
Weave through gunfire, master aerial combat, and rain destruction from above in this high-stakes FPV drone roguelike shooter. Take to the skies and rise from amateur to pro to unlock an arsenal of weapons, against endless enemies with real drone physics and controls.
Modeled estimate, not a reported figure. How we estimate →
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About

In Firehawk, you are a force of nature, pilot advanced FPV combat drones through intense missions where split-second decisions matter. Death sends you back to base - but your tech, skills, and power grow with every run.
High-speed combat that rewards skill and daring. Start as a rookie, become an ace. Dive through obstacles, chain perfect attack runs, and strike from impossible angles. Go loud with guns blazing or strike with surgical precision. The skies are yours to dominate.
Your drone is your canvas. Start with basic frames and build a deadly arsenal of war machines. Mix weapons, discover deadly combinations, and tune your builds between missions. From swift interceptors to heavy gunships, craft the perfect killing machine.
Turn combat spoils into lasting power. Expand your base, unlock new drones, and develop advanced weapons. Every run makes you stronger - your skills sharpen with each flight, and your base grows with every piece of salvage.
Each mission brings new threats, from defence systems to elite squadrons. Fight through tight industrial zones and open warzones. The path to the final boss is tough but with your growing skill and arsenal, you'll conquer the skies.
Features
Full FPV controller support
Mouse and keyboard support
Joystick support
Console controller support
Challenging enemies and bosses
Large selection of customisations and weapons
Multiple maps and biomes
Leaderboards
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]This game is AWESOME...even though I kinda SUCK at it![/h1] [h3]One of the coolest concepts applied to a video game I've seen in recent years.[/h3] Who would have thought that making a drone flight simulator combined with combat-shooting gameplay and rogue-lite progression elements would be like capturing lighting in a bottle? This is one of the coolest games I've ever played in the last two decades; such a cool concept that I am surprised it took any developer so long to create such a game until now! Very simple but addicting gameplay loop. You start with nothing unlocked, you complete missions, racking up currency for every enemy you neutralize, and spent your earnings either upgrading your drone's equipment for the current run, or unlocking new content for any future runs. Your drones [b]do NOT[/b] keep all the upgrades you buy for the next time, hence the rogue-lite elements of the game. If you unlock them during gameplay, then you will get to buy said upgrades during your next run, improving your chances of clearing the game. There's a 15 mission strand you are expected to clear all in one go, and you can save your progress and resume your run at any time. Increasing the difficulty level with increase the rewards you earn after clearing a mission. I have only played on Normal so far, which is a good balance for most players; it took me three runs of losing to finally clear the game after having unlocked decent-enough weapons and equipment to survive long enough. There's also other game modes I only tried briefly, like the Survival Mode which is a test of skills to see how long you can last on the battlefield without any pauses or breaks. Like I said in the title of my review, I kinda suck at flying drones, and this game's physics model is remarkably GOOD at demonstrating what it's like to fly a drone. That being said, even if you are new to flying drones or new to any sort of flight simulation game, [b]do yourself a favor and play on Realistic Mode![/b] The Simple Mode's control scheme feels awkward and janky even though the game is doing most of the heavy lifting for