
Platformer, where player controls white ball. The main feature of the ball is its jumping ability, the main enemy is water. The ball cannot fight water, so it makes the most of its jumping ability and tries to jump away from the water as far as possible.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
достаточно сырая игра. Хоть и бесплатно, но бывают бесплатные игры намного лучше.
☀️
too hard
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This feels like a 3D remake of an old flash game but the person got bored after making the first 5 levels and just gave up. (Oh and it also kept starting SteamVR even though it's not a VR game. Type "-nohmd" in the launch options if you're having the same problem.)
对于半开发的游戏,我有几点建议(大概率已经在work on)((本人打字很慢)) 首先是选关,每一个关卡应该都有传送, 然后有玩家自己制作的“工坊”(小关卡作者需亲自通关) 本身的内容太少了,增添一些玩法 资金不足吗?众筹一下呗(#_#) 有些模仿是男人上100层,应该要一些difference 拜托了制作商,请加加油做快一点 please push hard
This game changed my life. When I first downloaded this game I was astonished. It is graphically amazing, and I just love the game play. The only thing I wish is that there was a way to experience this game for the first time again. 10/10 would recommend
It's really short but it's pretty fun. I don't think the achivments work.
as boring as my maths class
achievements don't work
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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