
Sail, scavenge, and rescue survivors in a vibrant floating city-builder. Captain your drifters across the endless garbage sea to uncover soaked ruins, rusting factories, and stories from the old world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 27 → 3/day in the week after.
About


Turn ocean garbage into homes, workshops and colorful little gardens.
Collect floating plastic and driftwood, salvage scraps of the old world, and recycle them into homes that stay afloat.
Desalinate water, gut fish and board up a shelter to keep everyone safe
Decorate your town with plants, refurbished furniture and statues that keep your drifters happy.

Set sail to explore the flooded world, from soaked ruins to forgotten islands, and discover what still floats beyond the horizon.
Explore flooded remnants of the old world
Rescue stranded survivors and friendly animals
Re-discover old technology to improve your town. But be careful your drifters don’t get sick. The old world is polluted!

Your drifters each have their own stories to tell. Recruit specialists who unlock new buildings, quests, and discoveries for your floating community.
Find unique drifters like the Birdkeeper, Chemist, and Electrician
Unlock new technologies and story quests through their expertise
Complete personal storylines to unlock new mechanics

Develop cleaner, smarter systems that turn waste into progress and keep your floating town thriving in this feel-good apocalypse.
Research new tech to transition from burning firewood to green eel-ectricity generation.
Build connected production pipelines that turn your floating town into a self-sustaining ecosystem.
Clean food and develop cures for pollution-born diseases and keep your drifters healthy and productive
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.3Kreviews | 81% | — | $4.1M |
| $24.99 | 37ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Apesar de curto é divertido.
Très bon jeu de survie malgré une petite lenteur par moment
lot of fun like the mix
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game that makes you struggle a little at the start but then never really becomes hard again on a cosey float to the mainland. Been with them since it became an aerly access and they really listened to our input and made it a great game to waste a couple of hours on.
很好玩,撿垃圾很療育阿~~
Amazing artstyle, lovely progression, amazing sounds and soundtrack and good management elements too. Love it <3
This is a pretty delightful little mix between a survival and town-building game. It's got a pleasant visual style and tone (I like zooming in to see all the little animations and sounds on the buildings as drifters work) and the core gameplay loop is pretty good; with a podcast or something on in the background it's a chill but not mindless time. Carefully balancing progress with infrastructure gains for food and water was something I nearly screwed up a few times, but luckily it never got too dire. There's a decent bit of room for creativity in your town layout and appearance too, and it's just fun to pilot the whole town around, plundering islands and gathering survivors. There's a little bit of a mid-game bottleneck when it comes to unlocking important technologies in conjunction with the radio signal quests, and at the end game when you've got everything researched it did become a bit tiresome just sailing and sailing until I could randomly find aluminum and wheat. Dealing with pollution prior to getting a doctor was tricky since pollution mitigation was both expensive in terms of resources and very weak, so after getting a doctor it was just better to let everyone get diseases and then cure them rather than try to prevent. Minor imbalances aside, it's quite a good little game.
Really enjoyed most of the game. Its super relaxing, really easy, but quite pleasing to build and explore. Well worth current discounted price. A couple of gripes - i find the pollution mechanic just really annoying. Even having heavily invested in the respirators it is so frustratingly slow to lower the pollution levels. I never had someone become ill. Some things like Bio waste are annoying to auto produce as it will just keep gobbling certain vegetables rather than choosing the one you have loads of. I personally could do with maybe half the cooking recipes. it just adds so much junk. UI could do with work - power is probably the most important meter but i can't see it unless im in the map or i select a battery. I haven't rolled credits but feel like I'm kind of done having gotten all the specialists.
I usually find myself overwhelmed by city builders but I found Flotsam very welcoming and engaging! I found enough management to keep me busy but not so much that I bounced off. It's cute and satisfying!
很一般 就捡捡垃圾 没啥难度 很悠闲 就是画风的原因眼花缭乱的找不到建筑- -还行吧中规中矩 有限重的概念 不能无线屯资源 不适合我这样的垃圾捞- -
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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