
Inspired by the legendary ZX Spectrum classic Bugaboo (La Pulga), Flix the Flea is a precision arcade platformer where every jump counts. Master momentum, bounce through deadly caverns, and conquer ten challenging levels in this deceptively simple but brutally addictive skill game.
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About
Inspired by the legendary 1983 ZX Spectrum classic Bugaboo (La Pulga), Flix the Flea is a modern reimagining of one of gaming’s earliest precision jumping challenges.
Created with the blessing of Bugaboo’s original creator, Flix the Flea keeps the spirit of the classic alive while bringing smooth scrolling, modern presentation and new levels to the experience.
Simple to learn but tricky to master, Flix’s unique jump mechanics challenge players to carefully control momentum to escape dangerous caverns filled with hazards. Every jump matters — and a single mistake can send you tumbling back down.
With its pick-up-and-play design and arcade-style challenge, Flix the Flea captures the feel of classic skill-based games where practice, patience and precision are the keys to success.
Features
• Inspired by the ZX Spectrum classic Bugaboo (La Pulga)
• Precision jumping gameplay built around momentum mechanics
• 10 challenging levels to master
• Smooth scrolling and modern presentation
• Fast pick-up-and-play arcade gameplay
• Designed for quick runs and repeated attempts
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bad
额,游戏很蛋疼
Lame 'wanna-be flash game' game!
If Jump King was better... Also I like fleas orgy at the end ! <3
[h1]Reseña de \Flix the Flea\ - Un Brinco a Ningún Lado[/h1] [h2]Resumen[/h2] Imagínate un pulgoso día en la vida de una pulga, sí, efectivamente, esos pequeñines saltarines de animal a animal sin mucho más qué hacer que huir de un swatter digital. \Flix the Flea\ nos propone controlar al ágil pero infortunado Flix en lo que podría describirse como una odisea vertical sin mucho sentido. A través de una plataforma que inspira menos saltos de alegría y más saltos de frustración. Si alguna vez quisiste sentirte insignificante y errante, amigos míos, este es vuestro juego. [h2]Aspectos Importantes e Interesantes[/h2] - [b]Creatividad a Medias:[/b] El concepto de jugar como una pulga tiene su picardía, es un punto a favor por originalidad. Sin embargo, pareciera que Flix dejó su cerebro en el primer perro que saltó. - [b]Salta, Flix, Salta:[/b] Se agradece un juego que vuelva a los básicos saltos, algo muy de los 90’s, pero Flix parece tener resorte en lugar de piernas. Eso puede ser tanto bueno como tortuoso. [h2]Aspectos por Mejorar[/h2] - [b]Control Pegajoso:[/b] Nada peor que tener la gravedad de un plomo pero necesitar alcanzar las estrellas. Los controles sienten que necesitan un poco (mucho) de refinamiento. - [b]¿Historia? ¿Cuál Historia?[/b] Si esperabas un relato épico tras la vida de una pulga, este no es tu juego. Flix sube y sube, pero no sabemos por qué, ni nos importa ya a la mitad. - [b]Gráficos de Antaño:[/b] Parece diseñado para horrorizar a los entusiastas del 4K y hacer llorar de nostalgia a los fanáticos de los 8-bits. [h2]Tabla de Puntuaciones[/h2] [table] [tr][th]Categoría[/th][th]Puntuación (0-10)[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]3[/td][td]Salta, pero no siempre donde quieres.[/td][/tr] [tr][td]Dificultad / IA[/td][td]4[/td][td]Difícil por las razones incorrectas.[/td][/tr] [tr][td]Contenido[/td][td]2[/td][td]¿Contenido? Más bien vacío.[/td][/tr] [tr][td]Video / Gráficos[/td][td]4[/td][td]Retro, no siempre de buena manera.[/td][/tr] [tr][td]Historia[/td][td]1[/td][td]¿Había historia aquí?[/td][/tr] [tr][td]Ambientación[/td][td]5[/td][td]Adecuado en el mejor de los casos.[/td][/tr] [tr][td]Efectos[/td][td]3[/td][td]Tan notorios como un estornudo en concierto.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Lo mejor del juego, sin decir mucho.[/td][/tr] [tr][td]Voces[/td][td]0[/td][td]¿Voces? ¡Ja![/td][/tr] [tr][td]Diversidad[/td][/gen][/td][td]5[/td][td]Flix es diverso, al menos en cómo fracasar.[/td][/tr] [tr][td]Total Puntuaciones[/td][td]33[/td][td]Ni regalado, chicos.[/td][/tr] [/table] [h3]Veredicto Final[/h3] [b]<50 no lo compres[/b] ¡A menos que busques un champú contra pulgas como juego! Flix no salta a nuestros corazones, más bien se estrella con un profundamente mediocre intento de entretener. Flix, my dear, la única picazón que siento es la de desinstalarte. ¡Y así se cierra el capítulo (afortunadamente breve) de \Flix the Flea\! Saltar de juego, chicos, este no merece vuestro tiempo.
