
Help Fjong and his friends to reach the sky.. by Eating Candy! Fjong is a relaxing, colorful and non-violent game that suits every kind of player and skill level.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Help Fjong and his friends to reach the sky.. by Eating Candy!
In Fjong you play as one of three small birdlike creatures.
They dream of flying, but unfortunately their wings are to tiny.
But in the land of the Fjong there is a special candy you can eat that blow you up like a balloon, making you lift from the ground and fly up to the sky.

This is the dream of the Fjong.
Fjong is a physics based game where you jump around each stage to get to a bucket of candy.
The stages starts as basic jumping challenges when you control the main blue Fjong but evolves to a more challenging physics puzzle when you unlock the other characters.
20 Levels
3 Different Characters to Play
60 Normal Stars to Collect
20 Hardcore Stars to Collect for the Super Skilled
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Проклятая головоломка, где нет головоломки по сути, просто сломанная физика с бесконечными траями с правильным выбором уровня прыжка. Не стоит потраченного времени.
1時間程で全実績解除 クリックでイルカの飛ぶ方向と力を入力して誘導するゲーム 全20ステージ+おまけのミニゲーム 実績は、 全ステージクリア後、最短手数でもう一度クリアする ミニゲームをクリアする(タイトル画面で魔女か地面の変な生き物をクリック) 最短手数は少し難しかったです。 15ステージは黄で赤を押して一緒にカゴに入ります。 18ステージは赤を左上からスイッチに青をシーソーからスイッチに黄を直接カゴに入れます。 20ステージは赤がスイッチを押して滑り落ちるようにする。 ミニゲームの方は、障害物がランダムではなく固定なので覚えゲーです。 程よく頭を使い良いゲームでした。
Launch the 3 amigos into the bucket of sweets. A quaint and endearing concept.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
物理弹射吃糖果的游戏,三星 需要多试几次。 完全是一款手机游戏,被移植到 PC上的。 优点: 主人公可爱,还会叫,卖萌 轻松解谜 缺点: 难以判断部分场景物件是否实心可穿过 画面略渣,让人看得不是很舒服。 创意点不足,无法吸引人继续游玩。 建议有时间的话,还是玩玩 cut the rope 这种的吧
3小时全成就。看评测里面很多给差评不掉卡,大概是当初驰游给标了有卡,然后实际并不掉,因为驰游无法退款,所以很多在商店给了差评 有一说一,没卡我当初就不会买包吧!(滑稽 游戏的话20个关卡挺简单的,刷成就需要二刷。难一点的是彩蛋,不过还不算丧心病狂 既然不能退款就好好享受它吧,全成就+1 52/52
this game checked me into therapy thank you fjong
Fjong is a small-scale indie puzzle platformer that finds its charm in simplicity, gentle humor, and physics-driven problem solving. Developed and published by VaragtP, the game presents a whimsical premise built around a group of bird-like creatures whose dream of flight is achieved not through wings, but through magical candy that inflates them like balloons. This playful concept immediately sets the tone for a relaxed and lighthearted experience, one that values curiosity and experimentation over speed or mechanical intensity. At the heart of Fjong is a jump-based physics system that turns movement itself into the primary puzzle. Players control their characters by carefully choosing jump direction and force, launching them across platforms, obstacles, and environmental hazards. Early levels introduce this mechanic in a straightforward way, allowing players to get a feel for momentum and trajectory without pressure. As the game progresses, the environments become more layered, requiring thoughtful positioning and planning rather than reflex-driven execution. Each jump feels deliberate, encouraging players to pause, observe, and adjust their approach before committing to an action. As new characters are introduced, the game subtly expands its complexity. Each Fjong has slightly different physical properties, such as size or weight, which affect how they move through the air and interact with the environment. This adds a strategic element to later puzzles, as players must consider not only where to jump, but which character is best suited for a particular task. Some levels require coordinating multiple Fjongs to activate switches or access hard-to-reach areas, shifting the experience from solo experimentation to light multi-character problem solving without ever becoming overwhelming. Visually, Fjong adopts a colorful pixel-art style that reinforces its friendly, almost storybook atmosphere. The environments are bright and inviting, filled with soft tones and simple shapes that keep the focus on gameplay clarity rather than visual spectacle. Animations are minimal but expressive, giving the characters personality without distracting from the puzzles themselves. This restrained presentation works in the game’s favor, making it easy to read level layouts and anticipate movement outcomes, which is essential for a physics-focused experience. Sound design complements the visuals with a calm and unobtrusive soundtrack that supports the game’s laid-back pacing. Music and sound effects are used sparingly, creating a pleasant background that enhances immersion without demanding attention. Audio cues provide subtle feedback during jumps and interactions, reinforcing actions without adding stress or urgency. Together, the audiovisual elements help establish Fjong as a game meant to be enjoyed at a comfortable pace, whether in short sessions or during a quiet evening. The structure of the game is intentionally compact, with a limited number of levels that can be completed in a few hours. While this brevity may leave some players wishing for more content, it also ensures that the experience remains focused and free of filler. Optional challenges, such as earning higher ratings on levels, provide additional goals for players who enjoy refining their solutions and achieving mastery. These elements add replay value without forcing repetition on those who are content with simply reaching the end. Fjong’s accessibility is one of its strongest qualities. Controls are easy to understand, mechanics are introduced gradually, and the difficulty curve is gentle enough to welcome players of all skill levels. At the same time, the physics-based design introduces moments of trial and error that can occasionally feel imprecise, especially when fine control is required. These moments can lead to minor frustration, but they are usually brief and offset by the game’s forgiving structure and relaxed tone. In the end, Fjong is best appreciated as a cozy, thoughtfully designed indie puzzle platformer that prioritizes charm and clarity over ambition. It doesn’t aim to redefine the genre or deliver a sprawling adventure, but instead offers a compact, cheerful experience built around a single, well-executed idea. For players who enjoy physics puzzles, colorful pixel art, and games that reward patience and experimentation, Fjong provides a satisfying and memorable journey that lingers through its personality rather than its scale. Rating: 7/10
6/10
可操作范围太小了,如果能在屏幕的任意一个位置去点击操作会舒服很多,游戏不是很好玩,但也不至于很差,没买的不建议购买,已经买了的特别无聊的时候可以玩玩,起码不会很反人类
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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