
Fly a real FPV drone into battle. Dive, flip, and shoot your way through roguelite runs, endless swarms, and the clock, then take those skills into 10-player dogfights or 4-pilot co-op. True quadcopter physics, every crash is yours, and so is every kill.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Firehawk, you are a force of nature, pilot advanced FPV combat drones through intense missions where split-second decisions matter. Death sends you back to base - but your tech, skills, and power grow with every run.
A real FPV drone. With guns. Firehawk runs on true drone physics, so every dive, every corner, and every kill is flown by hand.
10-player PvP. 2 to 4 player co-op. Roguelite runs, endless survival, and time trials solo. Start as a rookie. Crash a lot. Become an ace.
Up to 10 pilots, no aim assist, no autopilot. Every kill is throttle, angle, and timing. Free-for-All, Team Deathmatch, Bounty Hunter, Domination, and Capture the Flag.
Endless waves, scaled for 2 to 4 pilots. Turrets, hacker drones, elite squadrons, and bosses that solo players have been cursing since launch. Friendly fire is off, so shoot freely.
The roguelike campaign: fly missions, die, expand your base, come back stronger, and push toward a final boss that will make you rethink every approach angle you know. Time Trial: fixed maps, fixed enemies, your unlocked drones, and a leaderboard to climb.
A custom physics engine models thrust at every rotor, so the drone carries momentum, drifts, and never brakes by magic. Two control modes: Arcade for mouse and keyboard or gamepad, and Realistic, full acro for FPV radios and gamepads, with Betaflight rates and your actual rates supported. Autofire triggers when your crosshair crosses a target, so a two-stick radio is all you need; switch to manual fire if you'd rather pull the trigger yourself.
23 drones across light, medium, and heavy classes. None is stronger than the others; pick the one that flies the way you like. XP unlocks new drones and adds new weapons to the drop pool, and everything you earn is yours in every mode. 42 weapons, 25 gadgets, 44 enemy types, 6 maps from open islands and deserts to tight industrial interiors and night ops.
Online PvP for up to 10 players: Free-for-All, Team Deathmatch, Bounty Hunter, Domination, Capture the Flag
Online co-op endless survival for 2 to 4 players
Single-player roguelike campaign with persistent base progression
Time Trial with Steam Leaderboards
Custom drone physics engine with Betaflight and Actual rate support
Arcade and Realistic (acro) control modes
Autofire and manual fire
FPV radio, gamepad, and mouse and keyboard support
23 drones, 42 weapons, 25 gadgets, 44 enemy types including 7 bosses, 6 maps
Windows and macOS, all modes
Multiplayer is in Beta and shaped by what pilots actually play. Matchmaking and a competitive mode are next. Feedback goes straight into the build.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun way to learn how to fly a drone.
Addictive and incredibly fun at the same time. Love it! It has great clip material.
Very fun arcade style game works with all the joysticks
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wait for multimedia. It would be grait battles
Going into Firehawk: FPV Drone Shooter, I initially expected a casual, full-arcade experience. However, it turned out to be arcadey in a completely different way: you actually have to pilot the drone in ACRO mode. The flight simulation, while still maintaining that arcade feel, is actually pretty solid. A fair warning to newcomers: if you have never flown a drone in real life or spent time in other FPV simulators, your first 20 to 30 hours will likely be more frustrating than enjoyable. The learning curve is steep. Finally, just like with any FPV simulator, you are going to need a proper FPV radio controller to play this. I highly doubt it would be an enjoyable experience trying to fly with a standard Xbox 360 pad.
2026年7月3日の Ver. 2.0 へのアップデートで挙動が変わりました.これが大不評で評価が落ちていますが,ゲームとしては面白いです.ただし Ver. 2.0 以降の挙動は私も好きではないです. Ver. 2.0 以前はとてもおすすめ Ver. 2.0 以降はまあ一応おすすめ くらいです. 【挙動について】 Ver. 2.0 以前の挙動は5インチ Freestyle 機といった動きでした. Ver. 2.0 以降は Velocidrone の MultiGP PRO Spec 機体の挙動に近いです.つまり推力に対して機体が重くて,スロットルを最大にしても止まりにくく,機体が慣性で流されていきます(推力重量比が低いです).Ver. 2.1 でも少し重く感じます. 製作者は挙動の計算をリアルにした,と言っていますが,なにを目指しての「リアル」なのかが問題だと思います. 大きな質量の兵器としてのリアルな挙動を目指す場合は,Velocidrone の MultiGP PRO Spec 機体のように推力重量比が低い挙動が「リアル」なのでしょう(重い機体で慣性を強く感じる). しかし多くのプレイヤーはより一般的な5インチ Freestyle 機や5インチ Race 機のような軽い挙動の機体としての「リアル」を望んでいると思います.一般的なドローン+バトルという面に面白さを感じているのであって,重量1トンをこえる兵器としてのリアル(重い挙動)は望んでいないのではないでしょうか. とにかく Ver. 2.0 に変わって最初にプレイしたときは機体が止まらなすぎて地面に激突してびっくりしました.Ver. 2.0 以前はゲームによってドローンの挙動が違うと言っても,レーシングゲームで例えるなら「同じドリフト車でも車両やセッティングで挙動が違うよね」くらいの違いで気になりませんでした.Ver. 2.0 では「ドリフト車両に乗ろうと思ったら実はトラックだった」くらいに挙動が違いました.