
Fireside Fables is a narrative driven 3D platformer, made in partnership with Great Ormond Street Hospital Charity! Play through your plushies greatest adventures, explore whimsical worlds, and re-discover your inner child!
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About


Fireside Fables is a narrative driven 3D platformer, which follows a group of children telling stories around a campfire. These stories then come to life, and you play through them as your favourite plushie!
You will be transported across worlds! From a pirate island, to a lush forest, even to outer space - Anywhere that the children's imaginations can take you!


Fireside Fables will tell a heartwarming story about a group of children, who escape into their imaginations.
Before you start your journey into each world, you will have time to sit at the campfire with the other children. You will be able to learn their thoughts, feelings, loves, fears...

Over the course of the game, the underlying narrative will begin to show itself. There is more to these kids than initially seems...

InkForge Studios is supporting Great Ormond Street Hospital Charity (GOSH Charity) by donating 25% of the game’s Steam revenue!
InkForge Studios Creative Director, Thomas Hunt, is a outpatient at GOSH. From the age of just 2 weeks old, Tom had to undergo an operation and has been a patient there ever since. This was what initially fueled our desire to develop our previous title, 'I'll be Brave, Tomorrow' in partnership with GOSH, and the same is true for 'Fireside Fables'!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
cozy cozy cozy!
I think this game is very fun! I like the story, the art style and the character designs (the bunny character is pretty cute). I also like the voices of the different narrators. I would play this again.
This passes the test.
An adorable game that does a good job capturing the imagination of children.
Best indie collectathon out there!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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