
Master grand tactical combat as a Cold War force commander in this data-rich simulation. Plan and issue orders in asynchronous WEGO turns, leveraging real-world maps and complex features like Electronic Warfare and Air Assaults to outthink your enemy.
Modeled estimate, not a reported figure. How we estimate →
About
Flashpoint Campaigns: Cold War is a grand tactical combat simulation on the Cold War battlefield. As the force Commander, you will plan and then issue orders and Standard Operating Procedures to your battalion, brigade, or regimental forces, shaping the fight by maneuver and your intent. Your forces will engage the enemy in rendered real-world map locations. Each hex is 500m of militarily significant terrain on maps covering 20km x 15km or greater locations across the German area of battle. Each battle can last 4 to 24 hours of in-game time. Your troops will meet their foes at any time of day and in any realistic weather conditions.

This latest entry into the iconic Flashpoint Campaigns series features the largest number of Cold War scenarios and campaigns, encompassing the highest number of nations ever included in a single new game release. In addition, for the first time in this series, it includes Air Assault as well as other new features described below.
The game's engine is based on asynchronous WEGO turns. Players issue orders and then watch a variable amount of time unfold on the battlefield. They then issue or adjust orders to react to what has happened as they execute their battle plan to outmaneuver and outthink their enemy's battle plan.

Flashpoint Campaigns: Cold War is a deep simulation of combat operations where forces are arranged in maneuver units of companies, platoons, and sections of tanks, infantry fighting vehicles, infantry squads and teams, recon forces, engineers, air-defense and anti-tank systems, helicopters, and more. As the Commander, the player must use available off-map assets like long-range artillery, rockets, or airstrikes as force multipliers in the battle space. The Commander may be faced with the specter of using chemical or nuclear weapons to support their forces on the map and win the day.
In this complex battlespace, the player's efforts are constantly tested by modeled features such as Electronic Warfare, Air Superiority, and Realistic Weather. You'll also need to consider Line of Sight and Fire, Terrain and Elevation, Smoke and Mines, and human factors like training, morale, and readiness. To help you master the situation and understand your force's capabilities, the game provides a variety of information dialogs, map overlays, and range rings.

Flashpoint Campaigns: Cold War is a data-rich simulation where each nation has information on National Characteristics, Command Parameters, and Orders of Battle. Data Tables are packed with era-specific equipment and troops. Weapon Systems of the time, such as guns, missiles, precision munitions, small arms, and much more, are comprehensively modeled.
The game allows players to create their own scenarios and campaigns, modify game data, artwork, and sound effects as they see fit. All these modding capabilities are supported by detailed documentation.

