
Part man, part blade, all badass – help Fist Slash defeat the evil Dr. X and recover the mystical mirror shards before they're used to wreak ultimate destruction on the world!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bu şekilde kart kasabileceğiniz oyunları arıyorsanız hesabımdaki incelemelere göz atabilirsiniz
good
Отсылает к временам денди
Steam says this game has controller support yet it only works in the menu and not in the game....when i go to options it says "controller unpligged" when it clearly isnt
忍者龍剣伝に多大な影響を受けたアクションゲームだが、個人的にはオススメできない。 良いポイントを先に挙げ、悪いポイントを後に挙げる。 [h1]●良いポイント[/h1] ・ファミコン好きには良いドット ・操作性は素直で動かしやすい ・難易度は忍者龍剣伝Ⅲくらいか?遊び易い [h1]●悪いポイント[/h1] [b]━━━設定やゲーム素材面━━━[/b] ・オプションに設定が殆どない ・強制フルスクリーン起動で知識がないと画面サイズなど弄れない ・キーコンフィグできない、箱コンでしかまともに操作できないボタン配置 ・BGMが短い、あまり出来が良くない(盛り上がらない) ・一部の攻撃グラフィックが異常に見辛い [b]━━━ゲーム本体面━━━[/b] ・敵キャラが使いまわしが多い ・敵や地形配置に「意図」が感じられない ・ボスキャラがノーモーションの鋭い攻撃が一部ある程度で基本的に楽しくない [h1]●総合評価[/h1] 全体的に、忍者龍剣伝は好きだが「ゲームの表面的な面白さ」だけを重視して作ったゲーム、という風に感じる。 ハイスピードに横スクロール画面を駆け抜けて敵を倒してボカーンって爆発する、というのが面白い、のような。 絶妙な配置や難しい局面などはなく、ボスも回避と攻撃を同時に行っていく、状況判断をしていく楽しさは特にない。 総じて忍者龍剣伝の、アクションゲームの「本質的な面白さ」とは何処にあるのか、というポイントが抜け落ちた作りに感じられる。 ただまぁお値段が通常100円なので、[b]とにかく値段相応の出来[/b]というゲームである。 しかしながら「値段関係なしに面白かったか?」と言われると首を横に振らざるを得なかったので、今回はオススメしない評価をする。
Fist Slash: Of Ultimate Fury, developed by Sinclair Strange and published by Rising Star Games, is a love letter to the golden age of arcade platformers—a frantic, pixelated celebration of speed, precision, and difficulty. It takes players back to a time when games were simple in design but merciless in execution, demanding both skill and patience to conquer. The story is minimal but suitably dramatic for its retro inspirations: you play as the warrior Fist Slash, who must travel through six worlds and recover five mystical mirror shards stolen by the evil Dr. X. The plot serves only as a backdrop for the relentless gameplay that unfolds across dozens of tightly designed levels, each teeming with hazards, enemies, and boss battles that test timing and reflex above all else. The game’s structure is instantly familiar to fans of 8-bit and 16-bit platformers. Each world consists of ten stages, and each stage introduces a series of escalating challenges built around jumping, slashing, and quick pattern recognition. The pacing is brisk, encouraging players to keep moving while punishing hesitation with respawns and retries. Every death becomes a lesson in precision and rhythm as you learn the layout, enemy placement, and timing of each section. Fist Slash doesn’t aim for accessibility—it revels in its old-school philosophy that victory must be earned through repetition and mastery. This gives it an addictive, almost arcade-like flow, where each failure feels like an invitation to improve rather than a punishment. What stands out most is the purity of its design. The controls are stripped to the essentials: movement, jump, and attack. Yet within this simplicity lies remarkable depth. Sinclair Strange’s understanding of classic platforming design is evident in the way the game layers new challenges without overcomplicating the mechanics. From the opening moments, it’s clear that every obstacle and enemy is placed with deliberate intent. Precision jumps over pits, well-timed slashes against projectile-spitting foes, and evasive maneuvers through trap-filled corridors form the core of its experience. The inclusion of multiple difficulty settings, including a punishing “Holy Gaiden” mode, gives the game flexibility for both casual nostalgia seekers and hardcore veterans craving a true test of endurance. Visually, Fist Slash embraces a pixel art aesthetic that captures the grit and vibrancy of 1980s arcade games. The environments vary from neon-lit cities to eerie fortresses, with a palette that leans heavily on sharp contrasts and saturated tones. It’s not trying to reinvent retro visuals; rather, it aims to emulate them faithfully, imperfections and all. The animation is snappy and expressive, and though the art is simple, it effectively conveys the chaotic energy of the action. Complementing the visuals is a chiptune soundtrack that