
Fleet Commander: Pacific is a grand strategic simulation of the naval war in the Pacific from 1941 to 1945. All major surface combat ships of the Japanese and Allied navies are present in this streamlined reproduction of the biggest maritime war ever.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
I used to play the board game. This takes about 3 paying hours per game. Obviously the US has the long term advantage, but surviving to turn 6 is not easy unless you focus on Japanese Carriers, and eeck out as much Sea Control points as possible in the first four moves. The Japanese Submarine can be a battle changer, beware! Do not go toe-to-toe with the Japanese Cruisers in surface combat, they are very effective (think Long Lance Torpedoes).
Fun
I am having fun but the game is buggy. It is keeping me entertained and I love it to death.
I always wanted a computer version of the AH Victory in the Pacific. It was my very first wargame and has been one of my all-time favorites. This computer game captures the ViP rules and play very well. It would be great to have a few new advanced rules added in. Stuff the board game didn't have like more comprehensive air combat with specific aircraft types. But overall I would recommend this game.
Fun Game. Avalon Hills Victory in the Pacific brought to the video game platform.
Fleet Commander is a game that simulates major naval conflicts or campaigns on a strategic scale. The games feature a comprehensive array of major surface combat ships in a granular, yet straightforward, strategic simulation of large-scale conflicts that span entire wars. Players are also tasked with managing air forces, convoys, marine contingents, and submarines. Control of key sea areas is crucial to achieving ultimate victory. The game has different phases and is played at a strategic level, with sets of playing cards that add complexity and realism, incorporating factors such as diplomacy, weather, land war operations, and other events. Players take control of sea areas, moving ships and fleets to different areas of the board. This game is based on an Avalon digital game, boasting a highly accurate database, faithful ship sketches, 3D models, and actual historical photos, as well as a wealth of in-game information. The graphic style is well-suited for a board game, and the gameplay is engaging, providing a sense of strategic planning for military operations in the Pacific Theater. A simple yet effective set of game mechanisms focuses on taking control of key sea areas, with straightforward battle mechanisms that handle various aspects of naval warfare, including gunnery exchanges, submarines and ASW, missile and airborne attacks, command control, and electronic warfare. Battles are decided through dice rolling, with a line of Japanese and American forces attacking in order, determined by dice rolls. The game features a seemingly small map with many key characteristics, particularly bases and placement of land-based air. Even deciding where to repair ships is a crucial decision, weighing the options of sending them back to the West Coast or Pearl, which might be at repair capacity. Some minor issues include the front line ships being partially obscured by the "choose air/surface, bonus" box in the battle round screen, which could be resolved by moving the icon/counters upwards. Additional optional rules, such as Task Force searching, hiding, and landing, as well as damage control for some Allied/IJN carriers, would be welcome additions. Overall, the game is a great representation of World War II in the Pacific Theater, and Avalon digital has done an excellent job. I highly recommend it. 8/10
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