
Carve a path through an unforgiving wilderness to rescue a hero trapped by a villain! Developed to provide gamers with a thrilling and accessible t adventure, Pathfinders will provide hours of unforgettable fun!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Stats
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
バグのせいで進めなくなることが多く、いくつもデータを作っても最後まで進めず断念しました。面白いゲームなのに残念です。
This is nice.
норм
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Russian
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1 pe de prrrrofffit [:{C
o jogo é muito amarrado não te dá muita liberdade de construir ou explorar os cenários, no entanto ainda assim é divertidinho. o ruim tb é nao ter conquistas steam e apenas cartas!
Ca faisait longtemps, j'ai voulu m'y remettre... Bah, j'arrive pas à pêcher, du coup je suis bloqué dans ma progression. :(
Finders, developed by Alawar Entertainment and Amegami and published by ESDigital Games, is a gentle blend of resource management, light strategy, and casual adventure that invites players into a world of slow-paced exploration and incremental progress. At its core, it is a game about rebuilding, collecting, and managing rather than conquering or surviving under duress. The story begins with a simple premise: you lead a group of determined survivors on a quest to find a missing hero named Altair, traveling across a series of mysterious islands and untamed lands filled with hidden resources, strange creatures, and forgotten ruins. The tone is calm and meditative, built to appeal to players who prefer thoughtful planning and relaxed pacing over fast reflexes or punishing difficulty. Gameplay revolves around gathering resources, constructing buildings, and expanding your small settlement into a thriving base of operations. Each new area presents a slightly different environment and set of challenges, but the underlying loop remains consistent. You send workers to gather materials like food, wood, stone, and ore; craft items and tools to improve efficiency; and unlock new buildings that open up more production options. Unlike many strategy games that punish inefficiency or mistakes, Finders allows players to learn through experimentation. Workers cannot die or starve, resources replenish over time, and most actions can be repeated without risk. This lack of high-stakes failure gives the game a distinctly relaxing rhythm, making it well suited for casual play sessions where you can build and explore at your own pace. The game’s progression system adds a layer of planning through its transport and transition mechanics. As you move from one island to the next, you must carefully decide which resources to bring along since not everything can be carried over. Transporting materials costs money and time, requiring players to prioritize what is most valuable to their strategy. This feature, while occasionally tedious, introduces an interesting element of logistical decision-making that adds tension to an otherwise laid-back experience. Players who plan well will arrive at new locations with enough supplies to start strong, while those who rush may need to rebuild slowly from limited stockpiles. It’s a subtle way of keeping the player engaged, encouraging foresight without resorting to harsh penalties. Finders enriches its core management gameplay with a handful of mini-games that diversify the pace and tone. The mining sections use a match-three puzzle mechanic where you clear tiles to uncover ore and minerals, rewarding efficiency and quick thinking. Fishing, on the other hand, uses simple timing-based interactions where you cast a line, hook fish, and occasionally use crafted bait to catch rarer species. These diversions break up the repetition of gathering and crafting while giving a satisfying sense of progression as you discover new tools, recipes, and upgrades. Over time, these side activities become efficient sources of income and materials, allowing you to sustain your settlement with less direct effort. Visually, the game embraces a warm and approachable art style that reflects its casual spirit. The landscapes are colorful without being garish, and the hand-drawn details give the environments a storybook charm. Animations are simple but effective, and the interface is intuitive, making it easy to manage multiple systems without getting lost in cluttered menus. The soundtrack enhances the sense of tranquility, with soft background music and natural sound effects that encourage a relaxed state of focus. The presentation never overwhelms the player; instead, it complements the slow-burn satisfaction of building and discovery. While Finders succeeds as a relaxing management experience, it is not without its flaws. The pacing, though deliberate, can become repetitive over time. Once the player establishes a stable rhythm of gathering and crafting, the sense of progression begins to flatten. The lack of genuine threats or failure conditions means that after the initial sense of discovery fades, much of the gameplay becomes about efficiency rather than challenge. Certain transitions between islands can also feel cumbersome, with the helicopter transport mechanic introducing unnecessary downtime. Minor localization quirks and awkward translations occasionally break immersion, and some quests can become confusing or even glitchy if completed out of sequence. However, these issues, while noticeable, do little to undermine the game’s overall charm or accessibility. Ultimately, Finders is a calm and quietly engaging experience that stands apart from more stressful entries in the management genre. It offers a cozy refuge for players who enjoy building and exploring at their own pace, without the anxiety of failure or competition. Its charm lies not in complexity or spectacle, but in its rhythm — the steady accumulation of resources, the slow unfolding of new areas, and the satisfaction of watching your settlement grow from nothing into something self-sustaining. Though it may lack the depth or long-term challenge of heavier strategy games, it excels at delivering a relaxing, almost meditative gameplay loop that rewards patience and curiosity. For those seeking a comforting and undemanding adventure to unwind with, Finders delivers exactly that: a simple, serene journey of discovery and quiet accomplishment. Rating: 7/10
รีวิว Finders เกมจัดการทรัพยากร ตั้งแคมป์เกณฑ์คนงานออกไปหาเสบียง สร้างเหมืองเหล็กเอาของไปขาย ระหว่างออกตามหาฮีโร่ของเมืองที่ถูกกักขังโดยคนร้ายจนเกิดภัยพิบัติที่มนุษย์ธรรมดาไม่สามารถหยุดยั้งได้ ในเกมก็จะมีเควสต์หลักเควสต์ย่อยให้เคลียร์ แล้วได้ค่าประสบการณ์ หาเลเวลอัปก็จะได้ทักษะพิเศษที่จะช่วยทำให้เกมเล่นง่ายขึ้นเช่น ได้เหรียญจากเต้นท์เพิ่มขึ้น เก็บของได้รวดเดียว หรืออะไรก็ว่าไป ถ้ามีเงินเยอะก็สามารถซื้อยานพาหนะใหม่ๆไว้เกณฑ์ออกไปซื้อของที่เราไม่สามารถสร้างเองได้ บางคันยิ่งส่งเร็ว ราคาของก็จะแพงขึ้น สรุปเอาความเร็วปกติดีกว่า รีวิวอาจจะงงๆหน่อย เพราะระบบค่อนข้างซับซ้อน แต่ถ้าได้เล่น ก็จะยิ่งติดหนึบจนเล่นจบเกมโดยไม่รู้ตัว นี่แหละเสน่ห์ของเกมแนว casual
Blödes Spiel.
This is alright but what an unfortunate name.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 12.6K | 92% | $14.99 | |
| $52.6K | 211 | 81% | $6.99 | |
| $19.9K | 63 | 75% | $9.99 | |
| $1K | 4 | 75% | $6.99 | |
| $210 | 2 | 100% | $3.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.2K | 97 | 51% | $10.49 | |
| $34.1K | 86 | 92% | $19.99 | |
| $34.2K | 166 | 67% | $12.99 | |
| $34.1K | 96 | 79% | $9.99 | |
| $34.2K | 468 | 79% | $3.84 | |
| $34.1K | 101 | 70% | $14.99 |