drives the pace forward with an infectious, adrenaline-charged rhythm. The music blends seamlessly with the sound effects—sharp slashes, enemy cries, and explosions—creating a cohesive atmosphere that feels both nostalgic and energetic. However, the game’s dedication to authenticity is a double-edged sword. While fans of difficult platformers will find its punishing mechanics invigorating, others may struggle with its rigid precision and lack of modern conveniences. Some players have noted issues with hit detection and collision, where certain attacks or jumps feel inconsistent, resulting in frustrating deaths. Likewise, the inability to remap controls or fine-tune sensitivity can be an annoyance, especially for those playing with controllers rather than keyboards. These technical rough edges occasionally undercut the fluidity that the gameplay demands, though they never entirely overshadow the core fun of its design. Despite these flaws, Fist Slash: Of Ultimate Fury remains an admirable throwback that understands what made the classics memorable: tight gameplay, rewarding challenge, and a sense of personal growth through repetition. Its short campaign—lasting roughly three to four hours for most players—makes it easy to digest, while the various difficulty modes and boss battles add replay value for those seeking mastery. The boss fights in particular are highlights, blending pattern recognition and agility in ways that recall the most iconic encounters of the NES era. Each victory feels satisfying precisely because it must be earned through persistence and skill. Ultimately, Fist Slash: Of Ultimate Fury succeeds as both homage and experience. It captures the heart of old-school gaming with sincerity and vigor, reminding players why the genre remains timeless. Its fast-paced combat, carefully tuned level design, and unapologetic difficulty make it a treat for those who crave challenge and simplicity in equal measure. It may not reinvent the platforming formula, but it delivers a pure, focused experience that celebrates the essence of retro action. For players who grew up on pixelated punishment or those looking to rediscover that thrill today, Fist Slash is a small but fierce reminder of how exhilarating precision gaming can be. Rating: 6/10
не помню что за игра, честно
Честно сказать игра мне не понравилась. По геймплею она представляет собой некий симбиоз Ninja Gaiden и Vice: Project Doom, но в отличии от последней Fist Slash не является мультижанровой и вообще проседает перед игрой 30 летней давности по всем параметрам. Игра слишком неказиста и посредственна. После второго уровня заставлял играть себя с трудом. Последние уровни слишком растянуты и однообразны. Левел дизайн скучный. Короче середнячок. Пятый босс вообще дисбалансный, выполнял одну и ту же итерацию на протяжении 300 внутриигровых секунд. То есть меня тупо 300 сек атаковали большие шары, а сам босс не появлялся, и был неуязвим. Играл на геймпаде 8бит дуо. Есть проблемы с зацепами к стене - работает через раз. Из-за чего много смертей от падения в яму по этой вине.
☀️
Quite Decent 8-bit sidescroller for how little you pay. On a technicall level it is terrible: no controller config, no volume settings, no nothing except a music player and ingame achievemet viewer, and also on gamepad movement defaults to the control stick. Thank god steam input is a thing now so you can fix this. Once you actually get to the game it is pretty nice. Controls are relatively tight, you have a close range attack that can be upgraded to shoot a projectile, you can hang on wall and you get acces to a bunch of subweapons, plus the music is nice. The cutscenes are quite ugly though, with a very creepy uncanny look to it, and the music during this is horrible. The difficulty kind of skyrockets at the final stage, so you will be stuck there fo a while. Funnily enough, the final boss is way easier than the stage itself. Overall it decent for what you pay and the lenght is generous plus extended by the challenge. Get it on a sale.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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