
RECORD and RESTORE are the keys!Use your puzzle brain and action brain to complete the the puzzles!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean
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とても面白かったです。
👍
当時一週間ゲームジャムで遊んだ時に場面の記録と復元が本当に画期的で、すごい可能性感じました。 その後プレイ環境がようやく整ったので、購入してプレイし始めました。まだ少ししか進めておりませんが、チュートリアルから少しずつ操作に慣れていけるような丁寧なつくり込みで、リトライもすぐにできるので新しい仕掛けもとりあえず触ってみて、ダメだったら、ほかの方法を試しながら模索していくので、気づくと夢中になってしまいます。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 38 reviews with recorded playtime.
Take aways: [list] [*] If you like puzzle platformers and think the concept of this game is fun, I recommend you pick it up. This game is easily worth the full asking price. [*] The game 200 one-screen levels across six worlds. Each world has three linear tracks representing three separate difficulties. Even if you play on the easiest difficulty, you should have a good time. The game also has an excellent built-in hint system. [*] This game runs wonderfully on Steam Deck. Unfortunately, the game does not have cloud saving. It's a relatively short game, so it this shouldn't be a huge issue. [*] If you have color blindness that causes you to confuse red, green, and blue you may have a harder time with this game but it should still be playable. [/list] Filmechanism lets the player save and restore the position of certain obstacles within a stage. The player "saves" the position of the obstacles by using film that must be collected in each stage. The game will then show you a colored outline of where the obstacles will be when you "restore" them. The game uses red, green, and blue for these outlines. If you have color blindness that causes you to confuse these three colors, you may have a harder time with this game but it should still be playable. I wish the game let you change these colors as an accessibility option. There are six worlds in the game with 200 one-screen puzzles for you to solve. The worlds have three linear tracks corresponding to three difficulty options: normal, hard, and hell. I personally these labels to be misleading: normal is easy, hard is probably the intended difficulty, and hell is difficult. I found the difficulty of the game to be just right; although I will admit some of the "hell" stages can be quite challenging. The game has a built in hint system that lets you exchange in-game currency for hints. Currency is earned at the end of each stage. The hint system shows the player screenshots at key moments during the execution of the level. Given the nature of the game, you'd be tempted to think that this gives away the plot: in many cases, it's still a mystery on [b]how[/b] to manipulate the obstacles to match the picture. My only complaint is that you can't quickly to move back and forth between the screenshots. Instead, you have to back out of the screenshot and open up another one. Some of the puzzles rely on timing whether it be platforms or obstacles. The game has a lot of polish in this respect as almost all of these challenges are easily done. You do not need to be a platforming god to be able to pull off these maneuvers. I have some complaints about two of the levels. In 4-28 [spoiler] you have to use short hops to avoid colliding with the electrified ceiling. It isn't easy to do short hops in this game. Alternatively, you can time your jumps so that the character's head hits a safe spot on the ceiling. I found short hops easier to execute. [/spoiler] In 6-4 [spoiler] the game eats your jump as the blocks fall. This is the trickiest platforming level in the game because you're rushed. [/spoiler] If you like puzzle platformers and think the concept of this game is fun, I highly recommend you pick it up. I picked this game up on sale, but this game is easily worth the full asking price. This game runs wonderfully on Steam Deck. Unfortunately, the game does not have cloud saving. It's a relatively short game, so it this shouldn't be a huge issue.
Thumbs up to the game and dev, hope it attracts more attention.
FILMECHANISM jest świetnym przykładem gatunku gier, które kocham, ale który, jak mi się wydaje, nie ma jeszcze nazwy - gatunku zawierającego proste gry logiczne posiadające tylko jedną wyjątkową mechanikę, za to rozwijające ją do perfekcji. To, że twórcom udało się w ten sposób stworzyć ponad dwieście poziomów, z których każdy odznacza się równie wysoką jakością, jest dla mnie niezwykle imponujące i jedynie dodaje blasku ich dziełu. Oprócz zagadek muszę zwrócić również uwagę na genialny w swej prostocie system wskazówek, w którym rozwiązania zostały podzielone na jasno objaśnione elementy, dzięki czemu osoba, która nie może sobie poradzić z rozwiązaniem łamigłówki może otrzymać dokładnie taką pomoc, jakiej oczekuje, czy to poprzez odkrycie całego rozwiązania, czy jedynie lekką sugestię co do następnego kroku. Mam szczerą nadzieję, że tego typu system stanie się w [przyszłości standardem w grach logicznych. Jeżeli mam wskazać coś, co nie do końca podobało mi się w tej grze, to jest tylko jedna rzecz, którą bym zmienił, a jej nieistotność jest kolejnym dowodem na to, jak świetnym dziełem jest FILMECHANISM - chodzi o muzykę. Cała ścieżka dźwiękowa mi się podobała, ale doceniłbym, gdyby dało się ustawić tylko jedną wariację, która grałaby przez cały czas, niezwiązaną ze strefą, w której obecnie przebywamy.
从世界5开始难度飙升,世界5的hard关已经够我喝一壶的了。
かなり面白いパズルゲームだった。 難易度NORMALのステージはそんなに難しくないが、HARDやHELLのステージは結構難しかった。 ヒントを使えばもっと簡単だったかもしれないがヒントを使わずプレイした。 アクション要素が強めだが、ギリギリ許せた。そこが合わない人には合わないだろうなとも思った。そこが合う人にはおすすめできるゲーム。 完クリまで20時間程かかった。
Fun mechanics, introductory rules, step-by-step guides, and innovative help system. Great game, I love !!!!
great small puzzle platformer, challenging and simple 夢の世界で遊ぶ
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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