Over 100 Cold War scenarios in total. 60+ independent scenarios and 10 campaigns, both in solo national efforts or with allied nations.
Covers Germany on 80 plus maps and an extensive selection of military equipment from 1980 to 1989: United States, Great Britain, France, Canada, Belgium, West Germany, Russia (Soviet Union), East Germany, Poland, and Czechoslovakia.
Several Tutorials (scenarios and documentation) that look at the basic, intermediate, and advanced features of the game system, so players can learn at their own pace.
New Tactical Transport feature (includes Air Assaults) for moving forces with helicopters or trucks around the battlefield in a coordinated and planned way.
Every scenario has multiple computer player battle plans for replayability, which, coupled with the game’s base computer player, which reacts and deviates as needed from those plans, means every battle is dynamic and different.
Refined unit SOPs (Standard Operating Procedures) and order queuing with an improved user interface for both new and experienced players.
Illumination rounds light up the night skies and help see enemies.
Improved AI and UI for formation moves and unit behaviors like withdrawal and target selections.
Refined control and improved UI for resupply of ammunition and setting of critical munitions to resupply.
Improved spotting and combat models
New and refined information dialogs and overlays provide important details to the players.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm still not entirely sure what's going on when I play the game, but as far as hex and counter wargames go, this one feels like one of the most responsive on the market. An AI that isn't dead-set on a single plan as programmed by the scenario developer is always a rare and welcome find in these highly detailed strategic simulations! I do feel like there is something to be missed in the lack of procedurally-generated scenarios and campaigns, forging one's own way through the third world war in a personal campaign rather than a static, designed set of missions, but at the same time, this game requires far more balancing and tuning in terms of scenario creation that it would be quite difficult to get a generator set up just right. Still, I do think it would be an amazing addition. I'd pay a pretty penny for a working scenario/campaign generator DLC, hint hint to the developers. Oh, while I'm on the topic of scenarios, workshop support would be outstanding as well! The matrix games forums /work/ and all, but they can be finicky with uptime issues and download speeds, as well as just general usability at times. Workshop'd be great to get more scenarios onboard. Still, it's getting good updates, more content seems to be on the horizon, and for what price you pay you get a depth and breadth of information and tactical enjoyment that can't easily be found elsewhere. I jive with it.
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A solid hex-based war game that has enough players that I can actually engage with a thinking human. I still haven't figured out the password/private match thing. This game gives you the combat-focused land war with semi-modern units/kit and clearly way more complexity than I am currently taking advantage of.
Only recently got into TBS games but got to say this game scratches an itch that I didn't know I had. The learning curve I feel is just right to where your not steam rolling the AI and they actually have a chance to fight back even with a good understanding of the game. Has a nice verity of units. Love the ability to play both sides in the scenarios. The campaigns are very detailed and challenging. Very nice polish and refinement. Very easy on the system also. Cons: No USMC "Joking" Nothing I can really think of. Suggestion if Possible: In the scenario/campaign editor would love a option like Broken Arrow with the Aircraft to setup loadouts if its not already available in the presets. IE F-16C with the standard Vulcan but Carrying only Napalm loadout. P.S. Would rate 10/10 cause the bones are there and would love to see what comes in the future!!!!!
Flashpoint Campaigns Cold War is a traditional hex and counter wargame that marries accessibility with depth through a modern interface, crisp graphics, and well-written manuals. The game places in you in the position of a commander in charge of various hypothetical Cold War operations. The scenarios that ship with the game are plausible because they have been created by a team of experts who have meticulously researched the Cold War and are veterans of the period being represented. There are over 100 scenarios, so plenty of content to last you a good 100+ hours if not years before you even touch multiplayer. Expect to spend many hours slowly going through the tutorials if you are new to this kind of game. I can assure you that the payoff is well worth the time it will take to get your feet wet. This is a great introduction to "hardcore" wargames and has set a new bar regarding user interfaces.
Having played computer wargames sine SSI's Kampfgruppe in 1984 it is amazing to see how they have evolved. The AI, the information available, it is really amazing. It seems very accurate and you have a ton of battles in real locations. Absolutely one of the best 'games' I've ever played.
The WEGO style is so much fun! The level of detail in this game is amazing. IF you enjoy high intensity battles with modern weaponry and appalling losses on both sides, then this game is for you. Also, the AI is very good to include multiple battle plans they can employ per scenario. PBEM++ system is slick for battling human opponents. Anyone who enjoys WW3 / modern warfare needs to have this in their collection! Have fun!
This extraordinary game simulates a hypothetical invasion of Germany by the Warsaw Pact during the Cold War. It is the latest iteration of the Flashpoint Campaigns Series and as such represents the result of years of extensive research and engine improvement. Like the prior games, Cold War features an "asynchronous WEGO" System in which you first issue commands to your units (for instance, assault, march, hold, screen, tank assault, Infantry fighting vehicle screen and fight, etc.) and then press start to watch your units interact with the enemy throughout the battlefield. Since I got the game on the day of its release, I have so far played it more than a hundred hours. I usually play as the Warsaw Pact because I like the concept of Soviet Operational Maneuver Groups in which main battle tanks, Infantry fighting vehicles, artillery and air defense elements move and operate together as combined arms units. I like everything about this game: Cold War as the subject, WEGO system, operational scale, great maps and unit graphics. I highly recommend it.
Have never played anything like this before but I'm thoroughly enjoying it, despite being relatively new to the genre itself, let alone the game. I have played a handful of other hardcore wargames for a little bit, but I have to say that this one has been the easiest to understand. The information and tools you need are easy to access and tool tips are quite good. The documentation is also pretty easy to follow. As for the game itself, I am really enjoying it, and it's certainly interesting. A lot of planning and logistical work must go into every decision, and it's very easy to lose control of the situation if you don't pay close attention. But, despite this I never found it to be overwhelming to the point of frustration. I would definitely recommend giving it a go.
Hexs' be bussin'
Great game with many well thought out and in-depth mechanics that make the game very fun to play and often a good challenge.
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