
The greatest grappling game returns to take on the world! Customize every aspect of the match, from your wrestler to the ring itself, in your fight for the championship belt.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 4 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.3Kreviews | 90% | — | $3M |
| $89.99 | 1.9Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best move editor ever.
Lots of options
Uno de los mejores simuladores de lucha libre que hay. A diferencia de otros títulos de que he jugado, se requiere mucha estrategia para poder llegar a dominarlo, llegando a ser un poco frustrante pero divertido
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game
amo mucho este juego recomendado
Я не понимаю это странное управление
Easily the best wrestling sim on the market. So much fun to be had. DLC a must to truly "unlock" this games true potential.
the greatest wrestling game ever
For those who like wrestling games, but aren't familiar with Fire Pro Wrestling, you are in for a treat. Even though this game looks very simplistic, it has a very deep creation system for created wrestlers. Not so fast. While this game is fun, you'll have to get used to the playstyle. If you play this game like an arcade button masher, you're going to get your butt handed to you every time. The game revolves more around timing your button presses at the right moments. There are three attacks: weak, medium, & strong. You have to start by weakening your opponent(s) & gradually working you way up to using the strong attacks. There are many different match types & variations of match types. Unfortunately, You won't find ladder, hell in a cell, or special referee matches. This is one of the few games that includes an exploding ring death match. One of my favorite chaotic matches is the endless battle royal. 8-men are in the ring. Even as contestants are eliminated, they are still allowed to be in the ring to wreak as much havoc as possible. It makes for fun & challenging gameplay. As stated before, it has a very deep creative suite. You can craft parts to add to created wrestlers to make them look more like wrestlers from WWE, WWF, WCW, ECW, TNA, ROH, CMLL, WOW, NJPW, etc. You can also create promotions & stables. My one gripe is that you have to create a stable within a promotion to add characters to it. You can also create championships, wrestling rings, & referees. You can also customize moves. If you like management modes, this game has you covered with Fire Promoter. In this mode, you start out as a fledgling wrestling promotion, with only 6 wrestlers on your roster, & have to make it into a much larger promotion. You manage every aspect from the gym, the roster, inviting guests to your events, merchandising, sponsorships, TV contracts, & can even work with or even poach talent from rival promotions. You can run cross promotion events & take that opposing brand's championships away from them. While this game is great, I do have a few issues with it: 1. When adding characters from the Steam Workshop, when you subscribe to adding a character, sometimes there might be other parts missing. This will result in you adding an incomplete character to your roster, only to find out you can't play as them. Some will tell you that you have to subscribe to other created parts before being able to play, but I've encountered quite a few when even after doing that, they were unplayable. 2. You can't just remove characters from your roster. You can transfer them to the retired section, but not completely remove them. (If someone know how to do this, please let me know.) 3. In Fire Promoter, you can't have varied matches at an event. You can select to have all normal matches, all cage death matches, all exploding barbed wire matches, or all barbed wire matches, but you can't individually select just one cage match. 4. After adding bunches of created content, organizing everything can be tedious. When you add new content, it initially appears under the teamless or retired section. You have to create the promotions, create the factions, & then move every character to where you want them. This can be time consuming. Again, this game is fun, once you have learned how to play it. On a scale of 1 to 10, I give this game an 8.25.
Good innit?!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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