
Try to find all the hidden objects, left clicking on them to collect them. The goal is to find all the objects to finish the level, or the episode.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not enjoyable, impossible to get all achievements without buying DLC. Only way to turn camera is with mouse wheel, even tho they could've allowed wasd or arrows, considering you can't choose angle anyway. Items that you already found get marked by turning green which is hard to see considering you're working on a green background. Some of the achievements are just stupid (like playing 100 hours, especially considering that game isn't even finished and doesn't have enough content for that many hours). While idling this game for 100 hours achievement I've also noticed that it tends to crash both itself and Steam.
[★☆☆☆☆] Achievements behind the paid DLC on a f2p game = instant downvote.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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I really hate discouraging free games, but this one is just... It's cute, and it tries, but it's less of a hidden object game and more of an exercise in positioning the camera juuuuuuuuust right. Not that fun, tbh.
2/10 camera is locked cant see behind trees at all
It brings me great sadness today, to tell you all, that I cannot recommend this game. FINDit is a free point & click, hidden object game that has you finding objects in a variety of maps. Using your mouse to move around the map and change the angle of the camera, you are required to find a select number of specific items, indicated at the bottom of the screen. The game is broken into chapters, which are then broken up into episodes, which serve as the maps. The main game currently only has two chapters, each consisting of 10 episodes, with three more chapters to come, as of the making of this review. There are more levels though, however, they are part of the DLC. There are currently three DLC chapters, with five episodes each. There are a few issues with this game though, or a lot, depending on how you look at it. - The camera angle can only be rotated on a fixed axis, limiting how much you can move and making it more difficult to find objects - Rotating the camera feels really jank and unnatural - The DLC is not worth it for how little content it provides, especially considering, there's three of them, with all of them having achievements tied to them too - There are achievements for running the game for x amount of time, with the final one needing at least 100 hours, when the gameplay is only around 1 hour worth Overall, it was a pretty cool idea, but I seriously can't recommend it, even if it is free, it's just not worth the effort.
Controls are very clunky and jumpy, the theme is a confusing mix of calming colors and violence related objects (bombs and assault rifles??), and there is no way to complete all achievements without buying the DLC. Further, only one set of maps is available, which feels awfully few for a published game. This could use some work before I would consider it a "game."
[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] FINDit is one of literally thousands of creatively bankrupt asset flips infesting Steam and lowering the average quality of all video games everywhere.[/quote] The developer ripped off a bunch of generic 3D assets and arranged them on a hidden object puzzle game template... and make no mistake, this isn't free, the developer is trying to get paid for this because "content" (more of other people's assets) are locked behind DLC. Trying to get YOUR money for someone else's game assets. This is never okay. FINDit is partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Little, if anything in this game is the creation of the "developer". This is proven when we take a look at the building puzzle level, which the developer stole from the real content creator, Ahmed Galeb's [url=https://www.behance.net/gallery/40774833/LOW-POLY-GAME-BUILDING?tracking_source=search_projects|cartooonish+building&l=0]Low Poly Building (Game Ready)[/url], and that's one example of dozens. While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "FINDit", and this kind of asset flipping never results in games that have quality or value for PC gamers. The game graphics look better than you might expect, but that's just because it looks like some or all of them are "borrowed" from asset stores or wherever. Gamers can tell... and it comes across as insincere. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too. On pricing and value for gamers, this isn't really free as you're expected to pay up $6 USD to unlock content/DLC, the game should not be considered completely unlocked until you empty your wallet for the developer. This is some nasty, predatory pricing and PC gamers don't like it. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 6 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
I'm a hidden object pro having played probably over 100 titles by Big Fish and other publishers starting in my teens. I found there being no hint system to be extremely strange even if there are only a few items to find each level and that all levels weren't just all unlocked. I didn't even know there was a rotate feature for a while and it's hard to execute without a lot of difficulty.
This is a recommendation, with caveats, for FINDit, a 3D hidden object game. The most serious problem when the game first appeared caused it to gobble up graphical resources until a crash, both of FINDit and of Steam itself, occurred. To the credit of the developers this has now been corrected and an FPS limit system implemented. The mechanics of FINDit are that you can use the mouse to rotate around the current view point, to move the view point around the scene, and to zoom into/out from the view point. What can't be changed is the elevated angle of viewing e.g. you can't lower the angle to look under something. There is also a button which re-centres the view point to be at the middle of the scene (it is very easy to drift to the edges when moving and rotating the view point). The base game is free, with 10 levels to play, none of which are particularly large 3D scenes or have many objects to find, but even such small scenes can be challenging as some objects may only be visible from one very narrow angle. Beyond the free levels, there are currently two DLCs to buy, each of five more "bonus" scenes. By far the largest and most difficult to search scene is the 5th level of the first DLC; I spent a very long time before I could eventually find the last thin object in the scene of buildings surrounded by woodland (the difficulty exacerbated by not being able to change the elevated angle of viewing). Personally I found the 3D scenes attractive graphically, though as others have mentioned the underlying theme for some of the hidden objects seems to be organised crime or terrorism! There are achievements, some related to completing each level (so the DLCs have to be bought to get some of these), others related to the total number of objects found and the total time spent in the game. I am not a great fan of endurance achievements especially when there isn't enough content in the game to get anywhere close to them without repeating the same levels many, many times. Once the "graphical crashes" problem was fixed it was possible to get the longer "total time spent" achievements (25, 50, 75 and 100 hours!) by just having the game idling in the background. The game menu implies that the base game will have more levels added in the future but whether these will be charged for (like the DLCs) or be free isn't clear.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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