
FLOOR X is an anomaly hunting game. You need to escape from a surreal office where the space is constantly changing. Take pictures of anomalies, try to survive and reach floor 0.
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About
FLOOR X is an anomaly hunting game.
You need to escape from a surreal office where the space is constantly changing.
Each floor is like a box of chocolates, you never know what you'll find.
Some anomalies are easy to spot, some are scary, some are surreal, some are funny.
From floor to floor, your challenges and gameplay may change.
Pay attention to the differences in the office and take pictures of anything unusual that catches your eye.
Game Features:
40 unique anomalies;
Three levels. With each level you will unlock new floors with new anomalies and the difficulty will increase.
Changing game rules depending on the type of anomalies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
It's like being trapped in a never-ending Monday. You wander around a glitchy office. Has potential but I can't recommended at the moment. 4/10 would rather be in a meeting. [b]Join my curator group for more unbiased reviews: https://store.steampowered.com/curator/42602807-Osiris-Reviews/[/b]
I think my main issue with this game is that there is no feedback given for doing something right or wrong, other than seeing the next floor, potentially making the rules misleading, making you second guess yourself, and ultimately feeling like the game is full of trial and error. It also creates a lot of space for applying your own logic, but that can also be a double-edged sword, sometimes I feel like I figured out the rules of the room, only to somehow get them wrong again, putting me into a constant cycle of second guessing the rules which should be consistent, or at least explained with some consistency. It's also unclear if you are getting punished for taking extra photos, or if the room with no anomalies requires you to not take any, and yet, sometimes I feel like it allows me to take any amount, sometimes I feel it's not the case, and to be clear, I actually have no idea, because the game is not intuitive like that. Then there are also rooms that act more like individual events, once again, making the rules inconsistent, do I compare the rooms only to the first one, or the last one I saw as well, do I take pictures in this room, but not that room? How does any of this make any sense other than just brute forcing it. Not to mention your reward for making an honest mistake is a reset to the top floor, because I want to play the same thing over and over. I am not sure what is happening with the aesthetic in this game, you already made a couple of games that had an interesting style to them, but to be honest this might be the worst one yet, it's just looks very default with the visuals, if Boogle wasn't written on the store page I would dismiss it as some random junk. I don't really care if the game has nice visuals, but you need to have some kind of design going for it, not unlike your previous games that had some. To be fair, I think some of the psychological effects you did in a few rooms didn't look bad, but overall the visuals look too much like you just tossed me into some assety world, and that is the feel I wish you would avoid. Whatever sense of wonder you trying to convey, it's not translating on my end because my experience playing it is just trying to compensate for the game's lack of transparency, and you had to toss my girl Alice under the bus, what does she has to do with this, honestly I think if you just did it based on events alone, like an elevator based walking sim, I think it would be a lot more smooth. [h1] Pros: [/h1] (+) Some of the psychological effects you doing in the rooms are alright, and even a bit funny at times, but that is about the only thing that stands out to me as a good thing. The visuals in some rooms look interesting, but not consistently so. [h1] Feedback: [/h1] - I could not help but read that nice response you left for another negative review, which by the way seems to have the same experience as me and the other person despite the lack of context, so it's 3 for 3 so far, it's not their fault your game is clunky and has questionable logic, it's on you to make sure the player has a smooth experience, and not trying to compensate for your game design. I am not buying this idea that my game is intentionally convoluted, cryptic and trial and error are not the same thing, the entire time I play this game I am second guessing my choices. It's actually insulting that you thought it was a good idea to reset the floor every time the player makes a "mistake", which really isn't a mistake but rather just them brute forcing your logic that isn't consistent or properly explained. As other mentioned you could do a counter at the end, maybe say you got 2/3 so the player at least knows. But honestly I would make the camera yellow like in your game with the beast, provide feedback if you looking at the right thing. Will it make the game easier, sure, but at least it won't be insulting and waste your time on every choice. (Don't get me wrong there are many players that won't articulate their issues with the game, but in this case I think it's pretty obvious why people are having an issue with it, if anything it kinda comes across like you are the one making assumptions just because someone didn't want to play this junky game) - I think to a new player this game might look very default looking, you made some games in the past that didn't have that issue like Curse, again it's not really about having