controlling the drone. You're going to want full control of the drone yourself; even as an amateur, the Realistic Mode's control scheme is more sensible to understand once you get a feel for the physics. I've been playing this game on an Xbox Series controller and I've been doing just fine. The game's default settings for joystick sensitivity, deadzones and rotational movement are very well-tuned and work very well. [b]If I can do it, then so can you![/b] Half of the dopamine rush that comes from playing this game is flying the drone itself. When you're hurling your drone through obstacles, buildings and tunnels to make those difficult shots on hard-to-reach targets, it's an incredibly satisfying feeling. Can't remember how many times I said "[i]DAMN that was NICE[/i]" when I landed some tricky shots on targets while my drone was at an awkward angle upside-down trying to dodge the kitchen sink of projectiles being thrown at me from every direction. Graphics are acceptable, nothing special but there's a surprising amount of little details here and there. [hr][/hr] [h3]For as much as I enjoyed this game, it still feels like it's in Early Access. Lots of things I'd like to see addressed in the future.[/h3] I played a demo of this game during the Steam Next Fest 2025 event. A lot has changed since this game officially launched, but it needs quite a bit of tweaks from my perspective. [list] [*] The MOST-IMPORTANT thing to me is [b]full controller support, which, as of this review, the game currently lacks.[/b] Most of the UI is able to be navigated by using a controller to move the cursor and select menus and other UI elements, but some of the more-important stuff cannot be selected or configured if you're using only a controller, such as scrolling through the Unlock Tree to browse unlockables, or even selecting a display resolution from the Options menu. There's multiple UI elements that contain multiple tabs or pages which cannot be browsed through with a controller; you have to click through them with your mouse to see the rest of the contents. I'm grateful for the current implementation of controller support, but I'd like to see a complete integration in the near future, hopefully soon. [*] Those [b]Hunter Swarmer drone enemies need to be nerfed![/b] Not only are they fast and unpredictable, but they have too many hit points for a normal enemy encounter and they have incredibly strong, accurate weapons that hit you for big damage. I've lost most of my runs to these guys. They should be tweaked a little bit because they'll prove to be too much for most players, even on Normal difficulty. [/list] [hr][/hr] Other than those things, this game is a blast to play. Glad I discovered it. Here's hoping for continued support from the developers in the future. They've cooked up something great, it would be a shame for it to go to waste!
This is an amazing game! You guys should definitly add the multiplayer mode on this. 10 vs 10 or cooperative... Amazing game super fun!
I play for a short while every night before bed to improve muscle memory. Works well, and gives you targets to achieve. You push yourself to make manouvres faster and end up learning new micro skills to improve your everyday flying. The fact that this is also just a fun game and not just a sim makes improving your skills effortless. I cant wait for more features and am excited about the growth of this project.
gg
Fun way to learn how to fly a drone.
this is what fpv pilots have been waiting for... still working out their kinks buuuuuut its gonna be awesome
