
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 33.7Kreviews | 78% | — | $29.6M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1858 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
시발 그래 니 하고싶은 거 다 해라(P)
cinematic as always, loving the storyline, played around 13 hours so far <3
Ritmo atropeyado, buenos graficos y gameplay divertido
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.6M | 74.1K | 96% | $23.99 | |
| $29.8M | 54.7K | 91% | $29.99 | |
| $29.9M | 29.5K | 88% | $39.99 | |
| $29.3M | 71.5K | 95% | $19.99 | |
| $29.3M | 26.9K | 66% | $39.99 | |
| $29.3M | 30.6K | 73% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.1M | 35.7K | 75% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| $8.3M | 52.9K | 87% | $9.99 | |
| $32.8M | 49.1K | 88% | $29.99 | |
| $1M | 4.7K | 83% | $11.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #76, worst BR #100 · 5 markets collected
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
優化爆幹差,調最低一直卡。我以為在看幻燈片。
プレイアブルムービーみたいな作り方だったけど、なんだかんだ最後までクリア。そもそもがムービー重視のゲームだったので、気にせずイージーモードで楽しんだ。声優さんおつ。 動作的には、読み込み時とかにちょっと不安になるような挙動は少しあったけど、最後まで一度も落ちずにプレイできた。環境によっては厳しいかもと感じた。
aun con sus problemas es un juego magnifico, entiendo las criticas a que parece una especie de hack and slash cosa que es cierta pero creo que esa historia magnifica opaca mucho de los defectos. he amado a los personajes, los diseños y su mundo y lore. mis quejas mayores son que en el movimiento es algo lento y que las misiones secundarias son todas de ir y volver al mismo lugar. sin embargo me ha encantado.
I have not played a final fantasy game before, so did not what to expect, but... thats one hell of a good story. Honestly kept me at the edge of my seat. Gameplay was sadly not as good, with spongy enemies and no impact, wieght or difficulty to combat. Itemization might as well not have been a thing.
mannnnnnnnnnnnnnnnnn
史诗级别的召唤兽战斗,神一样的建模,屎一样的优化
Final Fantasy XVI ist ein faszinierendes Paradoxon. Auf der einen Seite steht eine der epischsten, erwachsensten und packendsten Geschichten, die je in einem Videospiel erzählt wurden. Auf der anderen Seite steht ein Gameplay-Loop, der so monoton und repetitiv ist, dass er das Spiel zu einer echten Geduldsprobe macht. Square Enix wollte hier ganz offensichtlich einen bildgewaltigen Blockbuster-Film erschaffen – und hat sich im Nachhinein offenbar erst dazu entschlossen, ein paar spielbare Abschnitte einzubauen. Man muss den Entwicklern zugestehen: Die Story rund um Clive Rosfield, die dunkle Welt von Valisthea und den Krieg der Domini zieht einen von der ersten Sekunde an in den Bann. Die Charaktere sind vielschichtig, die Synchronsprechern (vor allem im Englischen) absolut herausragend und die cineastischen Bosskämpfe zwischen den Espern gehören zu den optisch und akustisch spektakulärsten Momenten der gesamten Videospielgeschichte. Hier blitzt das alte Square-Enix-Genie auf. Sobald der Controller allerdings wieder in den eigenen Händen liegt, schlägt die Begeisterung schnell in Ernüchterung um. Der eigentliche Gameplay-Loop besteht im Grunde nur aus zwei Phasen: Laufe von A nach B, um seitenlange, unspannende Dialoge zu führen oder belanglose Botengänge (Fetch-Quests) zu erledigen. Kämpfe gegen Gegnergruppen, die sich fast immer genau gleich spielen und deren Dichte und Design kaum Abwechslung bieten. Das Kampfsystem selbst ist zwar flott und effektreich, verkommt durch das fehlende taktische Tiefgang (keine Elementarschwächen im klassischen Sinne, keine Party-Mitglieder, die man steuern kann) aber schnell zu einem reinen Knöpfchen-Dämmerlicht. Nach den ersten Stunden hat man alles gesehen, was das Spiel mechanisch zu bieten hat. Final Fantasy XVI fühlt sich zu 70 % wie ein interaktiver Anime oder Kinofilm und zu 30 % wie ein zähes Actionspiel an. Wer eine fantastische Fantasy-Story erleben will, wird hier bestens unterhalten. Wer jedoch ein fesselndes Spiel sucht, das mechanisch fordert und motiviert, wird bitter enttäuscht. Die Geschichte war großartig, aber ich würde dieses Spiel absolut nie wieder anfassen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.