
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 725 reviews with recorded playtime.
Reviews
Themes across 723 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
듀얼패드 연결하면 패드스피커로 나오는 병맛같은 시스템. 여차저차 제어판에서 듀얼패드 스피커 사용 안함으로 설정함. 게임 스토리 자체는 좋음. 근데 초반 루즈함. 내 컴텨 사양으로 풀옵 70프레임 나옴. 발적화 인정? 자동 진행 영상에서는 120프레임~250프레임.
小游戏真的玩到力竭
Absolutely a masterpiece
ABSOLUTE ANIME CINEMA X2
9.5/10 + 游戏演出和BGM都是顶尖水平 + 战斗系统不错,不是纯ARPG,本质上还是JRPG,策略性很高 + 满分剧情,内容充实,扩充了很多原版一笔带过的情节 + 大世界不错,相较于原版大加强,驱动力很足 + 女王之血很有趣,上头 - 迷你游戏太多,很难做到全部让人喜欢 - 贡加加这张图引导不明确,容易迷路 - 最后的BOSS战有点懵,设定太多一口气砸过来让人吃不消
Good God. What did those anime-addled, Japanese boomers do to this story.
No spoilers. I have a ton of conflicting thoughts about this one. Game ran flawlessly on my PC (specs attached). Full review below, but here is the tl;dr: Fun game, LONG game, convoluted story, and a good time overall. Skip most of the sidequests until after you've finished the main story, unless you want to risk burning yourself out. There is a chapter select/new game plus thing, as well as a way to set relationship affinity once you roll credits. Full review: I thought the combat in Remake was great, and this is a step up. There are more abilities and party members, and there are new mechanics that encourage various different ways to approach battle. I also really appreciate the attention to detail given to expanding the locations from the original. If you've played FF7, the towns still retain many of their recognizable landmarks, while at the same time being massively upgraded to feel like actual lived-in locales. I had a lot of fun exploring as a result and trying to find all of the callbacks and references (of which there are plenty). Compared to Remake, I think Rebirth also has (potentially) a bit better pacing as well, at least in the sense that it doesn't have quite as many moments where Cloud is forced to VERY slowly crawl through long sections while stuff loads in the background. Don't misunderstand, though, there are still plenty of slightly long animations (climbing, getting in and out of vehicles) in this that can feel tiresome, but they thankfully don't feel exhaustive like in the first game. On the flip side regarding pacing, Rebirth has TONS of minigames that I could easily see (and have seen) people being divided on. Personally, I love most of them. A couple of the games suck, but there are minigames in this that to me are sometimes more fun than the main game. That said, the introductions to these minigames are often mandatory, and a common criticism is that if you DON'T like them, it can feel like a chore when they interrupt progress. I didn't have that experience, but if you just want to do a straight-forward adventure kind of thing, maybe consider that. This game is also HUGE. The 97 hour playtime I have is just doing one run through the game on normal and not even completing all of the side content. And just like the first game, completing this one unlocks hard mode which is required if you want to see all of the side content. For context, I 100%ed Remake (which includes playing through it twice and doing everything in the base game and DLC), and that "only" took me 80ish hours. I would recommend skipping or holding off on a lot of the side content until after you've beaten the game, personally. I almost got burned out because I tried to do everything. Finally, the story. Again, no spoilers here, but this is a tough one to tackle. 90% of the game is just like the original FF7 in terms of major plot beats. And just like Remake, Rebirth goes off the rails at times and really introduces some Kingdom Hearts-levels of convolutedness, especially at the end. Overall, while I had more actual fun playing Rebirth than Remake, I think the story in Remake was better. It's also in kind of a weird place, because let's assume you're the kind of player that hasn't played anything other than Remake: there are occasional moments where you play as a character from Crisis Core in Rebirth. If you play Crisis Core, that game essentially spoils one of the only reveals from the original game that they haven't completely spelled out in this remake series yet. But if you haven't played Crisis Core (or OG FF7), then the moments where you're playing as this character I have to imagine are completely bizarre. Like my review for Remake, I think I'll conclude with saying the best way to experience FF7 is by playing the OG with some 7th heaven mods installed. This remake trilogy is shaping up to be a fun reimagining (in a confusing Kingdom Hearts kind of way) that's worth experiencing, but it is not in any way a replacement.
Pour une suite , je ne comprend pas pourquoi on à pas garder les bonnes choses et retirer les mauvais... -Donc pour la suite on nous change le system d'armes , pourquoi l'Ancient était bien et personnalisable -Le system d'XP de groupe , exploration , humeurs avec le groupe était vraiment nécessaire? Alors pour êtres honnêtes cette partie du jeux c'est de l'exploration et des mini jeux / quête secondaire inutiles à gogo , vous vous rappelez quand Cloud devais chasser des poules pour les ramener au village? Bah moi non plus -Le jeux de carte et d'un ennuie total , le jeux du premier était de meilleur qualité -comme dans le 1 les invocations viennent quand il veulents dans un vrai combat que ta besoin il mettent 3 jours à venir en plus de leur talent vous avez droit à votre talent d'Esper 10 jour plus tard -Concernant les Esper c'est comme le mini jeux des squat (en plus facile heureusement) à retenir une combinaison de touche pour l'affaiblir , c'est dommage avec se system il vous disent clairement que l'esper sans se system et bien compliquer En bref je trouve que le jeux et bien MAIS qu'il on l'on remplie de contenue totalement inutile en terme d'exploration de quête , il sont surtout la pour comblé le vide et faire un effet "regarder on à du contenu" (un dernier exemple , vous vous rappelez quand cloud devers ranger des trottinette ?ou chercher des Pampa?? pas terrible comme idée) J'allais oublier mon dernier point : LA Mobilité des personnages , les personnages non joueurs vous bloque autant que possible , la recherche d'objet avec le chocobo au mini mètre près , votre chocobo qui vous esquive pour que vous Montier pas dessus , ou inversement , et les PNJ (hors des vôtres) il son fais en béton armé vous pouvez pas les pousser PS: ne pas acheter au prix max attendez une promo souvent a 20€
better than genshin
一直忍着恶心感玩小游戏,带着钱都花了不玩就亏的感受在玩,终于,贡加加地区那个赶鸡的任务彻底把我整破防了,到底是什么神人策划能想出如此弱智没意思的小游戏啊,那一刻让我就得我再玩下去我就像个傻子。真是等不到通关我都马上过来给个差评再说
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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