
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.29/day in the week to Sep 19 → 20/day in the week after.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 33.7Kreviews | 78% | — | $29.6M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is really ♥♥♥♥♥♥♥ good
amazing game!!
bok çiş göt
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #76, worst BR #100 · 5 markets collected
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game Story 10/10 Graphics 10/10 Optimization 6/10 Combats 8/10 Replayibility :- Once More In NG+ Difficulty 7.5/10 (Mediocre) Not To Much Hard To Learn!! Fun Cinematics 10/10 Overall 8/10 Game
Probably the most fun single player game I've had in a while.
Insane hack and slash combat with hype music to go with it. Plays like an iconic xbox 360 era title. An rpg for gamers who love action rpgs.
优化太差了 前面还好 后面无敌掉帧玩着我难受
nice
초중반은 지루하다고 생각했습니다. 퇴근하고 늦은시간에 하는거라 좀만 지루하면 게임하면서 졸았어요. 너무 지루해서 초중반까지하고 손 놓고 있다가 8달정도 지나 다시했는데 초중반의 지루함때문에 실망하면서 플레이햇는데 뒤로가서 소환수의 기술들이 늘어가니 꽤 조합이 심오해지고 재밌었습니다. 뒤에 나오는 아에템과 스킬들이 조합되야 플레이어가 생각을 하고 플레이할 거리를 만들어주는 게임 이어서 초반에 포기하면 안됩니다. 간만에 대작을 플레이한것 같습니다. 오랜만에 눈물흘린건 덤 소환수 연출은 말할 필요도 없고 게임 자체의 그래픽과 연출은 파이널 판타지 시리즈의 정점을 찍지 않았나 생각 합니다. 몇 가지 단점이 있지만 이러한 단점을 다 박살 내고 압도적으로 밀어 붙일 정도로 중후반 부터는 잼있 었습니다. 파이널판타지 시리즈를 좋아하는저는 7이 1위라고하면 과감하게 16을 2위로 두고싶군요 같은장르에 안주하지 않고 계속해서 새로운 시스템을 선보이는 게임이 이렇게 잘만들수도있구나 하는 생각 이 듭니다. 돈이 아깝지 않은 최고의 게임이었습니다.
งานภาพ กราฟิก และเพลงประกอบคือดีงามมาก เป็นตัวแบกที่ทำให้เราเล่นต่อยาวๆ จนจบแบบไม่วางมือ แต่เรื่องการถ่ายทอดอารมณ์ ดราม่า หรือความว้าวผ่านเกมเพลย์ โดยเฉพาะพวกเควสต์เสริม ยังรู้สึกว่าค่อนข้างธรรมดาไปหน่อย ไม่ค่อยอิมแพกต์เท่าไหร่ หลายช่วงทำเอาเราเอนหลังหาวง่วง จนต้องรีบกดข้ามบทสนทนาให้มันจบๆ ไปไวๆ แต่ภาพรวมก็ยังถือว่าสนุกเพลิดเพลินได้มาตรฐานครับ ให้ไป 7.5/10 The visuals, graphics, and soundtrack are absolutely phenomenal—they completely carried the experience and kept me hooked all the way to the end. However, when it comes to emotional delivery, drama, or 'wow' moments through gameplay—especially side quests—it felt pretty average and lacked impact. At times, I found myself leaning back, yawning, and spamming the skip button just to rush through dialogue. Overall though, it’s still an enjoyable game that meets solid standards. 7.5/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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