
Firewatch is a single-player first-person mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 693 reviews with recorded playtime.
Reviews
Themes across 692 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of the best games I've ever played. The story, music, scenery, lore, and gameplay are all amazing. I highly recommend this game to everyone, its so worth it!
A engaging and compelling narrative driven game, let down by poor pacing and threadbare exploration. The core of Firewatch is an engaging character study excellently performed by Rich Sommer (Henry) and Cissy Jones (Delilah). Their performance is the driving force of the narrative and really helps sell the developing relationship of the two leads. The two only communicate via radio and thus it is up to the player to control how much Henry reports to the disembodied Delilah. It's a testament to the strength of the performance that I looked forward to every snippet of conversation and every piece of witty banter. Unfortunately their performance is let down by gameplay that, in many ways, is substandard. Firewatch belongs to genre that is (often dismissively) referred to as 'walking simulators'. While I personally have no problem with a game taking a more narrative focus, moving away from more challenge and skill based engagement, the strength of such games is often determined by the interweaving of environment and narrative. In this regard I found Firewatch lacklustre. The national park that Henry finds himself is surprisingly lifeless, often serving as little more than padding between narrative encounters. While there are some lite navigational challenges, Firewatch rarely rewards exploration. Straying from the beaten path often only serves to pad playtime. Despite this, Firewatch remains a pretty comfortable recommend. The strength of the core performances are so strong, and the game short enough, that the lack of engaging gameplay or exploration should not be enough to deter anyone looking for a narratively rich experience. (Plus you get to name a turtle 'Turt Reynolds' which is worth half a star on its own)
the most peak storytelling ever
nice game
I really wanted to like this game. I enjoyed the first couple in0game days. The banter between the two main characters kept me engaged. I found the final day to be very tedious, and whole mystery a bit random. The final touch with the photos when the credits rolled was cute. Also, coming to some flaws in logic, Henry would be able to make huge jumps and leaps. However, he would stop moving on broken ledges and stones which in the real world a person would easily cross, instead of going all around it - this aspect was especially annoyign when getting him across the whole park on the final
Its a lovely little game - but quite short! I haven't finished any special achievements, but have done the whole main game - totalling about 4 hours of gameplay (including bathroom and food breaks). Can't beat it for $3.99 CAD, but would love to see more expansion or variety in story outcomes.
poor kid.
turn off location on map!!
great game
no entendi del todo la historia, pero me gustó
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, Russian, French, German, Spanish - Spain, Simplified Chinese, Japanese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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