
In Five Nights at Freddy’s: Security Breach, play as Gregory, a young boy who’s been trapped overnight inside of Freddy Fazbear’s Mega Pizzaplex. With the help of Freddy himself, Gregory must uncover the secrets of the Pizzaplex, learn the truth, and survive until dawn.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 70.1Kreviews | 86% | — | $57.7M |
| $39.99 | 54.5Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1522 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's easily the worst game in the franchise without contest. Do NOT get this game if you want to get in the franchise, this is the worst entry-point one could possibly choose. Consider purchasing Security Breach if you are already interested in FNAF and have played the other games
СКАЗАТЬ ТО ЧТО Я ДОВОЛЕН ИГРОЙ ЭТО СЛОЖНО НО ПОЛУЧИЛ ВСЕ ДОСТИЖЕНИЕ ЗА 60 ЧАСОВ ЕЩЕ ДЛС НЕ КОМУ НЕ НУЖНОЕ И ТАК ИГРА КАЛЛ КАК ИХ КАРТА В ИГРЕ НУЖНЫ ГАЙДЫ МНОГО НЕИСПОЛЬЗУМЫХ ЛОКАЦИИЙ 0.5 /10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| 9.8Kratings |
| 88% |
| — |
| not modelled |
| $39.99 | — | 92% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eu só quero esquecer que esse FNAF existe, pfv. A DLC Ruin melhorou? Sim, com certeza, mas só no quesito lore, o jogo base ainda é uma bosta. Infelizmente saiu todo cagado, e um pequeno erro de escolha que eu fiz LÁ NO INÍCIO DO SAVE me fez perder essas 15h, agora preciso recomeçar de novo. Só preferia que esse nunca tivesse sido lançado e reformulado pra outra coisa, tanto que as críticas a FNAF como um todo começaram a partir daqui, com o "terror pra toda família"
Honestly... I thought that the years long pause i took from the game, somethings would have been reworked or fixed. i expected there to be more, or atleast make it less tediouse. Sorry for the probably bad take on things, but i hate the whole back and forth, going from one place to annother to only be told to go back. The lack of actual propper og "working" map is an issue, when the game decides to only give you a one-liner hinting towards your destination, but never showing it on the map, even when the dialog says so. The lack of a propper stealth mechanic, i see myself just running around all the time and bruteforcing my way through areas, because there is no advantage of playing stealthly. And not to mention the horrible voiceline guidance, that i personally find very disorienting and confusing often leading you to a playthrough breaking jumpscare. And the worst saving of any game at all, if you can call it that. Theres only manual saves through out the game, and some of the savestations are hidden away from the main road that often leads you to play for 1 - 2 hours longer than needed. To be frank, i was dissapointed about this game, espacially after i played fnaf secret of the mimic. SotM is better in so many ways, and just shows that steelwool can definitly make good games, but they sometimes choose not to. Haven't played ruin yet and got the worst ending (i think). And i might not go play it or the rest of the game, because its that frustrating. But atleast they fixed some of the performance issues from launch.
Słaba optymalizacja,poczatek nowej ery fnafa, gameplay git jesli ktos nie ogarnia lore
Nie mam nawet siły się wypowiedzieć. Nie chciałbym wysrać takiej gry
this game is dificult even if you have beaten tnaf N.D. its still hard
Задумка неплохая, но реализация просто кал. Неигровой кусок кода. На момент 26-го года оптимизацию не завезли, ставьте игру на DX11 в свойствах запуска и тогда уже более-менее играбельно, но не освобождает от остальных проблем. Концовки просто уёбищные комиксы. DLC начиналось и игралось хорошо, даже грустно стало в какой-то момент, но концовка просто обрывается. Основную игру прошёл за 10 часов, дополнение за 5. Потраченного времени жаль.
В игре много багов нашёл в начале игры банально выпал с локации 10/10
багов много особенно с миссией диджея. он смог меня достать через стену это раз баг. в один момент, когда вылез из фредди не мог пользоваться фонариком и камерой и бесит миссия с диджеем. если раз убьют, то начинать с последнего сохранения, а сохраниться нельзя, когда выключился свет и надо перезапустить свет. приходится бежать опять в охрану, потом к диджею, а уже потом искать три рычага и так после каждой смерти, а роботы тебя ловят, когда ты даже их обошёл
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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