2026年7月3日の Ver. 2.0 へのアップデートで挙動が変わりました.これが大不評で評価が落ちていますが,ゲームとしては面白いです.ただし Ver. 2.0 以降の挙動は私も好きではないです. Ver. 2.0 以前はとてもおすすめ Ver. 2.0 以降はまあ一応おすすめ くらいです. 【挙動について】 Ver. 2.0 以前の挙動は5インチ Freestyle 機といった動きでした. Ver. 2.0 以降は Velocidrone の MultiGP PRO Spec 機体の挙動に近いです.つまり推力に対して機体が重くて,スロットルを最大にしても止まりにくく,機体が慣性で流されていきます(推力重量比が低いです).Ver. 2.1 でも少し重く感じます. 製作者は挙動の計算をリアルにした,と言っていますが,なにを目指しての「リアル」なのかが問題だと思います. 大きな質量の兵器としてのリアルな挙動を目指す場合は,Velocidrone の MultiGP PRO Spec 機体のように推力重量比が低い挙動が「リアル」なのでしょう(重い機体で慣性を強く感じる). しかし多くのプレイヤーはより一般的な5インチ Freestyle 機や5インチ Race 機のような軽い挙動の機体としての「リアル」を望んでいると思います.一般的なドローン+バトルという面に面白さを感じているのであって,重量1トンをこえる兵器としてのリアル(重い挙動)は望んでいないのではないでしょうか. とにかく Ver. 2.0 に変わって最初にプレイしたときは機体が止まらなすぎて地面に激突してびっくりしました.Ver. 2.0 以前はゲームによってドローンの挙動が違うと言っても,レーシングゲームで例えるなら「同じドリフト車でも車両やセッティングで挙動が違うよね」くらいの違いで気になりませんでした.Ver. 2.0 では「ドリフト車両に乗ろうと思ったら実はトラックだった」くらいに挙動が違いました.これではプレイヤーが驚くのも当然です. Discord の方でも議論がなされていて製作者も挙動の不評については認識しているようなので,よい方向に開発が進むのを期待したいです. 個人的には設定項目で Light (5 inch Race), Normal (5 inch Freestyle), Heavy (MultiGP PRO Spec) の挙動を自由に変更できるようにすれば多くの人がそれぞれの好みで遊べて良いと思います. これに対して,軽量機体の挙動は 5 inch Race, 重量機体の挙動はMultiGP PRO Spec, のようにドローン機体ごとに挙動を固定してプレイヤーが自由に変更できないようにしてしまうと,常に 5 inch Race 的な挙動で遊びたい人は選択できるドローンが限られてしまい,プレイの幅が狭まってしまうので良くないと思います. 【ゲームについて】 ゲームとしてはとても面白いです.FPV ドローン + ローグライク戦闘,というユニークなゲーム性で,様々な機体や武器があるのでリプレイ性も高いです.基本的には屋外を飛び回りますが,一部は室内に入って敵を倒したり物を回収するミッションもあり,精密な操作を要求されることも稀にあります. ----- English Ver. ------ << Great Game, But the New Flight Model Misses the Mark >> Firehawk received a major update on July 3, 2026 with Version 2.0, and the flight model changed dramatically. The new physics have been widely criticized, and the game’s rating has taken a hit. The game itself is still genuinely fun, but I’m not a fan of the post‑2.0 handling either. Before Ver. 2.0: Strongly recommended After Ver. 2.0: Still worth playing, but with reservations << Flight Model >> Before Ver. 2.0, Firehawk flew like a typical 5‑inch freestyle quad—light, responsive, and easy to control. After Ver. 2.0, the handling feels much closer to Velocidrone’s MultiGP PRO Spec quad. The craft feels heavy relative to its thrust, it doesn’t stop even at full throttle, and it drifts with a lot of inertia. The thrust‑to‑weight ratio feels low, and even in Ver. 2.1 the handling still feels on the heavy side. The developer says the physics were made “more realistic,” but the question is what kind of realism they were aiming for. If the goal is to simulate a large, heavy combat drone, then sure—low thrust‑to‑weight and strong inertia make sense. But most players expect the “realism” of a 5‑inch freestyle or racing quad, not a one‑ton military drone. The appeal of Firehawk is “FPV drone + combat,” not piloting a sluggish industrial machine. When I first played Ver. 2.0, I crashed straight into the ground because the craft simply wouldn’t stop. Before the update, differences between games felt like “different drift cars with different setups.” After the update, it felt more like “I thought I was getting into a drift car, but it turned out to be a truck.” No wonder players were shocked. There’s active discussion on Discord, and the developer seems aware of the criticism, so I’m hoping the flight model evolves in a positive direction. << A suggestion for improvement >> Ideally, players should be able to choose the handling style: -- Light (5‑inch Race) -- Normal (5‑inch Freestyle) -- Heavy (MultiGP PRO Spec) If instead each drone is locked to a fixed behavior—light drones always fly like 5‑inch Race, heavy drones always fly like MultiGP PRO Spec—players who prefer the 5‑inch Race feel will be stuck with only a few viable choices. That would unnecessarily limit the game’s variety. << Gameplay >> Despite the issues with the flight model, Firehawk is a genuinely fun game. The combination of FPV drones and roguelike combat is unique, and the wide selection of drones and weapons gives it strong replay value. Most missions take place outdoors, but some require flying indoors to defeat enemies or collect items, occasionally demanding precise control. The variety keeps the gameplay fresh.
great game
type of ♥♥♥♥ the IDF would use
great idea ! great implementation! i am waiting to see how it grows,great game,a new different and fun way to practice fpv skills,love it!
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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