
Flight of Nova is a simulator based on newtonian mechanics in which you control spacecraft in the Noren star system. You fly multiple types of spacecraft doing transport and search missions in an environment with realistic aerodynamics and orbital physics.
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Languages: English*, French, Spanish - Spain, Russian*languages with full audio support
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Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The physics simulation is simply unmatched. If you want to play around with orbital mechanics and enjoy the greatest flight model ever perceived, then this is the game for you.
(Quick edit: After browsing forums, I have learned that there is a custom waypoint system, but it is not available in 'Map Operations' mode, which is nonetheless a truly bizarre choice.) Honestly the toughest thing about this game isn't even so much the physics or controls. I don't have any HOTAS or other such peripherals that would make that much easier, but I fare decently enough with keyboard, you just have to have the right setup. The real toughest thing is the lack of basic accessibility and options for ease of use. Take for example how throttling works; Most likely, you're expected to use your own throttle peripheral. But for anybody who doesn't have that luxury, if you're not going full force, you have to contend with finnicky timed key presses (in my case) in order to maintain things like VTOL flight at a semi-stable altitude. This goes against already established common grounds between "realistic" spaceflight games. It's not perfect, but games like Elite: Dangerous, Kerbal Space Program, and more recently, Void Cargo, usually have some sort of virtual throttle that you can adjust through keyboard presses to take off some of the focusing strain. As well in those games, there's also stability assist features. So in a game with a universe where technology has reached the interstellar level, you would expect there wouldn't be so much heavy lifting on the pilot's end to maintain most flight systems. I wouldn't say the 'jank' of having to counteract forces is unwelcome, but not being able to press a button to level out relative to the gravity of a surface or the horizon, certainly is. Now in the case of accessibility; The tutorials are lackluster. They teach you the basics well enough, and you can definitely make do with them to play the game. [b]But[/b] they leave out a lot of details. There is no explanation for a lot of crucial info, especially if you don't take on a mission (No custom waypoint system?? Hello???). Maybe flight enthusiasts understand it better, but I can't make heads or tails of things like the map in order to better gauge where my trajectory in a sub-orbital flight when crossing thousands of kilometres (This could be compensated with experience, but it's still very annoying.) The way the camera works is also interruptive; Trying to bind it to mouse movements doesn't do anything and it does some glitchy non-sense with the menus, and since the mouse cursor isn't locked to the center of the window while outside stations, right-click dragging can be interrupted by hitting against the border of your screen without being able to tell. All of those lengthy complaints asides, the game holds a lot of potential. I don't hold out hope any of the issues I address here would be taken care of through updates, seeing as the game has gone on for 4 years and the only notable updates recently have been bugfixes, hotfixes and the incredibly occasional content drop; But at least the developer(s?) clearly haven't abandoned the development, which is more than I can say for most independent titles of this nature. This could overall make for an interesting payload delivery sim with enough time. If you got hours to kill away, this wouldn't be the worst thing to add to your library. Although maybe get it on a sale, $30 is a lot for what feels like a downgraded modern space game. 6.5/10
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Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ich liebe es
<3
I like the movement but I think the world detail could be better, looks stretched
Simulation spatiale super sympa !!! Un peu dur au début, mais très vite, ça roule, pardon, ça roll, yaw, pitch!!!
this game feels like a tech demo at most. very bad graphics (which is okay for me) with very limited planet and ships. i wouldn't recommend giving it at this state but it looks like devs have abondened the game
I need to make it clear this is a very good game before I say anything else. Its a very well made fun game but at least in its current form there isn't quite enough content to make it worth the price for me personally. If you enjoy relaxing games, delivery games or space travel like me this is 100% for you! But I'd hold off buying it just yet! I had a pretty bug free experience but the controls for the camera were a bit hard to use and could do with some work. It was also hard to figure out exactly how damaged your ship was or what the damage did. The HUD implies you can damage some parts of your ship and lose systems but in practice it seems you either just lose parts of your wing or explode so more details provided about what actually can be damaged in a tutorial or even a bit more feedback in game with how your ship flies differently might be helpful. There seems to be no money system and delivering cargo is just going down a tick list. Perhaps if refuelling or repairing required money so you had to choose between more expensive, risky journeys off world or safer short journeys. The game modes were fun but all felt very similar and simple. Its all cargo based which I knew going in and enjoyed very much but the different modes don't really change much of anything and there is little to no explanation on what the difference is meant to be. Finally changing your ship is a bit clunky, you land next to it within the ring and press a button. It works fine but especially as the game has some cargo only certain ships can carry it would help if once you had unlocked the different ships (or bought them) you could have them delivered to you at a cost so you could tackle those different cargo type missions. Maybe it could also lead to have different ship types with some that can't handle going into space and some that are designed to be easier to use in zero gravity. I'll keep an eye on it and might pick it back up again in future after more content updates and maybe a bug fix or too. Its not a bad game by any means and its early access so you can't complain too much but in its current state its kinda a sandbox.
No updates at all in over a year, Its also another one of these devs that refuses to communicate with his customers here and hides on discord. Look its plain and simple, if you sell HERE you have an obligation to communicate here to your customers and not demand we use a 2nd party platform to communicate. Steam has a perfectly functional forum and chat without installing more crap on your pc. Screw discord! The updates taking over a year is unacceptable!!!!!
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Where this game's players are, estimated from review languages.
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| $7.5K | 15 | 73% | $12.99 | |
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| $0 | 0 | — | Free | |
| $10K | 20 | 70% | $12.99 |
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