
Flowers and Deities is a roguelite auto battler where you command a blood-soaked lizardman army through escalating arena battles, spending every drop of spilled blood to cast spells, summon creatures, and survive long enough to earn the favor of the Gods.
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About
Flowers and Deities is a roguelite auto battler set in a rainforest world ruled by bloodthirsty gods. Build your army, arrange your formation, and fight your way through deadly arenas. Sacrifice your soldiers, spill blood, and use it to cast spells and summon creatures.
Choose from 4 origins and faiths that define your playstyle from the first fight. Battle across multiple grand arenas against 15+ races and 125+ unique unit types. Face noble legions, barbarian tribes, underworld horrors, and alien visitors. Defeat them, and conscript them into your own ranks.
The build space is expansive: 12 tactical archetypes, 300+ magical items, 100+ divine blessings, and 50+ status effects. A flexible equipment and slot system lets you experiment freely, counter enemy weaknesses mid-run, and find combinations the gods never intended.
Blood is your most precious resource. Every unit lost - no matter yours or theirs - fills the pool. Spend it to turn the tide. Combat arena getting dry? Sacrifice your kin and claw out that victory with the power Gods bestow upon you.
4 origins and faiths - distinct starting builds that shape your entire run
125+ unique units across 15+ races - recruit enemies you defeat and grow your legion
Vast build space - 12 archetypes, 300+ items, 100+ blessings, 50+ status effects
Blood is resource - every death fuels your next move
6 grand arenas - escalating enemies including barbarian tribes, underworld horrors, alien visitors, and legendary beasts
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 314 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
什麼時候要有pvp還有天梯競賽
十分不错的小型精品游戏,就是玩久了感觉兵种和可选内容有点少,希望以后能出更多新东西
第一次看到《鲜花与众神》这个名字,笔者还以为是什么养花种菜或者浪漫奇幻的小清新独立游戏,结果一进游戏才发现,这完全是一部装都不装的邪神背景下的暗黑肉鸽策略爽游。游戏把你扔进了一个被嗜血众神掌控的原始雨林世界里,你扮演的不是什么救世主,而是一个带领一帮蜥蜴人战士在竞技场里拼死厮杀的指挥官。需要借助所有的力量,甚至包括战死的己方尸体所留下的血液来赢得战斗。 [h1]当血肉邪神和战场绞肉机被做成肉鸽[/h1] 这游戏最有趣的设计,绝对是它的“鲜血资源”系统,简单来说就是大部分小说里反派会使用的吸收战场上士兵血液的邪恶阵法,将其化作自己的战斗力。在绝大多数自走棋或者卡牌策略游戏里,自家小兵倒下通常意味着战力损耗,但在本作中却有一些不同,不管是敌人被砍倒,还是你家蜥蜴人战死流下的血,全都会直接转化为你在场上的施法能量,(直呼这可太邪神了!重生之玩家成为大反派)这就导致战局越是惨烈、场上越是血流成河,你反而能顺势甩出越夸张的大范围禁咒,或者直接召唤出恐怖的战场巨兽扭转乾坤。 本作在玩法上,把卡牌构筑、自走棋排兵布阵和肉鸽随机元素融合的很不错。游戏里包含了4种不同的信仰起源、15个以上的特色种族以及上百种神圣祝福与装备。你既可以玩纯粹的献祭流,靠卖小兵的血来换取高额的神罚输出,也可以走极速攻速流,把蜥蜴人战士打造为前排的人肉切菜机。整体build构筑丰富度还是在线的 当然,游戏目前也有一点小瑕疵。比如到了中后期大混战的时候,满屏的法术特效和满地乱飞的打击效果,画面偶尔会显得有点混乱,对于新手来说可能一时半会儿分不清自己的主力单位在哪。而且部分流派如果前期没拿到核心装备,过渡期可能会有点难受。 [h1]结语[/h1] 如果你平时就喜欢玩肉鸽构筑、自走棋或者暗黑奇幻风格的游戏,那这款作品绝对值得你入手刷上几个晚上。 [quote] 硬核游戏,为硬核而生。(๑•̀ㅂ•́)و✧※ [url=https://store.steampowered.com/curator/45145676/]点击这里关注硬核游戏~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
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Hours played at review time, across 314 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent auto battler for its price with a unique setting and engaging blood/spell mechanics.
暴食王是真的蠻糟糕的,他的技能導致你想玩一些低士氣的蠻兵都沒辦法,我比較好奇為什麼大口吞噬的技能是看士氣不是看血量?
好玩,感觉集中养一两队精锐是最简单的,什么开局都能配合黎明上buff,只要数值够高就无视机制。希望伤害统计可以更详细一点,具体到每个兵种,玩debuff的时候伤害全是问号,换什么兵种感觉都一样。
Tried the demo and bought the game afterwards as I was hooked. Fantastic artwork, excellent gameplay. The translation can be a iffy some times but it's nothing egregious. Would love to see some kind of meta-progression in the future.
Really cool and interesting autobatler with surprising ammount of depth. Total War Warhammer, but it's only Lizardman and it's all about fights at the Arena.
前两天还穿金戴银,现在只剩裤衩~
Quite good game, I've been enjoying it maybe a little bit too much Main reason why I like it is because of Lizardman, Roguelite/lite, and some nostalgia. Nostalgia because of the in game unit sprite and the camera from sky. it reminds me of some flash game that I quite liked, unfortunately I've forgotten the name of it. the UI/UX has been improved recently it's quite nice, though it still felt lacking. one of the example is just like in other game when pressing ESC button it allows you to close many uhh tab(?) menu (?), until to the point you either pause the game or resuming the game. Other than that, there's too much clicking and it can be both tiring and consuming then there's in game balance, though i don't think i played enough to explore everything but i'll say it First there is the trait related to the Character you choose, be it warrior, nobles, slave, beastkin, etc. sometimes it is not clear enough as in it was not written anywhere, though the sprite of the unit sometimes tells enough. Then there's shop, forge, event. shop is alright, though i prefer for it to be bigger or atleast allows you to buy highest tier unit/spell, to be unable to use them freely felt bit meh to me, they all look fun. Forge is bit too expensive in my opinion. Event is alright, but it can be more diverse, like bartering item, spell, units. There's also Deities, I haven't explored much about Death but if i remember correctly, the revived undead is just low-tier units, kinda dissapointing though, i hoped that high tier unit can be spawned/revived as well though with low probability. oh and late game lags when there's a lot of units... Perhaps thats all
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