
Five Nations is a real-time sci-fi strategy game for PC platform. Encompassing tactical combat in space in real-time mixed with micromanagement of economy, construction, and production featuring different kind of single player modes.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Hungarian, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Унылая мобильная ртска
+ + + Жаль НЕТ Русской Человеческой озвучки, ток на фашиском лают и не очень нормальный Русский перевод, совсем Забыли свой Родной Язык Русский! Разрешение не возможно в игре поменять и нет разрешения 4Т 3840/2160. Во время игры. когда РАБочие собирали ресы и я ничего не делал, включилось Заставка Картинок Монитора и я так думаю, что ещё не долгоб не понажимал ничего и мониторбы выключился в определённое время. А игра хороша прям старый добрый Звёздное Ремесло (СтарКрафт) вспомнил и Музыка хороша, тоже напомнила его, ну игра неплоха, ждём Человеческого перевода на Нормальный Человеческий Русский язык с Озвучкой и жаль скорость игры нельзя прибавить-убавить, и приблизить-отдалить нельзя... А Игра Хороша ! Тем более за 150 рублёф, с ДопоЛнением !!!
Five nations looks and plays like a classic RTS from the beginning of the 2000s. Overall I like the effort put into this, as it seems to be made with love towards the genre. Be aware, though, that the game's UI can be a bit hard to read at a glance, so it's imperative to memorize the hotkeys (normal / WASD camera / grid options).
It like starcraft in space.
Very good game, still hoping for multiplayer
I can't believe that it has settings menu of default unity game. Not even keybinds menu. Why
It's a fun RTS game. Unique style. Familiar RTS mechanics. Variety of factions. Good aesthetic.
Fun and engaging old-school RTS. Despite few shortcomings it provides lots of entertainment
This game oozes all the aesthetic of an alternate timeline where Starcraft never got past its Warcraft-In-Space alpha build and somehow ran with that. Its visual style is pretty neat and manages to mirror mid-late 90's RTS games while still having more modern fidelity, which I really can only compare to the Starcraft graphical remaster. Unfortunately, despite my initial excitement, I don't really feel that I can personally recommend this game until it at least gets some form of LAN or P2P multiplayer. AI skirmish at least is still possible, but my own personal taste demands the capacity to play with friends. Even the old guard games like the Age of series and both Starcraft titles (and other RTS games) lack appeal to me any more unless I can try and show folks my nostalgia, otherwise playing singleplayer skirmish in those are again just for the sake of peering through those rose-tinted glasses, and not something I do very often any more. Until then, Five Nations remains an oddity in my library. Something that could be, even if I end up picking it up again out of curiosity at some point. I don't want to dissuade anyone from playing this if they're fine with playing on their own, but just know you won't be playing with anyone else,at least for the time being.
EDIT: WHATEVER DEV'S DID IT WORKED! DEMO WORKED FINE ON SAME MACHINE IT PREVIOUSLY FAILED ON. That is the kind of dedication that shows this a project of passion trying to channel the joy that the v original RTS' envoked. Buying again, even if it doesn't work, the amount of interest they showed in trying to fix this for it's users deserves the investment. I have no doubt any future problems will be sorted by communication. In the age of silent mega-corps with questionable ethics, and tbh well meaning but funding/talent lacking startups, this kind of operation bringing back the glory of the old LAN RTS days is SO refreshing. Thank you Devs <3 ***************************************************** "What began as a conflict over the transfer of consciousness from flesh to machine..." When a game's description starts with an homage to the greatest of all RTS - Total Annihilation - I almost lol'd in joy. The disappointment then at spending hours of troubleshooting - googling, steam discussions, even chrome code trawling - and still not even able to get a working menu, was immense. For this to be my first refund *ever* - it pains me. But I am poor, that's just a fact, I wish I could afford to support this effort to get it to a point where the main menu works, and beyond, but I just can't. SO much potential. One of the most incredible dedications of a few v talented individuals to create a proper old school RTS. But in exceeding the minimum sys requirements and the game not being playable... Such a shame :( I will be keeping an eye on this one for sure, praying that one day it becomes playable. But I can't not recommend it. I just can't, there is too much potential here. Don't make my mistake and ignore the demo because you were too excited at finally finding the game you were looking for and rush straight to buy it. Give the demo a shot, and if it works, you lucky lucky person, buy the game. It looks incredible.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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