
Dodge, jump, and dash your way through hundreds of terrifying geometric levels and epic bosses. Too tough? Bring your friends!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.69−33% | 577reviews | 90% | — | $91.5K |
| $9.99 | 750ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Flat heroes is an amazing game. It has a very frenetic style where you need to dodge things that I really enjoy. It is also very satisfactory to feel your skill on the game grow. It is simple at its core, only movement keys, jump, dash, and block, yet the diverse bullet types and level designs give so much capacity for varierty and difficulty that I could spend hours playing. If you can, I'd recommend playing with a controler, since the joystick allows much more precise movement, which is really helpful in this game in particular. Note that I mostly played the game on a console before getting it on here. I have about 50 hours played there. Also, I was far younger when I played, so that might affect how positively I think of the game, but even then I still think it is a worthwhile game if you like dodging thing. Or the multiplayer. That's there too.
9/10,一款将跳跃、格挡、冲刺做到极致的游戏,极简主义的画风,关卡循序渐进,易上手难精通,英雄难度极具挑战,对战模式的连杀机制使战斗无比爽快,其余模式的设计也是将简单的机制再次向下挖掘,总而言之,这是一款细挖能发现很多乐趣的游戏。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 22 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +14 more
| $9.99 |
| 98ratings |
| 80% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Крутая игра, кайфанул и выбивал что мог по достижениям. Единственное - механика босса 10 мира ну не идёт принципам игры. Создавать механику ради одного файта, причём неудобную в управлении - глупая затея.
Disfruté mucho este juego en su día y me da pena que sea tan desconocido siendo para mi de las propuesta arcades más divertidas de los últimos años y que además se puede jugar en compañía. Con estilo minimalista y con formas geométricas vamos atravesando pantallas y enfrentándonos a enemigos finales por cada uno de sus mundos. No paran de agregarse pequeñas nuevas mecánicas donde el juego no da descanso. Tras cada derrota un inicio instantaneo y es que el juego no quiere que te separes de él. Al final cada pantalla se convierte en una suerte de coreografía o baile que perfeccionas hasta que la clavas y puedes pasar a la siguiente. Una propuesta que en su momento me pareció muy fresca y que se sigue disfrutando mucho a día de hoy.
How much can you do with just two squares? It's really an ode to great game design!
what were the devs thinking with that final boss: - a completely new mechanic which is terrible to control - the final phase is impossible to dodge if you get somewhere near the center of his attack - you need to repeat the "tutorial" of the boss every time you die i've been playing for 7 hours and 3 of those have been spent on the boss it's not fun, it's just frustrating other bosses were annoying to beat but still possible after a maximum of like 50 tries
Дарк сосус если бы был минималистичной [spoiler] и хорошей [/spoiler] игрой
Incroyable jeu, Surtout en multi
почините паскаль
one [i]could[/i] play flat heroes by themselves, but it becomes [b]much[/b] more frustrating. at least for me, the singleplayer frustration already kicked in on the first world's boss. [spoiler]it dashes way too frequently.[/spoiler] buy it if you got others to jump in for some couch co-op. don't if you're looking to play this on your own.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $91.5K | 572 | 60% | $4.99 | |
| $91.5K | 3.6K | 94% | $1.99 | |
| $91.5K | 338 | 59% | $11.99 | |
| $91.6K | 346 | 96% | $9.99 | |
| $91.6K | 314 | 75% | $9.99 | |
| $91.5K | 792 | 99% | $6.99 |