
Filcher is a first-person 2.5D noir stealth game. As Sporey the master thief, break into guarded buildings to steal from the wealthy and corrupt, using only your senses, your wits, and a handful of tools and gadgets.
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About

It's been a year since Sporey left the Blackburn Gang to make her fortune as a freelance thief. But when her former fence and mentor tracks her down, Sporey is forced back into servitude to settle an old debt. A temporary setback, she thinks. But these days, honour among thieves is wearing thin. Which of her old comrades can Sporey trust?
Filcher is a first-person 2.5D noir stealth game, a lo-fi loveletter to classic immersive sims like Thief and Deus Ex.

Immersive first-person stealth: Use cover and shadows to stay unseen, tread carefully to stay unheard, and use your eyes and ears to detect enemies, loot and secrets.
Explore nine lovingly hand-crafted levels, each packed with loot to steal, enemies to outsmart, security systems to bypass, documents to read and secrets to uncover.
Use your tools to solve problems in creative ways. They include a trusty blackjack, a sleep-dart gun, lockpicks, flashbangs and noisemaking windup toys.
An intriguing story told through snippets of dialogue, in-game readables, mission briefings and comic book-style cutscenes.
A score system that rewards stealth and exploration. Replay missions in sneakier ways to earn higher ranks. The ultimate rank, "Ghost", requires you to find all loot and secrets without being detected, knocking out any guards or loading a mid-mission save.

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great mix of Thief and Noir stories. The artstyle is immaculate, and it changes the gameplay formula enough to be it's own thing, especially with the sliding mechanic. An underrated gem, which you should grab (hehehehe).
A nice homage to the original Thief games. I thoroughly enjoyed snooping around the game’s levels. The only downsides for me were the lack of variety of characters and environments, and the size of the game - I’d love to see more! Overall, this is a bargain, a great little game. Thank you to the developers!
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Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was pleasantly surprised by Filcher, TLDR is if you like Thief 1 and 2 I think you should pick this game up and give it a try! For a game developed by (mostly) a single person, Filcher is very impressive. The game looks great and accomplishes a lot with so little; I was especially a fan of the dynamic shadows, they add so much to both gameplay and the vibes. Speaking of gameplay, the movement feels very solid. I absolutely love the silent slide mechanic. I was a little disappointed to not see any climbing mechanic (outside of ladders) but even without it the levels were great. Each level was paced really well, had a nice flow, and some very awesome secrets. I'm a huge fan of the music too, it really elevated the vibe and fit the tone perfectly. However for many other aspects of the sound department I felt disappointed by or flat out disliked them. Most notably sound transmission was not the best. I struggled to be able to tell if a guard was walking directly above me or if they were on the same floor as me. When I was in a room with a closed door it was hard to hear anyone outside of the room and I was also disappointed that I was not able to more clearly through doors by leaning up against them. Some of the sound effects are great, like the traversal sounds, but many other SFX in the game have a retro bit-crush vibe to them which I was personally not a fan of at all. Another big disappointment with sound is voice acting. There is no voice acting in the game outside of grunts and yawns from the guards. Obviously voice acting would have elevated the experience significantly for both gameplay and the story cutscenes (which I love the artwork of btw!), but it was probably out of scope and or budget for the dev. I had some pretty bad performance issues with the game at points which seemed to be caused by creating too many saves in one level. Other than what was previously mentioned and some objects that were placed not flush with a surface in some levels (which I wouldn't really call a bug), my experience was pretty much bug free. I'm excited to see what the developer does next, and I hope this game is successful enough to warrant/help pay for a sequel.
indie turned the core mechanics of thief 1+2 in a game, a little story tying it together glad it exists
A Thief-alike with strong visual design, excellent audio presence, and puzzle like scenarios that are a joy to solve. Levels are smaller than in Thief which is a strength and a weakness; as well as the lack of jump/mantle and no rope arrows! Distinctly it's own game, and distinctly an homage to Thief.
Graficky jednoduchá, ale hratelně skvělá napodobenina klasického Thiefa. Nádhera... udělám překlad.
The game have some interesting ideas, but over all is average to be honest. Though if you want something similar to the style of the old thief games, then this one is an ok appetizer.
gg
Well designed Thief-like with a great atmosphere and a decent story. It captures what made games like Thief: The Dark Project great. This game has a great art style. Love the 2.5d aesthetic. Reminiscent of Daggerfall. Eager to see where the future of this game and it's developer land.
Filcher is a great Thief clone. What more can i say? If you're into the old Thief games, you NEED this!
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