これではプレイヤーが驚くのも当然です. Discord の方でも議論がなされていて製作者も挙動の不評については認識しているようなので,よい方向に開発が進むのを期待したいです. 個人的には設定項目で Light (5 inch Race), Normal (5 inch Freestyle), Heavy (MultiGP PRO Spec) の挙動を自由に変更できるようにすれば多くの人がそれぞれの好みで遊べて良いと思います. これに対して,軽量機体の挙動は 5 inch Race, 重量機体の挙動はMultiGP PRO Spec, のようにドローン機体ごとに挙動を固定してプレイヤーが自由に変更できないようにしてしまうと,常に 5 inch Race 的な挙動で遊びたい人は選択できるドローンが限られてしまい,プレイの幅が狭まってしまうので良くないと思います. 【ゲームについて】 ゲームとしてはとても面白いです.FPV ドローン + ローグライク戦闘,というユニークなゲーム性で,様々な機体や武器があるのでリプレイ性も高いです.基本的には屋外を飛び回りますが,一部は室内に入って敵を倒したり物を回収するミッションもあり,精密な操作を要求されることも稀にあります. ----- English Ver. ------ << Great Game, But the New Flight Model Misses the Mark >> Firehawk received a major update on July 3, 2026 with Version 2.0, and the flight model changed dramatically. The new physics have been widely criticized, and the game’s rating has taken a hit. The game itself is still genuinely fun, but I’m not a fan of the post‑2.0 handling either. Before Ver. 2.0: Strongly recommended After Ver. 2.0: Still worth playing, but with reservations << Flight Model >> Before Ver. 2.0, Firehawk flew like a typical 5‑inch freestyle quad—light, responsive, and easy to control. After Ver. 2.0, the handling feels much closer to Velocidrone’s MultiGP PRO Spec quad. The craft feels heavy relative to its thrust, it doesn’t stop even at full throttle, and it drifts with a lot of inertia. The thrust‑to‑weight ratio feels low, and even in Ver. 2.1 the handling still feels on the heavy side. The developer says the physics were made “more realistic,” but the question is what kind of realism they were aiming for. If the goal is to simulate a large, heavy combat drone, then sure—low thrust‑to‑weight and strong inertia make sense. But most players expect the “realism” of a 5‑inch freestyle or racing quad, not a one‑ton military drone. The appeal of Firehawk is “FPV drone + combat,” not piloting a sluggish industrial machine. When I first played Ver. 2.0, I crashed straight into the ground because the craft simply wouldn’t stop. Before the update, differences between games felt like “different drift cars with different setups.” After the update, it felt more like “I thought I was getting into a drift car, but it turned out to be a truck.” No wonder players were shocked. There’s active discussion on Discord, and the developer seems aware of the criticism, so I’m hoping the flight model evolves in a positive direction. << A suggestion for improvement >> Ideally, players should be able to choose the handling style: -- Light (5‑inch Race) -- Normal (5‑inch Freestyle) -- Heavy (MultiGP PRO Spec) If instead each drone is locked to a fixed behavior—light drones always fly like 5‑inch Race, heavy drones always fly like MultiGP PRO Spec—players who prefer the 5‑inch Race feel will be stuck with only a few viable choices. That would unnecessarily limit the game’s variety. << Gameplay >> Despite the issues with the flight model, Firehawk is a genuinely fun game. The combination of FPV drones and roguelike combat is unique, and the wide selection of drones and weapons gives it strong replay value. Most missions take place outdoors, but some require flying indoors to defeat enemies or collect items, occasionally demanding precise control. The variety keeps the gameplay fresh.
A Must for anybody who likes FPV Flying!
Почему противник который на другом конце карты может тебя убить сквозь всю карту и мало того телепортируется за спиной? Классная игра но но что? Я понимаю если противник становиться сильнее и больше. Но хотя бы баланс нужно сделать нормальным рабочим, в моде выживания, иначе зачем в это играть?
Works pretty great in Linux, although it took some fiddling to set up the Radiomaster Pocket. Out of the box the left stick gets detected as "Left Trigger" instead of the stick, everything is inverted, and the throttle won't go down to zero. But the controls settings in game has a "?" in the top right that you can click to open a webpage with several workarounds for each of the issues.
If you are thinking of buying this with the assumption you'll return it, I can assure you that you'll end up loving this game. Can't wait for this game to continue to be developed.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $418.3K | 1.1K | 80% | $11.99 | |
| $418.4K | 785 | 23% | $19.99 | |
| $418.5K | 7.6K | 94% | $2.49 | |
| $418.6K | 1.5K | 79% | $9.99 | |
| $418K | 1.1K | 86% | $14.99 | |
| $418.8K | 1.2K | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.5M | 1.4K | 89% | $39.59 | |
| $230M | 295.5K | 90% | $29.99 | |
| $1.5M | 1.4K | 83% | $24.99 | |
| $1.1M | 1.6K | 78% | $19.99 | |
| $281K | 899 | 21% | $19.99 |