high end graphics, but I rather want you to have a certain style of the game, and not feeling like it could be any other game in the engine. I think it's the surfaces, they look too flat, maybe you should bounce back to the retro pixeleted look. [b] Overall Thoughts: Ehh, it's just isn't ready in my opinion, I can't even rate it, and I don't want to finish it either [/b] Just a suggestion, but maybe don't get into a habit of retaliating against short reviews and instead try to figure out why they had a negative reaction to it, anyone that plays this game will instantly run into logic problems, it's not really their fault, it's not like they are complaining for no reason, or do not understand what you trying to do, the game has issues that make it misleading, that is the problem, the game is is the problem, not their understanding of it. Provide feedback on what you doing right, and what you doing wrong. BTW, I did not accept a review copy, I bought it instead, just for clarity. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
A new Spoocle release that Spoocled my Exit 8 itch so good, I Boogled all over the floor. Its also his birthday today! FLOOR X is an anomaly hunting game, where you photograph them on each floor, and if missed its back to the start. Day 1 starts off with 9 floors, day 2 has 20, and finally day 3 with 30. Day 1 and 2 introduce their own unique anomalies. Day 3 has the whole anomaly pool at its disposal. Sometimes the rules will bend, and the goal turns into something different than taking pictures, like surviving platforming sections. All that kept it interesting and fun, throwing platforming into the mix is definitely something unique to this game. When creating a game based on repetitive gameplay, then variety is key. It succeeds well at what it does. I felt like the game was generally too easy, you could always only encounter one anomaly type on each floor. Lets say theres dirt on the walls, then thats all you will find on said floor, there wont be dirty walls and spinning chairs at the same time. Playing around with randomized combinations would have elevated this further. Thank you SpoocleMacBoogle, for providing me with a copy, much appreciated! [b] Horror/Surrealist centered Curator: [url=store.steampowered.com/curator/43071910/] KuriKuration[/url] [/b]
Investigative game where you take pictures of funny/horrific anomalies in an endless office building. Simple, but interesting. buy if it looks good to you!
6/10 I thought I would give this a try since I love this dev's pervious works. Currently I've played the first level and part of the second, with a total of 3, and for a anomaly game this is very straight forward. The title screen has a anomaly counter, with a total of 40 anomalies, and will keep track as you play. You must make it to Floor 0 to win. You are given a camera and must take photos of ALL anomalies before re-entering the elevator. It seems that you unlock anomalies as you beat each level. (After completing level 1 I've seen 11 of 40.) I was a little confused at first because even when you find a anomaly you need to keep searching for similar anomalies in different areas of the office. There is no indicator when you find them all and some floors you can take up to four photos to clear it. The first level has no jump scares or even a creepy atmosphere, just a simple office with a couple basic anomalies. The music is all right, but feels a little out of place. Maybe some office or city ambient sounds might help. The textures of the level are very matte and bland. This level you start at floor 10 and win at 0. The second level starts at floor 20 and win at zero. This one amps up the anomalies, adding a nice mix of unique looking floors in with basic more subtle ones. I like the use of subtle movement, and not just a tiny missing or misplaced item that counts as a anomaly. So far I've seen one platform anomaly that you can be killed, but no jump scares. A slight creepy atmosphere in a couple of these but nothing gory (one levels is a crime scene but it is grayed out). After completing the second level I've seen 27 of 40 anomalies. (At one point it reset my game and I had to start over, not sure how that happened without pressing the reset button.) The third level starts at floor 30. As you progress through the levels the title screen changes from a simple plain office to a sort of broken apocalyptic scene. I was hoping the game would reflect the same changes in the title screen. Unfortunately as the levels progress the anomalies mostly remain the same. You see repeated anomalies from previous levels. There is a jump scare and chase in the third level but other than that it is very disappointing. I was hoping the anomalies would progressively become more intense but they do not. It would have been interesting if the anomalies reflected the office worker's descent into madness or an apocalypse occurring around him as you complete each level. One drawback is the platform anomaly, you must jump across cement blocks to the other side to the elevator. if you get too close to the edge of the block it immediately drops you and starts you at the beginning. Also if you get this anomaly early in the level it can repeat again later, so I don't know if that can be fixed because it is definitely one of the more frustrating anomalies. Once time this anomaly repeated I made it to the other side and an invisible barrier kept me from entering the elevator. So I had to cross again and exit through the side I started on. Overall I find this game worth the price.
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