
Find a way out of here and get back to earth in FLAW, a retro-FPS inspired by cult classics: Unreal, Quake 2, Half-Life and many others. You and the Flaming Dawn’s passengers were looking for a better life among the stars, you have yet found only despair and darkness.
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About
You Had Embarked to the Outer Rim.
The Ship You Were On Has Been Boarded.
Now you’re waking up in a jail complex on an unknown planet, beaten and left for dead.
Find a way out of here and get back to earth in FLAW, a retro-FPS inspired by cult classics: Unreal, Half-Life, Halo and many other.
You and the Flaming Dawn’s passengers have been abducted while on the way to a distant colony on the Outer Rim. You were looking for a better life among the stars, you have yet found only despair and darkness.
through the metal environment of this hive-planet and face many living and dead dangerous creatures.
your way out of here and use any weapons your fallen enemies had but be careful on your bullets management.
the crew and the passengers of the Flaming Dawn. Even if most of them are civilians without proper training, any help can make the difference.
a fate worse than death and uncover the truth behind these abductions.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French*, Italian, German, Spanish - Spain, Simplified Chinese, Finnish, Polish, Ukrainian, Russian, Portuguese - Brazil, Turkish*languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Played a good bit more of this game, and I gotta say it's DEFINITELY got the sauce. The only thing really holding back this game so far for me is simply the bugs. Stuff like reloading a save and not having any of your guns. Despite bugs like the previously mentioned one, I REALLY enjoyed playing this game. If you embrace being a chaotic gremlin spider man and crouch around punching robots in the groin, the game will bring a primal level of enjoyment out of you. The world setting, guns, and general story are all pretty interesting too. The game oozes little bits of charm here and there, like with the crosshairs all having fun little reload animations and such (love this). The game definitely isn't finished yet, but I'm really looking forward to the game's eventual completion. Definitely recommend this game if you're into half-life and such. It's a fun time.
Please add a +1 weapon slot, so that there are at least 4 Thanks for the cool game!
У меня эта игра вызывает ассоциации со старым ржавым ведром в котором гремят такие же проржавевшие болты и гайки:) Разбираем на запчасти некую версию строггов из Quake 2 в декорациях пыльной, неприветливой планеты из фильма Screamers и это прекрасно. Мне нравятся подобные источники вдохновения, как и сам проект. Пока доступна первая треть игры и стразу отмечу достоинства FLAW. Оружие и стрельба очень хороши, тут менять ничего не нужно, это прочти идеально звучит и работает. Стволы очень сочно и резко грохочут, а когда патроны заканчиваются звук стрельбы меняется, оповещая об пустеющем магазине. Эффекты тоже отличные, из ствола идёт дым, враги обильно орошают стены кровью, а во что их превращает выстрел из местного дробовика...просто красота. Сами враги приятно удивляют проявлениями интеллекта. Прячутся, стреляют из укрытий, не стесняются закидывать гранатами. Отстрел кремниевых форм жизни иногда разнообразят поездки на транспорте, и один раз нам дадут выстрелить из огромной пушки чтобы расчистить себе путь. Однако, не смотря на это первая треть игры всё равно ощущается несколько однообразной. Нужно чаще менять декорации и настроение игры. Эпизоды с динамичными перестрелками должны разбавляться более мрачными хоррор секциями, а просторные локации меняться на клаустрафобные коридоры и так далее. Хотелось бы ещё побольше музыки, подчёркивающей атмосферу инопланетного мира, сейчас музыки довольно мало, но думаю к релизу добавят. А теперь о том, что стоило бы исправить, на мой взгляд. Присоединяюсь к тем кому ограничение на три вида носимого оружия кажется странным в игре, черпающей вдохновение в шутерах прошлого. Это просто неудобно, постоянно приходится что-то выкидывать и подбирать, а потом заново запоминать какое там оружие на единичке, а какое на двойке. С гранатами тоже не всё в порядке, слишком большая задержка до взрыва. Враги успевают сблизиться с игроком прежде чем граната сработает. То же самое касается и взрывоопасных бочек, они сначала загораются, а потом детонируют, да и пуль в них нужно всадить слишком много. Бочки должны детонировать почти мгновенно и от одной единственной пули, так они станут полезны для борьбы против неприятеля. Ближний бой слишком имбалансный, враги теряются и становятся беспомощными против кулаков героя. Довольно большие участки игры можно пройти просто забивая всех в ближнем бою что выглядит комично. Припасы из контейнеров порой далеко отлетают и падают в какую-нибудь щель откуда их уже не достать. Ну и конечно нужны уровни сложности, сейчас игра слишком хардкорная для новичков и многих может отпугнуть своей непрощающей сложностью. Отдельно хочется поговорить про баги. На момент написания обзора их непростительно много. Пропадет оружие после загрузки сохранения, не подбирается оружие, враги отказываются умирать, падает FPS, исчезает машина после загрузки и другие проблемы. Я понимаю желание автора получить обратную связь, но думаю с релизом стоило повременить и выпускать игру в ранний доступ в более приемлемом техническом состоянии. Тем не менее надеюсь, что разработка будет доведена до полноценного релиза и мы все насладимся этим по хорошему старомодным шутером.
