
Build a delivery empire from a single bicycle to an orbital fleet. Hire specialists, unlock cities, optimize routes, and conquer weather, events, and the cosmos — all while your fleet runs without you.
Modeled estimate, not a reported figure. How we estimate →
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About
Start with a bike. End with a space freighter.
Fleet Master is an idle logistics management game where you grow a humble delivery operation into an interplanetary freight empire. Every route completed, every city unlocked, and every specialist hired multiplies your earnings and accelerates your rise.
Purchase and manage a diverse roster of vehicles — from scooters and vans to cargo planes, container ships, hyperloop pods, and orbital shuttles. Each vehicle has unique speed, capacity, and handling capabilities that open new routes and cargo types.
Deploy vehicles across 18+ routes spanning 6+ cities: bustling City Centers, remote Mountain Outposts, scorching Desert Oases, frigid Arctic Bases, and beyond — all the way to lunar colonies and Martian settlements. Match the right vehicle to the right route for maximum efficiency.
Bring on expert crew members — mechanics, route planners, fleet admirals, quantum navigators — each providing powerful global bonuses. Invest in fleet-wide upgrades to push your speed, capacity, and fuel efficiency to the limit.
Weather rolls in. Events shake the market. Fuel crises, logistics booms, blizzards, and solar flares all affect your bottom line. Adapt your strategy or lose ground to the chaos.
Your fleet never stops working. Return to find completed deliveries, earned XP, and a full welcome-back summary showing exactly what your drivers accomplished in your absence.
12+ vehicle types spanning ground, air, sea, and space
Idle progression with active optimization depth
Multiplier stacking — upgrades, specialists, events, weather, and city perks all combine
City reputation system with unlockable perks per location
Contracts, market items, achievements, and seasonal events
Multiple save slots with full persistence
Prestige system for long-term replayability
From a single bicycle to the stars — the logistics empire is yours to build.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
Reviews
This could be amazing, but it is extremely buggy at the current time. I recommend waiting and trying it in a few months when the game breaking bugs have been addressed. Cannot properly rate. Game is unplayable.
お金をためてレベルを上げ新ルートを開拓し新車を使ってお金をさらに稼ぐを繰り返すもの ただ致命的なほどバランスが悪い 新ルートを解放するのにお金が必要 解放したからと言って今度はそれ用の新車が必要 お金が溜まったから新車解放(あくまで購入許可だけ)したと思ったらだいたいその解放の半額を貯めないと新車を獲得できない 新ルートを回したからと言って効率がいいわけでもない(派遣時間が伸びて金額が伸びる) ずっと同じ車両を使うと派遣回数が加算されるが回してた感じなにか変わった感じはしない(むしろ修理しないと壊れる) 派遣という高額依頼があるが特定の車両が必須+時間が通常依頼よりさらにかかる 放置効率は最悪 最序盤は1,2分感覚で派遣を連打しないとはなしにならないので放置もできず 放置したからと言って進むわけでもないので放置派も微妙で 張り付いたからと言って進行が早く進むわけでもなくひたすら三歩進んで二歩下がるを繰り返す状態で全然進捗を感じずやってて虚無感を感じる バランスがよければそこそこ楽しめそうな予感はしたが現状調整できそうな感じはしないためおすすめはしないになるかな せめてルート解放にはお金が必要だが新車は即購入できれば多少進捗が感じられたんだがなぁ 今だと高額稼いで溜まったと思ったら更にその半額を稼がないと新車を買えない+買ったからと言ってすごく稼ぎが良くなるわけでもないとほんとつまらなかった
Not Recommended (as of May 16, 2026) I cannot recommend this game in its current state. While I didn’t run into any game-breaking bugs, the game feels more like an [i]alpha build[/i] than a finished product. There are many [b]promising systems[/b] in place, but almost none of them feel properly polished or properly connected to each other. The game has clear potential, but right now everything feels half-finished. My biggest issue is the [b]pacing[/b]. Everything in the game simply takes too long. Fleet management is [i]clunky[/i] and unintuitive, vehicle and route balance feels off, and both contracts and special quests are mostly [i]useless[/i]. These core gameplay loops desperately need refinement. The game [b]oozes potential[/b], but in its current iteration, every major system lacks the polish and integration needed to actually be enjoyable. I’m hopeful that future updates will bring the game up to the quality it clearly aims for, but as it stands right now, I can’t recommend it.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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