
Flashing Dark is a first-person horror game about a lighthouse keeper lately transferred to a new outpost. As he struggles to manage his work, he uncovers a dark and terrifying secret of the island he lives on.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Flashing Dark
First-person horror game about a lighthouse keeper lately transferred to a new outpost. As he struggles to manage his work, he uncovers a dark and terrifying secret of the island he lives on.
The Gameplay
This game is primarily a first-person narrative walking simulator with exploration, lighthouse routine simulation, and conversation mechanics.
Key Features
Atmospheric environment.
VHS film aesthetic.
NPCs.
Unique Story.
Lighthouse keeper gameplay.
Plot Intro
The game begins with Dave waking up on a train. Recently he has applied for a position of lighthouse keeper on a remote island.
When Dave arrives on the island, he is immediately struck by its eerie atmosphere. The lighthouse is old and dilapidated, and the surrounding forest is dark and foreboding. Dave soon finds something on the island that moves the story forward.
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
А неплохо так а..а..а.а..бманули! Демка не вызвала особого восторга, но показалась достаточно атмосферной. Нашей задачей будет проверять корабли по координатам, безопасен ли их маршрут, забивать данные в отчёт: скорость ветра, температура, давление. Всё! Буквально три раза. Да и чёрт бы с ним, если бы здесь был интересный сюжет, но его здесь НЕТ. И самая вишенка на торте это ПЕЩЕРЫ! Какая же это срань, я бродил по ним практически ЧАС! А ещё... а ещё здесь будут из пи..ды на лыжах выскакивать ваншотящие монстры. Вот кто они такие? Никакой информации, здесь вообще нет записок которые раскрывают какой-либо лор игры. А финал здесь какой, просто шикарный ... нет конечно, он максимально всратый. Проходите мимо!
The first like 3/4 of the game was fun, and a little spooky. And then the ending took a left turn into WTF world and not in a good way. And the cave section was so dark I had to mess with my pc monitor settings. I really wanted to like this, but it's like Firewatch turned into Agony, for no apparent reason. That last segment was not fun, not scary, it was annoying. EDIT: I feel the need to expand on this, because I cannot stress enough how MUCH I wanted to like this game. The first 3/4 were great! There was creepy stuff going on, little lighthouse tasks to do. Hints of something weird going on, but nothing that indicated that ending. [spoiler]Then we get to the cave. The dev has done updates to make it less dark and stuff, but WHY DOES IT EXIST? It doesn't fit the vibe of the ENTIRE rest of the game! You go from weird people on the island, someone breaking in to the lighthouse, eerie stuff, then bam, there's monsters chasing you??? and you fall in a cave? because this game has monsters now, big weird meaty monsters that have had no hint of existing up until this point, and you have your rifle and unlimited ammo. Oh and let's not forget the "I feel like I'm in the bad ending of a horror video game" line that your character ACTUALLY SAYS. Just... why. WHY.[/spoiler]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish, Russian, Ukrainian, French, Italian, Spanish - Spain, Czech, Japanese, Portuguese - Portugal, Simplified Chinese*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
w game but didnt manage to finish it because the cave is too dark cant see sh*t. hopefully there's an update
It started well. Buggy, but well. Had the style, had the aesthetics, and who doesn't love the modern trend of lighthouse keepers? I have hardlocked myself twice in the game already, and found ungodly amounts of grammatical mistakes, but nothing a restart and a benefit of a doubt to a non-native speaker couldn't fix. That is until the ending section where it turns into a very clunky shooter which irritated me so much, I dropped the game, and just decided to watch a letsplay instead to see how it ended. And for nothing at all, if I'm being honest. All the build-up leads to absolutely nothing, and just like another island media - Lost - questions are posed, peppered with questions on top, and not a single answer given, or even a hint on one. Such games usually take the hearts of players by good narrative, cool plots and mysterious twists, but, unfortunately, it seems like the writing looked like a list of cool things: a train, a chest, a gun, a naked dude, a mysterious intruder, a suspicious boss, a cave, a dead police squad, a twin sister, a postwoman knowing your name - but whoever wrote it just couldn't have bothered to come up with what it all means or why anything on the list happens or matter. Such a shame, and quite a waste of money. If at least a part of those questions were answered, this would be an easy "recommend", but as such, I feel like I got tricked into going through a teenager's fanfiction who thinks it's deep and mysterious, but in reality just chaotic and senseless.
Started out well but the last quarter was so dark it was nearly impossible to get through and it quickly became pretty painful to finish
Played before other game of these guys "Nevermind This", so was a bit familiar with their work. "Flashing Dark" is a bit other type of horror, but still liked the mechanics and atmosphere developers introduced.
the game is so good, so u dont even want to play it actually just sitting in main menu already an absolute cinema
the videogame ever
Pretty good horror game that reminds me of Firewatch. Graphics is nice as well. Great to play at the evening.
They ran out of budget at the end.
Players by region
Where this game's players are, estimated from review languages.
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