
Sail, scavenge, and rescue survivors in a vibrant floating city-builder. Captain your drifters across the endless garbage sea to uncover soaked ruins, rusting factories, and stories from the old world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 27 → 3/day in the week after.
About


Turn ocean garbage into homes, workshops and colorful little gardens.
Collect floating plastic and driftwood, salvage scraps of the old world, and recycle them into homes that stay afloat.
Desalinate water, gut fish and board up a shelter to keep everyone safe
Decorate your town with plants, refurbished furniture and statues that keep your drifters happy.

Set sail to explore the flooded world, from soaked ruins to forgotten islands, and discover what still floats beyond the horizon.
Explore flooded remnants of the old world
Rescue stranded survivors and friendly animals
Re-discover old technology to improve your town. But be careful your drifters don’t get sick. The old world is polluted!

Your drifters each have their own stories to tell. Recruit specialists who unlock new buildings, quests, and discoveries for your floating community.
Find unique drifters like the Birdkeeper, Chemist, and Electrician
Unlock new technologies and story quests through their expertise
Complete personal storylines to unlock new mechanics

Develop cleaner, smarter systems that turn waste into progress and keep your floating town thriving in this feel-good apocalypse.
Research new tech to transition from burning firewood to green eel-ectricity generation.
Build connected production pipelines that turn your floating town into a self-sustaining ecosystem.
Clean food and develop cures for pollution-born diseases and keep your drifters healthy and productive
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.6Kreviews | 81% | — | $4.1M |
| $24.99 | 37ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bardzo relaksujące, jeden z łatwiejszych city-builderów w jaki grałam, ale to było przyjemne kilkadziesiąt godzin. Brak polskiej wersji językowej w ogóle nie przeszkadza w rozgrywce. Piękne animacje każdego budynku, dopracowana w każdym szczególe, fajne mechaniki, bardzo dobrze zbalansowana, gra się bez frustracji. Polecam na odpoczynek bardzo!
Fun, cozy gameplay loop!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dang I had 8 crews die at the same time, putting a lot of productions to halt.
За свои деньги, просто шикарная игра
I loved this game. It was so fun, the art is amazing, and the production pacing is well done, so it doesn't get boring like other city builder/resource manager type games. Really enjoyed playing it!
☆ 게임계의 버뮤다 삼각지 ☆ 이거 어드벤처게임 아님. 배가 모험하는 게임 아님!!! 배가 돌아다는 게임 아님! 초반 플레이가 자체가 직관적이지 않음. 배가 WASD로 자유롭게 돌아다니는 것이 아님. 림월드 문명 랫토피아 래프트 - 그 중간 어딘가가... 음. 명치 끝이 답답~하면서 체끼가 도는 신묘한 게임! 내 게임 속 '아바타'가 탈수+굶주림으로 너무 킹받아요! 식량이 계속 부족하여 굶주림에 허덕였습니다. 식량이 부족하여 식량 캐면 플라스틱 부족하고, 플라스틱 캐고있으면 나무가 부족하고, 나무 캐러 이동하니깐 식량 부족떠서 아바타 얼굴이 누렇게 되요!@!!!!!! 굳이 '젖은 나무'를 탈수기 돌리고 그걸 또 판자로 바꾸거나 장작으로 바꾸는 시스템이 굳이? 구우우욷이? 필요한지???? 장작으로 바꾸어버린 나무는 판자로 만들 수 없다는 것을 기억하세요!!! ㅠㅠ 또 플레이하라고 협박 들어오지 않는 이상, 더 플레이 못 할 것 같습니다 ... 미안합니다. ㅠㅠ
Great game, takes a bit of time to get used to it, but it's charming & unique!
This game was wildly addictive. Art style was beautiful to say the least. Definitely an all round on point game for city builders and resource managers. 10/10
Complete all quests by 150 days. Built & used everything. Got an abundance of all resources by the end (didnt know it was coming, I was preparing for any other quest to come). Overall - A good run. Some similarity with Oxygen not included in terms of drifters (your people) management (setting priorities and assigning skill points to different professions) although more relaxing and simpler. Early game pretty easy to get a hold of basic control and gameplay, while having enough challenges to keep you engaged, mostly around balancing the production and managing the labours to have enough resources to get by and expand the town. Mid game when most buildings have been unlocked and built, it is fun to play around with the town layout, reviewing the production chain to optimize the transportation of goods and materials. Managing the power generation and the power grid is also a major task at this point. After midgame once I have managed a stable and efficient production chain for everything, the game become less challenging. A bit more dramatic and difficult towards the end-game would definitely make it more interesting. By the last 30 days or so, I'm really just waiting for the newly unlocked research items to get researched, build the end-game structure, and get done with it. Its more routine than thrill. As of now I dont think there is much replayability value. If they release DLC for new maps, quests, maybe added mechanism/ gameplay/ specialized profession, I would totally go for it. All in all, good game for city building and resource management fan.
I just recently finished the main questline and I really enjoyed the gameplay. I have been following the game from its humble beginnings and I love how it has evolved. I am thrilled to see future updates and enjoy further evolution of this nice little game. Well done guys. Looking forward to more stuff from your brains. Truly Inspiring!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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