios with certain pre-set conditions and goals to reach. For example, to survive for a certain period or earn a specific amount of money. Each challenge is unique: in some of them you'll have to connect constantly unlocking airports, and in others rebuild your network due to coronavirus outbreaks. Also, there are daily scenarios. Every day you get a new scenario, and you'll have to hurry to take place on the Leaderboard!
Also, there are daily scenarios. Each day meets you with a new scenario, and you'll need to hurry to take place in the Leaderboard!
Sometimes random events occur. They can be positive (for example, investments in your company), negative (disasters stopping flights to or from certain territories), or just plain ridiculous (a businessman sues you because they spilled their coffee during turbulence). You never know what to expect!
Every challenge has a Leaderboard. Points are added for transporting passengers, earning money, and buying infrastructure. Try to reach the top!
The game has a feature-rich Scenario Editor. Anyone can create and upload their scenario to the server or play scenarios created by others — there's an unlimited amount of new content.
Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $10.49−30% | 10ratings | 80% | — | not modelled |
| $14.99 | 3.4Kreviews | 85% | — | $1.9M | |
| $8.24−45% | 97ratings | 64% | — | not modelled | |
| $14.99 | 39ratings | 68% | — | not modelled | |
| $11.99 | — | — | — | not modelled | |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 17 | 84% | $12.49 | |
| — | 232 | 88% | $9.99 | |
| — | 5 | 88% | $13.99 | |
| $1.9M | 3.4K | 85% | $14.99 | |
| — | 120 | 82% | $9.99 | |
| — | 10 | 80% | $2.99 |