
Florence Yeoh feels a little... stuck. Her life is an endless routine of work, sleep, and spending too much time on social media. Then one day, she meets a cello player named Krish who changes everything about how she sees the world and herself.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 23 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 359 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2026.8.24 类似于爱乐之城+花束般的恋爱的感觉,比较清新的一款小游戏
刚第三次玩这款游戏。如果你想体验一部短小精悍且寓意深远的作品,它绝对值得一玩。👍
I would reccommend this game to someone else. Although I expected the game to be more longer, and wanted more story about what happened after chapter 6, the game did a good job of expressing through art rather from the use of words. It was a refreshing game for me to play as i usually play very context based games:))
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Greek, Japanese, Korean +10 more
| $5.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 359 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
เป็นเกมสั้นๆ แต่อันนั้นใหญ่ หมายถึงการเติบโตของ Florence เรื่องนี้สอนให้รู้ว่า เรื่องอาหารเรื่องใหญ่ ทางที่ดีแนะนำกินบะหมี่โหน่งชะชะช่า บะหมี่เกี๊ยว นครนายก
Very short (like 30 minutes) and simple, so didn't really get attached to the character. Story also wasn't that impactful with there not being any dialogue or time to explore.
I loved this thoroughly. [spoiler]Despite the story being a bit cliché[/spoiler]. Not a single word spoken, barely any words written. The game is short, just under an hour a play-through, and it plays out more like an interactive short-film in terms of how it's presented. The interactions aren't pivotal in any way, more like interactive symbolism and parables that strengthen engagement. What stood out to me was the storytelling and how the tiny interactions are designed. Like [spoiler]when speaking becomes a puzzle on the first date, it gets easier and easier as you get more comfortable throughout the evening. At a later stage, when the conversations become more confrontational, the pieces get sharper. And when fighting, the puzzle pieces don't even fit. Similarly, when life is good, doing calculations at work is no effort at all. And when there's struggle, it doesn't matter how adamantly you try to puzzle things together, the pieces are still drifting away from each other. Or how the painting you draw as a child sits on the wall when you have to pack your belongings as an adult.[/spoiler] This is attention to detail. This is thoughtful game design. The soundtrack is another aspect that enhances the experience beyond the regular, setting the pacing and emotional grounding. Many games have excellent soundtracks, but here the tracks are so incredibly well integrated. I get the sense that rather than being fully-rendered tracks, the music is made up of individual compositions that are stitched together as the story progresses. [spoiler]Oddly enough, the game kind of ends abruptly. You follow through some of Florence's formative years, and after the break-up things play out very quickly. I know on some level that time has passed as the scenes cycled through quickly, accompanied by a clock, but it still felt slightly off in relation to the actual time spent.[/spoiler]
喜欢音乐,就是简简单单很舒服的小游戏
A sweet and short game about a woman finding her way in life. It's simple, but effective. I also love that it tells a story without using any dialogue, and the music is sweet and the art is lovely too. It really talks about the struggles you can have as an adult, the way a relationship can linger and so on. Good little game.
很喜欢这种画风,剧情有点仓促,要是再长点就好了
gosh, just... really sweet. i liked it. please play it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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