нет
RE CHIDO
I feel bad giving this a thumbs down because there is a fair bit I liked about the game. While the art and sounds are simple, they reminded me a lot of the kind of Game Maker and Xbox Live Indie games that you'd see a lot of in the early/mid 2000's and it felt a lot more sincere and charming than the Unity Asset flips you see at the lower tiers of steam nowadays. The character himself is very cute and I loved both the sounds he makes and the little facial expressions. Additionaly, the levels actually had a decent bit of atmosphere which surprised me.This really felt like it could have been a good arcadey little game, and the basic control scheme is interesting. You basically press only the left and right arrow keys, and hold them down to build strength for a jump. It's a simple, but clever twist that should lead to some fun challenges. Unfortunately, the game's big issues are twofold. The first issue is how the game deals with momentum. If you bump your head on the underside of a platform, you lose all horizontal momentum and fall straight down, oftentimes to the start of the level. If they had let you keep just a bit of that horizontal speed it would be a lot easier to recover while still having a fair challenge, which brings me to the second big issue with the game: the level design. Since you're trying to jump upward, you have to make [i]a lot[/i] of blind leaps of faith, and you'll bump into the bottom of platforms very frequently and lose your progress. Part of me thinks if this had come out a few years later and been more widely seen it would become a viral youtube rage game like [i]Getting Over It[/i]. The level design just doesn't give you any kind of clue or signposting as to what a safe jump is until you've tried it and while you don't want a game to just give you the answer, even knowing where the danger spots are doesn't always help much because the jumps have to be very precise but you just can't adjust your positioning that much because the smallest jump possible is still further than you oftentimes want. I do commend the game for sticking with an oldschool, 2 lives no continues feel and I do enjoy games that you have to master in and out if you want to beat them in one go, but combined with the rest of the game's problems it was just too much to want to keep playing. Additionally, there are some frustrating technical issues, namely that you can't fullscreen the game and it doesn't seem to close properly. I had to fully exit steam to get the game to register as having ended. I do think there is the seed of a good game here, and with some basic level design tweaks it could be a pretty solid little diversion, but unfortunately the current version is just too frustrating to recommend. I hope this developer keeps going and making games because I enjoy the aesthetics they came up with and the central mechanic is a good idea.
The recommended operating system is Windows Vista... that alone should be a hint of the quality of game you're buying. It launches in an 800x600 window that you can't resize - no option for fullscreen either (or options for anything whatsoever). More importantly, though, the core mechanic of the game is absolutely terrible and makes this borderline unplayable. You hold the left/right arrow keys and let go to jump diagonally at various heights/distances. That's the entirety of the game. Not only is it just complete guess work as to where you will land, but it's plain not fun to interact with.
Pour un jeux mobile gratuit en 2014 c'est un oui, pour un jeux pc payant c'est un non.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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