
What if fighter-pilot movies had a love child with alien invasion blockbusters from the ’90s? You’d no doubt get Final Strike, an edge-of-your-seat F-16 jet fighter simulator that puts you against an airborne invasion of alien invaders.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
This game is rough! It needs a lot of work before it is playable on VIVE. The controls have lots of issues. The sound quality is quite poor. The graphics are simplistic. The gameplay is more reminiscent of a tech demo. It feels like a game meant for GearVR, at best. Getting refund.
なんかセンターポジションがズレる 今の段階だと、とりあえず動くというレベルでこれからの進化に期待 現状1ミッションで母艦から発艦するUFOを撃墜するモードだけで武器切り替え3種類、ミサイルと機銃は同時使用不可 早期アクセス上等!という人じゃないと発売直後の今はオススメできません
Stay far away from this game. An obvious cash grab from the developers. VR games with poor locomotion makes you sick, cockpit-games doesn't. Well, this one does.
STAY AWAY HTC VIVE OWNERS TYPICAL OCULUS MOTION SICKNESS 10/10 AFTER 2 MINS. well i think the idea is awsome but the controls with the xbox controller isn't to clever i must say, this game is an oculus game so you will feel very very sick within 2 mins for you vive people. i can walk around playing room scale vive games alday but this really does turn your stomach. i found that i had to sit down in the middle of the room for me to be in the plane so could do with a button to move it to were you are in the room not just 1 fixed place. refund time but il let my friends have ago first make them sick and show them why not to own a oculus. sound effects are good tho thats the + guys!
I have tried to play this game with a USB joystick and just with the keyboard. I have given up. I didn't expect much for the price and when it runs the game looks nice enough. The only working controls however, even if I try every key on the keyboard, are roll left or right and fire. Otherwise the game is totally uncontrollable and there is no way in the options to adjust key bindings or setup a multi-axis joystick. Requested a refund. This product shouldn't be for sale, even as early access.
Seated thing was a bit of a bummer, but hotfix already implemented, just need some working controls (mine do not 100% match stated controls and I have no way to fix it) Other than that, with updates this could be easily a nice pick-up-and-go schmup fighter that is, even in its infancy, quite fun to play in VR. I truly hope this can be added to over time to make it a really in-depth arcade shooter and add refinements. If this can reach the heights of ace combat back in the day I would die happy. Recommending for now as it is pretty fun and devs appear to be monitoring forum for bug reports with quick turn around.
FUN! - HARD even on EASY - Going to be good - but not much of a game yet. CENTER view doesn't work. I never was in line with my hud recticule. Could not reconfigure controls. (xbox) amazingly smooth at this point. Easy to fly. HARD to not get killed. when I died, I never knew why or what got me. I lived longest by coming in high or low and circling the mother ship a few times. shooting missles rather blindly - because the canon - couldn't be aimed. (I was to high). Somehow my body and plane seemed TO BIG. (as if made for the Rift) and not sized for my VIVE. The screen shots show a smaller cockpit. STILL for the price - I want to support their effort. Let them make some money to entice them to keep working on it. It's is pretty cool - dispite not being able to live for more than a minute or two. The ground work for a game here is and looks great... Now it needs a game. One life? (make it so maybe we get damaged and pretty a button to put out a fire and continue or some such to get 3 lives? I alpha/beta test VR games like CDF starfighter... if you need help testing let me know. I also tested Mervels. (VR game). I say for under 10 bucks - get it to support their efforts.
Final Strike is a virtual reality aerial combat game that sets its sights high with a bold, cinematic premise but ultimately struggles to fully realize its ambitions. The game places players in the cockpit of a modern fighter jet during an alien invasion, asking them to defend humanity through a series of high-speed dogfights and training missions. From the outset, it leans heavily into the fantasy of being an elite pilot, surrounding the player with a fully modeled cockpit and the promise of immersive VR action. The concept itself is immediately appealing, especially to fans of sci-fi flight combat and early VR experiences that aimed to showcase presence and spectacle. The core of the experience revolves around mission-based aerial combat. Players are guided through various scenarios that gradually introduce flying mechanics, weapon usage, and enemy encounters. These range from relatively calm training exercises to more chaotic battles against swarms of alien craft. In VR, the sense of scale and movement can be impressive at first, as banking through the sky and tracking enemies with your head reinforces the illusion of actually sitting inside a jet. The cockpit design contributes to this feeling, with instruments and interfaces positioned around the player to enhance immersion rather than relying on flat HUD elements. However, as the novelty wears off, cracks in the experience begin to show. Flight controls and combat mechanics often feel imprecise, lacking the responsiveness and refinement that are essential in a fast-paced aerial game. Maneuvering the jet can feel awkward, and lining up shots against agile enemies becomes more frustrating than exhilarating. Control schemes, particularly for players using joysticks or gamepads, have been a common point of contention, with input feeling inconsistent or unintuitive. In a genre where precision and fluidity are paramount, these shortcomings significantly impact enjoyment. Visually, the game reflects its origins in the early days of consumer VR. While functional, the graphics are dated, with simple environments, limited environmental detail, and enemy models that rarely inspire a sense of threat. Large open skies dominate most missions, which helps performance but also makes the world feel empty and repetitive over time. Cockpit visuals are serviceable but lack the fine detail that would help sell the fantasy of advanced military hardware. Audio design fares slightly better, with a dramatic musical score that attempts to heighten tension and evoke blockbuster-style action, though it can only do so much to compensate for the lack of visual and mechanical polish. One of the most significant issues surrounding Final Strike is its long-standing Early Access status. Development stalled years ago, and the lack of updates or clear communication has left the game feeling unfinished and abandoned. Features that might have added depth—such as expanded mission variety, improved AI, narrative progression, or refined VR interactions—never fully materialized. This has shaped much of the community’s perception, turning what could have been a promising VR showcase into a cautionary example of unrealized potential. As a result, Final Strike occupies an awkward space. It is not entirely without merit; the core idea of VR jet combat against alien forces still has moments of excitement, particularly for players curious about early VR design experiments. Yet it falls short of delivering a consistently satisfying or polished experience, especially when compared to more complete and actively supported flight or combat VR titles available today. The lack of depth, refinement, and ongoing development makes it difficult to recommend beyond niche curiosity. Ultimately, Final Strike stands as a reminder of how important execution and long-term support are, especially in emerging technologies like virtual reality. Its ambitious premise and initial sense of immersion hint at what could have been a thrilling sci-fi flight combat experience, but technical roughness and abandoned development prevent it from reaching that potential. For players interested in VR history or experimental projects from the early VR era, it may offer some value as a snapshot of that time. For most others, it remains an intriguing idea that never quite found its final form. Rating: 4/10
Good seated experience on the vive independence day style, unfortunately I'm prone to vr sickness in games like this. I can play in roomscale for hours moving all around and feel great. So to the folks like me steer clear but to others who dont get ill I will say give this game A try.
Game is very hard. Got some problems with my joypad. Graphics are ok,
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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