
Sail, scavenge, and rescue survivors in a vibrant floating city-builder. Captain your drifters across the endless garbage sea to uncover soaked ruins, rusting factories, and stories from the old world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 27 → 3/day in the week after.
About


Turn ocean garbage into homes, workshops and colorful little gardens.
Collect floating plastic and driftwood, salvage scraps of the old world, and recycle them into homes that stay afloat.
Desalinate water, gut fish and board up a shelter to keep everyone safe
Decorate your town with plants, refurbished furniture and statues that keep your drifters happy.

Set sail to explore the flooded world, from soaked ruins to forgotten islands, and discover what still floats beyond the horizon.
Explore flooded remnants of the old world
Rescue stranded survivors and friendly animals
Re-discover old technology to improve your town. But be careful your drifters don’t get sick. The old world is polluted!

Your drifters each have their own stories to tell. Recruit specialists who unlock new buildings, quests, and discoveries for your floating community.
Find unique drifters like the Birdkeeper, Chemist, and Electrician
Unlock new technologies and story quests through their expertise
Complete personal storylines to unlock new mechanics

Develop cleaner, smarter systems that turn waste into progress and keep your floating town thriving in this feel-good apocalypse.
Research new tech to transition from burning firewood to green eel-ectricity generation.
Build connected production pipelines that turn your floating town into a self-sustaining ecosystem.
Clean food and develop cures for pollution-born diseases and keep your drifters healthy and productive
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.6Kreviews | 81% | — | $4.1M |
| $24.99 | 37ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played this game in early access and it was barely a demo... since there were materials you couldn't get. But I knew from even then that this game had potential. I finally set to play it again and I'm enjoying every minute! <3
Good Game , and i hope any update for the next feature and next story
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Such a good, fun game. Food management is a bit stressful at times, but once you figure it out, it's relaxing. Doesnt hold your hand, but doesnt really need to. Simple but deep mechanics. 8/10 (or a perfect 5/7) would recommend!
I was interested for a while to play this game but its pretty tedious - theres no challenge, the quests are more about assembling assembling different resources than any actual requirements and building was pretty annoying to deal with (e.g. I just placed lots of random fences to not have to deal with villagers finding the town ugly). The game kind of tries to be factorio but also be chill to play but ends up with the worst of both.
好玩,缺点就是后期会很卡,而且时不时卡死只能关游戏重进,并且内容太少。玩法很上头,画风我喜欢,就是我原价买的第二天直接打五折而我不能退款重买让我很受伤
Wonderful game, been loving every moment of it. I would give it a solid 10/10, though there are some small tweaks that could be made, those kind of things can easily be ignored and will no doubt be ironed out by development in no time. If you've played a colony management game like Rimworld this game would be up your alley, the main difference is that instead of your base being stuck in one spot and going out to find resources further and further over time your base is mobile in Flotsam, requiring you to decide when its worth scavenging a whole area and when it worth only taking the high priority items. Even the pollution system is well done (a sort of corruption/sickness that can effect your people). Its not over the top, its managable and there are several ways to deal with it, as well as the resources tied to it being a bit scarce (at least with my playthrough so far) so it requires you to be careful in those areas while still needing you to scower them for important resources usually. Overall though, its really fun, well made and never feels unfair or impossible while still having that sense of challenge that requires you to be constantly improving in order to keep things going.
Fun, addicting, and simpler city building game, which I appreciate. Sometimes you just need a city builder that's more relaxed and has an amazing art direction. The game has a unique premise in which the world has been flooded to the brim with only some man-made structures and higher elevated lands left for you to loot and use the resources to build and grow your town while you rescue the remaining survivors. It's really addicting and makes you want to just keep on growing your own little boat city. The game isn't perfect yet though. There are some little quirks that I hope that devs can improve upon, especially on the UX side. The Architect mode also needs some work. There are some bugs in particular when working with pathways in which you just can remove them for one reason or another. Honestly it's the reason why I'm stopping my playthough for now because I can't continue without updating my town's layout and I can't update it with this bug hindering my progress. Aside from that, it's a very enjoyable game. I'll get back to this once they fixed the issue I stated. For now I'd give it a [b] 7.5/10 [/b]. Fun but watch out for bugs and some things that might annoy you.
上帝视角raft。 教程中文有bug,不过直接开始也不影响。 后期有点无聊。 半价可入
게임을 해보지도 않고 출시를 했는지 ai를 회수나 낚시같은거 하지도 않는데 제작하는 곳 한 곳에 몰려서 구경이나 쳐 하고 있지를 않나, 생산 최대 제한 걸어놨는데 밭에서 수확하는거 그대로 죄다 수확하지를 않나, 좀 게임 좀 제대로 해보고 출시점 해줬으면...
Just a solid colony game, forces you to move location to location, but you build your better and bigger society. Game starts out feeling difficult, but gets easier and is really good at not punishing the player
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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