
Sail, scavenge, and rescue survivors in a vibrant floating city-builder. Captain your drifters across the endless garbage sea to uncover soaked ruins, rusting factories, and stories from the old world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 27 → 3/day in the week after.
About


Turn ocean garbage into homes, workshops and colorful little gardens.
Collect floating plastic and driftwood, salvage scraps of the old world, and recycle them into homes that stay afloat.
Desalinate water, gut fish and board up a shelter to keep everyone safe
Decorate your town with plants, refurbished furniture and statues that keep your drifters happy.

Set sail to explore the flooded world, from soaked ruins to forgotten islands, and discover what still floats beyond the horizon.
Explore flooded remnants of the old world
Rescue stranded survivors and friendly animals
Re-discover old technology to improve your town. But be careful your drifters don’t get sick. The old world is polluted!

Your drifters each have their own stories to tell. Recruit specialists who unlock new buildings, quests, and discoveries for your floating community.
Find unique drifters like the Birdkeeper, Chemist, and Electrician
Unlock new technologies and story quests through their expertise
Complete personal storylines to unlock new mechanics

Develop cleaner, smarter systems that turn waste into progress and keep your floating town thriving in this feel-good apocalypse.
Research new tech to transition from burning firewood to green eel-ectricity generation.
Build connected production pipelines that turn your floating town into a self-sustaining ecosystem.
Clean food and develop cures for pollution-born diseases and keep your drifters healthy and productive
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.6Kreviews | 81% | — | $4.1M |
| $24.99 | 37ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice Game
需要一些二周目要素 玩通关就没东西了啊
不好玩,一点都不好玩,强烈不推荐!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好玩的游戏!开了两个档,第一个到后面死太多人了实在运营不下去就弃掉了,第二个档一路玩到通关,非常好玩!
yes muito bom é uma mistura de the sims com raft
really fun colony sim with a unique and satisfying game loop really hoping to see more updates to this game
прыкольно
The game is really cool. People say they are constantly wondering around trying to find the next goal or something but I never encountered this issue. Like in other base-building / colony-sim / survival etc, games, you make your own goals, and as you're completing them, you encounter the next part of the story. Funny thing is that this next part is also not exactly linear. You can choose which special survivor you will rescue next, among several professions. Just as an example, the "architect" gives you the ability to freely re-organize your colony (a mode where you can move buildings around). Whether or not you need this right now, or later, is entirely up to you. Plus, they have kinda finetuned this so that, by the time you're having a hard time keeping up, you unlock something new that eases the difficulty. I dunno, I had a great time playing this, I'd recommend it to everyone, especially right now at 50% sale. I did read the negative reviews, and I'd say most of the stuff they found negative have either been already fixed, or I didn't see them anyway. I only ever had one bug, which was a small thing. If I had one negative thing to say it would be that during the architect mode, it's sometimes difficult to delete corridors, and it's not perfectly clear what exactly the issue is, and also that you can't upgrade a floor with a pole on it (but you can move the pole, upgrade it, then move it back). But honestly, those didn't take away from the fun. Oh, and there's also a timed achievement (X miles in 80 days) and I find this type of achievements horrendous - but it is what it is. So yeah, anyway, I really recommend it.
Nice Cozy Mobile colony builder.
Gostinho demais! Os elementos de sobrevivência não são hardcore, nem os de gerenciamento. Vc pode dar a vida e otimizar tudo, mas tbm dá pra navegar sem se preocupar tanto. Só n dá pra ignorar, pq as coisas podem começar a ficar difíceis... A história é fraquinha, não é um Machado de Assis, mas serve pra te guiar pelo jogo até o fim.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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