
Explore a tower of hilarious escape rooms and solve mind-bending puzzles in this absurd elevator adventure for virtual reality. Step out onto each floor, meet bizarre characters, unravel their secrets, and figure out how everything is connected to find the lost artifacts your boss is looking for.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
🏆 Nominated for multiple VR Game of the Year awards
Floor Plan 2 is a comedy adventure inspired by escape rooms, packed with more puzzles than you can fit in an elevator.
On your first day of work, the boss sends you to find a lost treasure that will turn the company's fortunes around. And good news: it's somewhere in the building! Just use the elevator down the hall. By the way, each floor is a gateway to another world, nobody speaks your language, and time and space are fluid. Good luck!
Use your elevator to explore a series of interconnected escape rooms. Step out onto each floor, meet bizarre characters, and unravel their secrets. Revisit completed floors to find new, remixed challenges waiting for you.
Find Red Harrys, lost critters hidden throughout the building, to earn hand presents and transform your hands in all sorts of unexpected ways!
Filled with critically-acclaimed puzzles and memorable "aha!" moments that respect your time and intelligence. Now includes the Backside Story expansion!
Built for VR, comfortable for everyone, and developed with love by the small but mighty Turbo Button team.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
silly hands haha
I think the thing about this is that there's a ton of love and care that went into designing the game. The puzzles are truly challenging, the world is well crafted and the humour is really top notch. One of THE best puzzle series out there and I genuinely hope there's more to come. Will gladly buy a Floor Plan 3.
One of the most polished VR experiences I've ever played. Super charming and well animated and written
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, German, Japanese, Korean, Spanish - Latin America
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
очень прикольный сюжет
An incredibly entertaining and well made game especially for how it looks. The whole Captain Underpants/ Muppets type art style is so full of energy, just something like your hands being so wacky and fun, and immensely reminds me of something Kevin Temmer would make to the point that it's uncanny. The puzzles are genuinely some of the most well thought out ones I've seen in the vr genre, some obviously being solved in a dumb cartoon way and others actually really smart. I'm not a big fan of the first game, because it just feels like a vr mobile game and puts the 2nd game in a bad light, but you can really see they've struck gold in the second one, still keeping the small things that made the 1st decent (and you don't need to play the 1st to catch up on the story or any in that likeness) The DLC is even better than the base game, still coming up with great puzzle ideas and solutions and also great ideas in general, whether it be theming or jokes, such as one of the floors being a little tiny hotel made up of cardboard inhabited by bugs, or another being a huge maze with giant figures and enemies, just to turn out to be a small D&D board that you can control. Overall just such an underrated game and a must buy for any VR puzzle game fan. Would Recommend.
The "Backside Story" puzzles absolutely made the game for me. Floor Plan 2's colorful and silly but unsatisfying primary puzzles didn't provide many threads to pull on. The base game also wraps up quite quickly and feels like it's missing an entire act. Thankfully, the free DLC adds the right level of converging puzzle tangents to feel like a real point-n-click adventure, not just a repetitious elevator ride to thematically distinct rooms.
Surprisingly funny while being a pretty good puzzle game.
Genuinely a fun VR game with tons of very clever use of VR, the update also improved a lot of the things that made it unplayable before (e.g. hitting the floor IRL with your controller; while still not being enough to pick up objects on the ground in game, no other game had this issue, hence not a calibration problem) however I'm still sometimes short on space to reach things, since for the new mechanic to activate, you need to be somewhat close, it's not the usual "teleport object by just pointing at it", so if you can't free up a lot of space, you sometimes just have to bend underneath tables and dodge play-area limitations to successfully execute in-game, you definitely miss being able to just rotate or move with your joysticks a lot of times. (though I imagine latter might break a lot of the deliberate choices where you are forced into a certain spot, rotating has no such excuse however) furthermore some elements don't even allow you that "remotely activate" feature, e.g. in the main menu the control panel spawns so far away from you sometimes that you have to nearly fall over IRL to reach it, even with location reset on the controllers, meanwhile the side slider that chooses the menu options has the activation function... but not the continue or any of the other buttons?.. The thumbs up mechanic is also cute and unique, but during dialogs becomes very tiresome or often times even doesn't register that you're doing it to begin with (especially in elevator hints), so you need to shake your thumb up and down trying to find the sweet spot and keep opening your hand and making the thumbs up gesture, makes it feel like a mini-game searching a hidden object with vibration haptics, rather than just confirming dialog. Overall great game really, but still would need another round of overhauls to be up to par with what people expect from VR controls to not feel so frustrating to play such a unique and fun game.
awesome game ,but the thumbs up does not always register.
The game is pretty decent. Very colorful/fun worlds to look around in. Difficulty ranged from moderate to "are you effing kidding me". Sometimes the clues would tell me to do exactly what I was trying/stuck doing. Other times they would completely spell out what I should do. I'm fairly certain I skipped one of the puzzles and brute-forced a permutation because I literally couldn't find how to read the clue. Only took a few minutes but like... is that what i was supposed to do?? 2 elevators is fairly short. I was hoping for one more. There are three "icons" on the home screen of what you can unlock, so I thought there would be three towers. I can see "future updates are planned" but it's been nearly 4 months since release. I still recommend it, but it's too short- even for VR experiences. The third elevator would help tremendously.
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Players by region
Where this game's players are, estimated from review languages.
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