
Develop your own transport network in different regions and cities: open new routes, buy and upgrade new planes, and increase airport capacity!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 27 → 1/day in the week after.
About
The game features an advanced passenger flow system, and all the cities are real with a realistic population. The bigger the population, the more people want to fly. Each passenger has their own destination and they'll fly with layovers if there aren't any direct routes. You won't have enough money to connect every city to all the other cities, so you'll have to analyze the situation and make decisions about where your next transport hub will be. Just like planes, airports also have their maximum capacity. You'll lose if even one of them gets overloaded.
Almost 200 territories and tens of thousands of cities all around the globe are available! You can build an airport in any city and start transporting passengers. Different locations mean that you'll have to adapt: while in Europe distances are small and it's easy to manage your network, you'll have to think about connecting cities further away because the longer the route, the more you'll have to pay to open it.

In Discover the World Mode, you need to unlock every territory in the world (each territory costs in-game money to unlock) and cover the whole planet with your network. You have to unlock a new territory every 6 minutes, or you lose. Challenges Mode includes scenarios with certain pre-set conditions and goals to reach. For example, to survive for a certain period or earn a specific amount of money. Each challenge is unique: in some of them you'll have to connect constantly unlocking airports, and in others rebuild your network due to coronavirus outbreaks.
Also, there are daily scenarios. Each day meets you with a new scenario, and you'll need to hurry to take place in the Leaderboard!
Sometimes random events occur. They can be positive (for example, investments in your company), negative (disasters stopping flights to or from certain territories), or just plain ridiculous (a businessman sues you because they spilled their coffee during turbulence). You never know what to expect!
The game has a feature-rich Scenario Editor. Anyone can create and upload their scenario to the server or play scenarios created by others — there's an unlimited amount of new content.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3.4Kreviews | 85% | — | $1.9M |
| $8.24−45% | 97ratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
世界の空港を繋ぐゲーム。各社のハブ空港戦略なんかがめっちゃわかる!ハブ空港強い!あと首都の位置が国によって違うのめちゃ面白い。ベルリンよりフランクフルトの方が首都だと嬉しいのに、とか。 それから、ゲームが進んでいくと路線開設のコストが上がっていくんだけど、ゲーム遊びながらデータ取ったら大体計算式が見えました。領土開放がトリガーで、序盤(T=80まで)は3.5%の複利、中盤(T=81~150)は1.0%の複利、終盤(T>150)は固定値。これを知っておくことが重要。路線開設数や都市数は全く関係なく、領土開放だけがキー。できることをできるだけやってから新規領土開放していく戦略が強そう。あと飛行機はずっとコスト一定なので、ハブ空港を作って、強力飛行機群で幹線を強化していく戦略が強い。 このあたりnoteにまとめていきたい。
While fun on a surface level, it quickly gets rather stale and the rng sometimes just makes things impossible
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Portuguese - Portugal, Simplified Chinese, Turkish, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil +3 more
| $14.99 |
| 39ratings |
| 68% |
| — |
| not modelled |
| $10.49−30% | 10ratings | 80% | — | not modelled |
| $11.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 93 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
if you start to get good in this game then you will start to hate the developers beacuse they are not fixing the game and the game is always crashing and laging and they only work on dlcs and not the game
Keine Ahnung, wie ich es geschafft habe, bereits 71h in diese recht einfach gehaltene Fluglinien-Sim zu versenken, macht aber definitiv Laune, damit ne Nacht zu vergeuden. 😆
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Pretty Chill Game
pretty cool
olmamış
Very fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $921 | 9 | 22% | $2.99 | |
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| $110.7K | 477 | 84% | $5.99 | |
| $22.3K | 89 | 76% | $6.99 | |
| $16.3K | 83 | 83% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 5.4K | 91% | $11.99 | |
| $1.9M | 2.3K | 82% | $19.99 | |
| $1.9M | 3.4K | 98% | $17.49 | |
| $1.9M | 3.2K | 91% | $29.99 | |
| $1.9M | 5.1K | 91% | $13.99 | |
| $1.9M | 1.1K | 71% | $59.99 |