
Protect the campsite in this Single-Tower-Defense game where you play as a campfire against the local wildlife! With many abilities and characters at your disposal, try new builds, synergies, and combos to make those animals run away with fear!
Modeled estimate, not a reported figure. How we estimate →
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About


Forge your Strategy - Choose from over 200+ Augments to improve your campfire's abilities
Unleash new Powers - Unlock new Effects that significantly change how you battle during the night
Endure until Morning - Adapt your build and survive relentless waves of enemies until 6 AM



Dominate the Fire - Experiment with new combos with the 30+ Skills in
Rowl's Skill Tree
Express yourself - Try all the unique 40+ Characters in
Cloris' Wardrobe, each with unique playstyles
Explore new Habitats - Test your endurance by battling across 30+ different environments and climates


Forge new Friendships - Socialize with other campers to discover new ways to strengthen your campfire
Become a Wildlife Specialist - Register all of the 60+ Species in
Betsy's Bestiary
Haggle for Treasure - Strike deals for precious items and upgrades in
Naal's Black Market
Unwind at the Campsite - Experience the camping life and enjoy the calm moments between battles
Leisure Time - Go to
Gyomyo's Casino and enjoy a collection of mini-games of all sorts

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Portuguese - Portugal*, Russian*, French*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]炎阵以待:火越强,火越弱[/h1] 《炎阵以待》是一款挂机向的肉鸽塔防游戏,和市面大部分肉鸽游戏相同,本作也有局外养成系统。一般来说,这样的机制都是为了减少肉鸽随机性导致的强度不足,以及为了爽——而本作沟槽的科技树,点完之后直接污染肉鸽池,导致模组不成强度,直接被暴揍。而且点科技树所需的点数极巨,想要养成完全体的技能吗,就需要高强度的游玩,作为一款休闲性质的游戏,未免给玩家带来过大的游戏负担。 就我个人的游玩历程而言,第一把专注叠攻速和攻击的情况下,尚能过了树人,斩获20000魂。出门点了暴击和吸血,旋即第二把。正常加点,没撑过第三波,堪堪拿下4000魂。之后便是漫长的折磨期,每把基本上没超过10000魂。直到最后意兴阑珊,拉满天赋,感受了下游戏最后期的成色。即使在拉满的条件下,火花的数值也很难触碰所谓天赋的上限区间。无疑,每个天赋最后一级的上限解禁纯无卵用,而且还贵,极其拖慢游戏节奏。 具体数值的调整很难再有作为,但就我以为,至少得加上无损重置科技树强化的功能,才能减少愈强化愈弱鸡的窘况。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
have played this game in various iterations of demos for a year or so now and despite that they've certainly added a lot of fun new features and personality into the game, my main complaint has stayed constant through each iteration: accuracy still feels like it needs to start at a number that is not zero. it's way too easy to completely coinflip a run of the game before you even get to pick your first augment with zero accuracy. other than that, if you can claw your way past to a respectable accuracy amount without losing too much health, it does get to be a very fun semi-idle game with some fun augment combinations. especially funny for former or current league of legends players... if you know, you know.
found out about it on a website for incrementals of all things, played through itch demo, found that its getting a steam release soon, wishlisted and- Game is fully focused on charm and build variety, this seems like a game for casual play, but it certainly doesnt play like one. The skill tree that's unlocked early on is not to improve your own stats, but to unlock more upgrade cards during gameplay, so there will be more rng, variety and thinking about what do you want to focus on upgrading (you can pick 1 out of 3 upgrades with the ability to reroll each one). The early game upgrading feels more impactful because YOU'RE ABSOLUTE WEAKLING with base stats, you gotta get to the mid-game to unlock perma stat upgrades to remove the slog element of the game that the early game is. After reaching the mid-game though, you get access to a black market where you can buy permanent stat upgrades and while item variety is there (even new game mechanics get unlocked)-i got tired of this game when costs went to 150k's (even though you can bargain and have to manage the trader's mood but i suck at trading) because at that point game turned into a GRINDER: find the OP loadout [spoiler] (which is orbital early on, but you have to get good rng for enemies since area of effect of the orbs is FLAT CIRCLE when it should be OVAL (EVEN THE IMMOLATION SKILL AOE IS OVAL, COME ON NOW)) [/spoiler] and just repeat this over and over until you can progress [spoiler] (you can unlock a ♥♥♥♥♥♥♥ casino, but it has a minimum entry fee (250k) and there's no big money to be made here: plinko ratios are set for negative money net worth, find the flower are more-less balanced, so you wont get too far away from your starter bet and the frog jump gives pathetic incomes and i cant be bothered going for higher scores there). [/spoiler] Then there are couple of bugs which interfere with the game's main selling point (charm) where music layers over one another (got fixed in a patch, but some of the SFX's still keep on playing even after dying and going back to hub), some quests might not complete (i.e. dont get hit for 10 rounds), at some point the master volume slider got itself to 0 by itself, idk what's that about. In conclusion: this is a nice-looking, VERY varied in builds, charmful grinder which should get some hot bug fixes for the target audience to truly enjoy it, but it definetely wasnt for me (even though i tried to get into it, but since game is not as popular as i thought it would be-there are no fast guides on getting OP and i dont want to experiment with THIS much build variety and rng involved into upgrading them, unlucky).
I really do enjoy this game. I've enjoyed it ever since it was a game called "Wildfire" on itch.io. (Unless they're two different people) If it is the same people, there's an issue that STILL applies here. If monsters come from the bottom, you can legitimately miss them due to hotbox displacement. Otherwise, this game plays similarly, and is still just wonderful. <3
Fajna gierka . Sympatyczne postacie
能力选择的路径简单直接,只需要用时间验证简单搭配是否皮实。唯一的问题就是运行游戏的时候电脑的风扇有点吵……
作为肉鸽游戏没有平滑的成长线,经常遇到前期活不过半小时夜晚的情况,中后期往往也会直接因为生物变了就立马翻车
Fire at Campsite - порождение дьявола, и я это докажу. Начнем с костерка - а точнее, с Адского пламени. Это порождение Ада заживо сжигает сотнями всякую живность, которая ползет и ползет на огонь. Жучки, червячки, утята (вместе с мамой-уткой, которая рожает их прямо на месте) и прочие несчастные, которым суждено напитать собой Адское пламя. Местная мета-валюта - БУКВАЛЬНО угли сожженных нами существ. Если это не брутально, то я не знаю, что вообще брутально. Это абсолютный металл. Лагерные персонажи (из тех, что я пока встретил) - воплощения порока. Панда - чревоугодие, баран-трансвестит (у овец нет рогов) - гнев, а олениха - похоть (и не надо на меня так смотреть). Звуки убиения зверушек - это нечто. Хрустят панцири, трещат кости, ломаются крылья, хлюпает плоть. Я не шучу - звуки настолько явные и сочные, что постепенно выжгут в вас все человеческое. Один из апгрейдов называется "Прометей". Ну, тот чувак, что пошел против воли богов. Сечете, а? При поражении музыка замедляется и искажается самым зловещим образом. И это только часть, я только начал! Что там дальше - боюсь себе представить. Я не то что рекомендую - как автошутер игра не то чтобы прям супер. Но опыт незабываемый.
yes
cute and very good game!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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