
Inspired by the legendary ZX Spectrum classic Bugaboo (La Pulga), Flix the Flea is a precision arcade platformer where every jump counts. Master momentum, bounce through deadly caverns, and conquer ten challenging levels in this deceptively simple but brutally addictive skill game.
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About
Inspired by the legendary 1983 ZX Spectrum classic Bugaboo (La Pulga), Flix the Flea is a modern reimagining of one of gaming’s earliest precision jumping challenges.
Created with the blessing of Bugaboo’s original creator, Flix the Flea keeps the spirit of the classic alive while bringing smooth scrolling, modern presentation and new levels to the experience.
Simple to learn but tricky to master, Flix’s unique jump mechanics challenge players to carefully control momentum to escape dangerous caverns filled with hazards. Every jump matters — and a single mistake can send you tumbling back down.
With its pick-up-and-play design and arcade-style challenge, Flix the Flea captures the feel of classic skill-based games where practice, patience and precision are the keys to success.
Features
• Inspired by the ZX Spectrum classic Bugaboo (La Pulga)
• Precision jumping gameplay built around momentum mechanics
• 10 challenging levels to master
• Smooth scrolling and modern presentation
• Fast pick-up-and-play arcade gameplay
• Designed for quick runs and repeated attempts
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不咋好玩的游戏,全靠大力出奇迹,要不然根本跳不上去,没什么操作性,能不能上去全看脸,有时候口子特别小好久都跳不上去,移动起来都是一跳一跳的所以想要像素点级别的移动基本不可能,且每关除了地形和怪物的不同并没有其他本质上的区别,过了几关之后就没有玩下去的动力了,且没有一个除过关外的明确目标吸引我,所以整体给我的感觉并不好
挂卡喜+1
To be honest, this game isn’t too bad for something created by just one dev. But, it’s bad. You basically control a flea by holding the right and left arrows. The longer you hold it, the farther the jump. Problem is, the game isn’t fun. Controls are stiff, with mediocre level design. You’ll miss a lot of jumps and get frustrated fast. 2 lives aren’t a lot either. You can’t play on full-screen, and the game never exits properly. Even if the game was free, I’m not sure I would recommend it. At least it drops cards.
Flix the Flea is a retro 2D platformer with a single twist, your controls are limited to jumping left or right with varying degrees of power. No working fullscreen, 2 button gameplay, this is more like a mobile/flash game than a full fledged PC game. Impossible to recommend.
I feel bad giving this a thumbs down because there is a fair bit I liked about the game. While the art and sounds are simple, they reminded me a lot of the kind of Game Maker and Xbox Live Indie games that you'd see a lot of in the early/mid 2000's and it felt a lot more sincere and charming than the Unity Asset flips you see at the lower tiers of steam nowadays. The character himself is very cute and I loved both the sounds he makes and the little facial expressions. Additionaly, the levels actually had a decent bit of atmosphere which surprised me.This really felt like it could have been a good arcadey little game, and the basic control scheme is interesting. You basically press only the left and right arrow keys, and hold them down to build strength for a jump. It's a simple, but clever twist that should lead to some fun challenges. Unfortunately, the game's big issues are twofold. The first issue is how the game deals with momentum. If you bump your head on the underside of a platform, you lose all horizontal momentum and fall straight down, oftentimes to the start of the level. If they had let you keep just a bit of that horizontal speed it would be a lot easier to recover while still having a fair challenge, which brings me to the second big issue with the game: the level design. Since you're trying to jump upward, you have to make [i]a lot[/i] of blind leaps of faith, and you'll bump into the bottom of platforms very frequently and lose your progress. Part of me thinks if this had come out a few years later and been more widely seen it would become a viral youtube rage game like [i]Getting Over It[/i]. The level design just doesn't give you any kind of clue or signposting as to what a safe jump is until you've tried it and while you don't want a game to just give you the answer, even knowing where the danger spots are doesn't always help much because the jumps have to be very precise but you just can't adjust your positioning that much because the smallest jump possible is still further than you oftentimes want. I do commend the game for sticking with an oldschool, 2 lives no continues feel and I do enjoy games that you have to master in and out if you want to beat them in one go, but combined with the rest of the game's problems it was just too much to want to keep playing. Additionally, there are some frustrating technical issues, namely that you can't fullscreen the game and it doesn't seem to close properly. I had to fully exit steam to get the game to register as having ended. I do think there is the seed of a good game here, and with some basic level design tweaks it could be a pretty solid little diversion, but unfortunately the current version is just too frustrating to recommend. I hope this developer keeps going and making games because I enjoy the aesthetics they came up with and the central mechanic is a good idea.
Got a cat here. Friends passing by can touch her and click Like to pet her once. Award for good luck, Take My Points for infinite pets :) ⠀⠀⠀⠀⠀⠀⠀⠀⠀ __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Spielwertung: 2/10 Wahrscheinlich eines der schlechtesten Spiele, die ich je gespielt habe. Allerdings würde ich so ein Game nicht unbedingt als "Spiel" bezeichnen. Sein wir mal ehrlich: Niemand kauft diese Games, nicht einmal für Karten. Diese 2.99€ Spiele werden doch links und rechts in jedes Bundle geschmissen, als Füllmaterial. Irgendwann landen sie so dann für "lau" in den Sammlungen und vielleicht, aus Langeweile, aus Vervollständigungszwang, spielt man sie dann mal. Dass diese Games keine Triple-AAA-Titel sind, geschenkt, aber, ehrlich, was geht in den Entwicklern vor, die so was fabrizieren? Erste Schritte? Rumprobieren? Abzocke für die schnelle Mark? Steuerung Katastrophe, Kamera Katastrophe, Design/Gegner Katastrophe, kein Vollbild, Sound lähmend, Motivation gleich 0, keinerlei Auskünfte etc. Das Spiel ist einfach hingeklatscht, sieht mehr wie Mobile aus, nur noch schlechter. Irgendwie habe ich es trotzdem versucht, bin einmal bis Level 6 und dann noch mal bis Level 8 gekommen (vorausgesetzt, da es immer nur noch oben geht, dass es nur 10 Level gibt, aber, keine Ahnung, es gibt keine Guides, kaum Einträge im Forum, nix bei Google, ehrlich, ich bin geschockt /s) Aber auch die letzte Lust stirbt bei völlig random Sprüngen, komischen Kanten und unberechenbaren Vögeln. Das ist eines dieser Games, wo man selbst die 60 Minuten bereut, die man reingesteckt hat, anstatt einfach nur die Karten im Idle zu farmen und danach das Spiel nie wieder auszugraben. Fazit: Finger weg! Das Spiel ist Müll, auch für Kinder, furchtbar und frustrierend.
♥♥♥♥♥♥ game ♥♥♥♥♥♥ ♥♥♥♥♥♥♥ jumpscare opening
Платформер‑призрак прошлого: аркадный, но скучный и явно затянутый на пару десятков секунд.
Could you help me to get some steam points? Here I'm will do everything you request!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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