
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.29/day in the week to Sep 19 → 20/day in the week after.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 33.7Kreviews | 78% | — | $29.6M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly one of my top favs, highly recommend. Great storyline, cutscenes are amazing and this game includes a lot of action/tear jerking scenes. Over all great game!
Ha sido una grandisima experiencia.
Um final fantasy bem diferente, a historia e a gameplay são boas, mas o jogo tem uma barriga enorme que te vontade de dropar, depois de mais ou menos umas 15 horas de jogo a historia fica meio parada, e a gameplay fica bem cansativa pela falta de profundidade nas mecânicas de combate e as pouquíssimas magias, poderiam ter colocado algo de reação elemental ou mais opções de mecânicas de combate já que não podemos mexer em nada na build da Jill ou dos outros companheiros, é basicamente um hack n slash de umas 60 horas se tu for jogar as DLCS ou explorar o mundo e fazer as side quests...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #76, worst BR #100 · 5 markets collected
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gameplay 5/10. 90% Film und 10% Spiel. Ist ganz Okay wenn nur nicht eins wäre... LEISTUNG 1/10. Sowas habe ich seit Cyberpunk nicht mehr gesehen, es ist die SCHLECHTESTE Performance die ich jemals in einem Spiel hatte. Ich habe absolut alles Probiert, aber beim schwenken der Kamera verwischt das Bild sehr stark. Egal ob Bewegungsunschärfe an oder aus ist oder Grafik auf minimum oder auf Ultra Leistung stellen oder FPS runter stellen. Es hilft GARNICHTS. Absolute Katastrophe und es tut echt weh so zu spielen.
I'm playing this solely because I bought it (twice, because I'm an idiot). Bought on PS5 and bounced off the dodgy performance. Rebought on PC and bounced off the dodgy everything else. After a couple of years of watching it taunt me from my pile of shame I'm trudging through it right now, about half way through the main missions by number but no idea on time. Playtime says 22 hours. I'm purposefully skipping every single sidequest because I've heard it said unanimously that they're all dreadful. Anyway: Who am I? What's going on? Who's that guy? Who's that girl? Why is anything happening and why am I meant to care? Are there any real characters besides Ben Starr doing a silly voice? Why is the entire uninteresting story buried in some menus I don't want to look at? Why do I have 40 different moves but I can only equip six of them at once and they're all basically variations on the same two moves? Why doesn't elemental damage do anything, what's even the point of having moves tied to different elements? Why did I have to mod in a run button? Why can I hold down attacks to charge them in a freeform way to perform potentially interesting combos, but I can also just mash the attack and dodge button with one hand while playing with my phone to finish 98% of fights? Why am I doing incredibly tedious bosses which go on forever and ever and ever but require absolutely nothing of me except staying awake long enough to press a single random QTE in the middle of a ten minute turgid slugfest? What's the point in having a party of teammates when they do nothing and have zero characterisation? Why do I spend the entire game picking up materials when there's no crafting system? Why is the only thing I can spend my money on songs for a jukebox? Why are there vendors and weapons upgrades when I've had better items handed to me from the first cutscene? Why do I need to listen to Clive (lol) say "sic em Torgal" 30 to 50 times a minute during combat if I want to use Torgal in combat? Why did this score a wealth of 8/10 and 9/10 scores from prominent reviewers when it's utterly flavourless gruel? Why does a mobile game I play on the toilet have a far better command of party based character action and overlapping effects and combos than a Final Fantasy game supposedly dedicated to character action? I could go on and on. Every single choice in this game is simply flying right over my head, I have no idea why anything is built or presented the way it is. It makes no sense from any perspective, and every choice seems at odds with itself. The combat wants to be exciting and focus on a single character (which I have no problem with) but it's way more boring than normal. The game wants to be more linear (fine by me) but feels way more meandering. The game wants to tell a grounded story (cool) but completely forgets to introduce or progress any characters.
Oyunun temel mekanikleri çok iyi ve cilalı. Karakterin kontrolleri çok rahat hissettiriyor ama bu rahatlık sadece savaşlar için geçerli, genel olarak combat hariç tüm animasyonlarda bi kütüklük var. Ana karakter böyle baya odun ama bazen ilginç birisine dönüşebiliyor (arada bir). Daha oyunun %20'si belki bitmiştir o yüzden çok emin değilim ama hikaye baya geniş ölçekli ve detaylı gibi.
毁了ff系列
Ruiné par le wokisme. Système de combat ruiné par celui qui a ruiné celui de DMC 5. Scénario nul et mal écrit. DLCs à chier. Très peu à voir avec Final Fantasy si on met de coté le bestiaire qui n'est pas foufou d'ailleurs! Optimisé avec le cul. Trop cher pour ce que c'est...
这两年最顶级演出和音乐
sick.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $29.3M | 20.9K | 71% | $49.99 | |
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| $29.3M | 26.9K | 66% | $39.99 |