
Firelight Fantasy: Phoenix Crew is a spectacular third-person sword fighting game based on Scandinavian mythology
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Вооружаемся мечом и щитом (или двумя мечами) идем в замок, за тем по тропинке, мочим врагов, выполняем задания, не забываем блокировать атаки и уворачиваться!!!
A good toy is decent, quite exciting, which is characteristic of this genre and moreover, a lot of interesting things can be found in it from the plot itself to the world of this game. At the moment, this game has caused me only positive emotions, so I recommend it for review
Stunning mythology let down by repetitive gameplay, empty procedural worlds, and dull combat. A missed opportunity.
Big swords, big gods, big vibes. Combat felt chunky and fun, like smacking metal pans together in Valhalla lol.
Отличная игра, по скидке взял с кайфом. Боевка на любителя, но мне зашло. Месим мобов на мечах короче говоря
Довольно захватывающе, что характерно для этого жанра, и, кроме того, здесь можно найти много интересного.
Довольно интересный проект, где можно изучить скандинавскую мифологию. Тут есть захватывающие сражения, которые захватывают дух. Игра не без недостатков, но на вечерок-другой можно попробовать
Всегда считал себя бравым скандинавским воином с двуручным мечом, но за картой скучно
геймплея - нет, оптимизация очень слабая, игра пустая и сделана на коленки
Игра выглядит очень сыро, боевка топорная, баланс противников хромает
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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