
Master grand tactical combat as a Cold War force commander in this data-rich simulation. Plan and issue orders in asynchronous WEGO turns, leveraging real-world maps and complex features like Electronic Warfare and Air Assaults to outthink your enemy.
Modeled estimate, not a reported figure. How we estimate →
About
Flashpoint Campaigns: Cold War is a grand tactical combat simulation on the Cold War battlefield. As the force Commander, you will plan and then issue orders and Standard Operating Procedures to your battalion, brigade, or regimental forces, shaping the fight by maneuver and your intent. Your forces will engage the enemy in rendered real-world map locations. Each hex is 500m of militarily significant terrain on maps covering 20km x 15km or greater locations across the German area of battle. Each battle can last 4 to 24 hours of in-game time. Your troops will meet their foes at any time of day and in any realistic weather conditions.

This latest entry into the iconic Flashpoint Campaigns series features the largest number of Cold War scenarios and campaigns, encompassing the highest number of nations ever included in a single new game release. In addition, for the first time in this series, it includes Air Assault as well as other new features described below.
The game's engine is based on asynchronous WEGO turns. Players issue orders and then watch a variable amount of time unfold on the battlefield. They then issue or adjust orders to react to what has happened as they execute their battle plan to outmaneuver and outthink their enemy's battle plan.

Flashpoint Campaigns: Cold War is a deep simulation of combat operations where forces are arranged in maneuver units of companies, platoons, and sections of tanks, infantry fighting vehicles, infantry squads and teams, recon forces, engineers, air-defense and anti-tank systems, helicopters, and more. As the Commander, the player must use available off-map assets like long-range artillery, rockets, or airstrikes as force multipliers in the battle space. The Commander may be faced with the specter of using chemical or nuclear weapons to support their forces on the map and win the day.
In this complex battlespace, the player's efforts are constantly tested by modeled features such as Electronic Warfare, Air Superiority, and Realistic Weather. You'll also need to consider Line of Sight and Fire, Terrain and Elevation, Smoke and Mines, and human factors like training, morale, and readiness. To help you master the situation and understand your force's capabilities, the game provides a variety of information dialogs, map overlays, and range rings.

Flashpoint Campaigns: Cold War is a data-rich simulation where each nation has information on National Characteristics, Command Parameters, and Orders of Battle. Data Tables are packed with era-specific equipment and troops. Weapon Systems of the time, such as guns, missiles, precision munitions, small arms, and much more, are comprehensively modeled.
The game allows players to create their own scenarios and campaigns, modify game data, artwork, and sound effects as they see fit. All these modding capabilities are supported by detailed documentation.

Over 100 Cold War scenarios in total. 60+ independent scenarios and 10 campaigns, both in solo national efforts or with allied nations.
Covers Germany on 80 plus maps and an extensive selection of military equipment from 1980 to 1989: United States, Great Britain, France, Canada, Belgium, West Germany, Russia (Soviet Union), East Germany, Poland, and Czechoslovakia.
Several Tutorials (scenarios and documentation) that look at the basic, intermediate, and advanced features of the game system, so players can learn at their own pace.
New Tactical Transport feature (includes Air Assaults) for moving forces with helicopters or trucks around the battlefield in a coordinated and planned way.
Every scenario has multiple computer player battle plans for replayability, which, coupled with the game’s base computer player, which reacts and deviates as needed from those plans, means every battle is dynamic and different.
Refined unit SOPs (Standard Operating Procedures) and order queuing with an improved user interface for both new and experienced players.
Illumination rounds light up the night skies and help see enemies.
Improved AI and UI for formation moves and unit behaviors like withdrawal and target selections.
Refined control and improved UI for resupply of ammunition and setting of critical munitions to resupply.
Improved spotting and combat models
New and refined information dialogs and overlays provide important details to the players.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a very fun AND more importantly accessible wargame. Most wargames, other than command ops 2, haven't stuck with me. Bad UIs, IGOUGO, bad manuals. This game is the opposite. Good clean UI with accessible information not hidden behind multiple menus. WEGO system makes MP and vs AI engaging every time. The online manual is very accessible and has very good information. You can get very deep in this game or play at a more surface level. I started playing a campaign right after finishing the first scenario. It is not too intimidating and it is ACCESSIBLE! That is the most important thing to me, big thanks to the devs for making such a fun and detailed game.
Great game with many well thought out and in-depth mechanics that make the game very fun to play and often a good challenge.
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best so far, really great PBEM game
Love this game, this is one of my favorite showcases of the fog of war. Acting on imperfect information in the OODA loop is enthralling, mistakes will get made and you will have to deal with that for better and worse. I personally play on grognard difficulty because I think it makes the best challenge and lends itself best to emergent gameplay that way.
Es un wargame de los de verdad, con mucho micromanejo si se quiere aunque deja automatizar algunas cosas, como el apoyo artillero. Indicado si te gusta mucho este tipo de juegos. Es complicado, si buscas algo sencillo no es tu juego. Un juegazo desde mi punto de vista.
incredible wargame
Really enjoying the game so far. The nice pacing of being able to take my time, study the map and plan my orders is awesome. Sometimes the plan works perfectly and sometimes it falls apart. Saving during a scenario and then reloading to try a different tactic or approach is part of the fun. There is a lot of depth here and I only scratched the surface. Hoping we will get a Scandinavia DLC at some point!
It's kind of fun if you're into grand strategy. I bought it when it was on sale for $9 and it's definitely worth that at least.
I was skeptical at first because it's kinda similar to southern storm albeit with some slight upgrades but the air assault feature just made my day. I really don't know how but this hex based game feels very immersive for some reason and I love it.
really enjoying this one, a very good update from Red Storm. The SOP and better treatment of the IFV's standout.
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