[h3]English[/h3] https://www.youtube.com/watch?v=C0A_UBhBtZY Rating: 7/10 +: inspired by classics, French, solid gameplay, a third of the campaign is already available, gore :) -: three weapons limit, fairly dumb enemies, just few enemy types, gets monotonous quickly, bugs, a flashlight would be nice sometimes [h3]Czech[/h3] https://www.youtube.com/watch?v=6Wefwszvi8o Hodnocení: 7/10 +: inspirováno klasikami, francouzština, solidní hratelnost, třetina kampaně už je k dispozici, gore :) -: omezení na tři zbraně, dost hloupí nepřátelé, malý počet typů nepřátel, rychle monotónní, bugy, občas by se hodila baterka
Yes. This is it. Perfection. Well, almost. Sadly its in french, but eh, can excuse I guess. Tabarnak
[UPDATE] I beat what was playable in the EA build. There are something like 11 levels plus a shooting range where you can experiment with all of the available weapons in the game. By the end of it I found the vehicle portions a bit cumbersome because of the vehicles handling. The initial novel charm of it wore off relatively quickly as it became a bit of a chore to handle. Other than that I think the game is a knock out experience, I really enjoyed it and am looking forward to new content coming as the EA version progressing. [ORIGINAL] This game is right up my alley. I love the visuals reaching back to the late 90's and early 2000's PC FPS games. The atmosphere and gunplay both evoke Half-Life tones. The story is pretty straight forward, but told in a really cool way through this communication tablet you find in the alien prison. It's like if Unreal and Half-Life were combined, and I'm having a great time. There are some bugs that need to be ironed out, but the dev has been good about updating the game thus far and staying communicative in the discussions, so that's been great to see as well.
i really like the game`s art style. maybe adding more medkits would be good
Overall not bad, It a fun game but definitely needs some QOL updates Recommendations. -Add sensitivity settings for controller -Add the ability to cancel a reload animation when using melee or switching weapons. (if you run out of bullets and can't hit or swap weapons that's a pretty bad situation to be in during a confrontation.) -Enemies feel like bullet sponges, maybe reduce their hit points. -Consider adding ADS feature -Add ability to navigate menus with controller -Add sprint to controller, or at least the ability to map keys to the controller. -Consider adding difficulty options. These are the few things I noticed so far. other than that the game is moving in the right direction and I am excited to see what the final product will be.
Uzay temalı bir boomer (retro) shooter oyunu...En sevdiğim türdür kendisi. Şuan erken erişimde ve biraz optimizasyon sorunu var, birazda eksik bir oyun gibi duruyor. Özelliklede oyunda karakterimize bir fener şart. Karanlık yerlere girdiğimiz zaman gözümüzün önünü göremiyoruz doğru düzgün. Bunun gibi bir kaç eksik daha var oyunda ama tam sürüm olduğu zaman muhtemelen bu sorunları ve eksiklikleri gidereceklerdir diye tahmin ediyorum. Boomer shooter türü oyun sevenler deneyimlemeli.
Honestly this game has the makings and core of a masterpiece which so thankfully its not one of those games that needs to change the whole game just to be fun. The graphics and gameplay remind me of colony wars on ps1 art style mixed with half life, star wars, quake all things i love dearly and were my main draw to this game I want more games like this. Interacting with all the npcs is pretty nice makes the game feel more immersive that aspect really reminds me of half life which is great. Only problem is theres a lot of quality of life stuff that just needs to be fixed that kinda makes the experience way more frustrating. For example the entire games voice acting is in french which is unfortunate because I cant understand it and that really wouldn't be much of a problem if the text wasnt annoyingly placed very small in the bottom left corner of the screen so instead of having it bottom center or something it feels like im playing the whole game staring at my feet instead of the actual game. There is an option the increase the text size but depending on your resolution it will overlap and be harder to read. Also the text goes so fast my dyslexic ass cant read it all so if you miss anything because of all the ladder then there's no log or anything to refer back to. The gunplay feels satisfying with all the effects kinda reminds me of dusk. But (from what I have played so far) i shouldn't have to headshot someone what felt like 10 times before killing them I'm not sure if the enemies are just bullet spongey or the guns are too weak cause punching them seems to be much faster but even thats pretty slow. Like for example try playing this game with no hp dumping the whole smg mag into a guy still doesnt kill them they will still shoot back and damage you unless you stunlock them with melee the game wouldnt need so much more heals and ammo if the enemies didnt take so much to kill. The combat almost feels that of a combat stealth immersive sim that almost doesnt want you to take every fight like gloomwood or deus ex or something except it forces you to fight the enemies. Rather than the boomer shooter its going for. They are gonna have to fix the ttk before I could even consider this a boomer shooter tbh. The games visual input for the tutorial text is all just controller inputs for example itll say hold x to pick up weapon but its actually E on keyboard which is a little strange because it doesnt seem like you can navigate the menus with controller? Honestly because of these "Flaws" xD I will be refunding for now to wait for a more updated version but I dont think these things are very unrealistic fixes and the game has a ton of potential i really really wannt this things fixed cause otherwise I would love this game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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