
Filcher is a first-person 2.5D noir stealth game. As Sporey the master thief, break into guarded buildings to steal from the wealthy and corrupt, using only your senses, your wits, and a handful of tools and gadgets.
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About

It's been a year since Sporey left the Blackburn Gang to make her fortune as a freelance thief. But when her former fence and mentor tracks her down, Sporey is forced back into servitude to settle an old debt. A temporary setback, she thinks. But these days, honour among thieves is wearing thin. Which of her old comrades can Sporey trust?
Filcher is a first-person 2.5D noir stealth game, a lo-fi loveletter to classic immersive sims like Thief and Deus Ex.

Immersive first-person stealth: Use cover and shadows to stay unseen, tread carefully to stay unheard, and use your eyes and ears to detect enemies, loot and secrets.
Explore nine lovingly hand-crafted levels, each packed with loot to steal, enemies to outsmart, security systems to bypass, documents to read and secrets to uncover.
Use your tools to solve problems in creative ways. They include a trusty blackjack, a sleep-dart gun, lockpicks, flashbangs and noisemaking windup toys.
An intriguing story told through snippets of dialogue, in-game readables, mission briefings and comic book-style cutscenes.
A score system that rewards stealth and exploration. Replay missions in sneakier ways to earn higher ranks. The ultimate rank, "Ghost", requires you to find all loot and secrets without being detected, knocking out any guards or loading a mid-mission save.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
really nice aesthetic, a lot like batman the animated series. story wasn't bad, could have been better though. dev added a quick save system in the new update. a solid 6/10. I really liked it, wish there was fm support.
Well designed Thief-like with a great atmosphere and a decent story. It captures what made games like Thief: The Dark Project great. This game has a great art style. Love the 2.5d aesthetic. Reminiscent of Daggerfall. Eager to see where the future of this game and it's developer land.
Filcher is a great Thief clone. What more can i say? If you're into the old Thief games, you NEED this!
A Thief-alike with strong visual design, excellent audio presence, and puzzle like scenarios that are a joy to solve. Levels are smaller than in Thief which is a strength and a weakness; as well as the lack of jump/mantle and no rope arrows! Distinctly it's own game, and distinctly an homage to Thief.
Sick cutscenes, sick visuals, sick music, cute noisemaker. Gameplay is a bit stripped down compared to Thief, less verticality to the point of not being able to climb furniture, but the ability to slide around is so fun I think it kinda makes up for it.
Thief, но с нуаром и системой рангов, поощряющей не выбивать всю дурь из стражи? Продано
Filcher wears its influences on its sleeves for all to see. It is an indie stealth immersive sim made by a single person, and has heavy influence from the original Thief games. You play as Sporey, a thief in a noir cityscape on the prowl. Each mission sees you breaking into a guarded location, finding a specific object of note, grabbing as much extra loot as you can, then escaping with your new acquisitions. Each level also has a scoring system, encouraging you to find all the loot and secrets while also never being spotted by any guards. As you progress through the story, expect twists and turns as you get dragged into a conspiracy. The games graphics are simplistic, but they successfully capture the noir aesthetic, with a limited colour pallet that allows important features, like loot and cameras, to stand out easily. The enemies are 2D pixel art, as opposed to the 3D environments, but they blend in surprisingly well, and I never felt like they didn’t mesh with the rest of the game. The music is limited, the most you’ll hear is the very Thief-like droning ambience when you boot up or pause the game, but what is there is nice. The environmental sound design, however, is excellent. You can hear guards patrolling and cameras surveying clearly from a decent distance, allowing you to formulate a plan as you sneak through galleries and mansions, and you can always clearly tell what kind of floor you are walking on, alerting you to how much noise you make. The sound design is really well done. Gameplay wise, it’s hard to not compare it with the original two Thief games. If you liked those, you’ll appreciate this one man homage to them. The enemies don’t have a tremendous amount of variety to them, but each of the 9 missions available has its own quirks and characteristics, such as a nearby lighthouse intermittently illuminating and dimming your environment, that make them clearly stand out from one another. And each mission also has plenty of hidden loot and secrets to discover, for those who want to explore. One feature I wish this game had would be an in-game map, like what the original Thief games had. Not a typical game map, but a diegetic one that Sporey could have made earlier to show how the level (probably) looks like and allowing you to orient yourself. As it stands, it can be easy to get lost in a level and stumble onto a guards patrol. This leads into another item of note. The original game did not have an in-mission save system when it released, meaning each mistake would send you right to the start of the mission again. Fortunately, when I played there was a beta to test a proper save system, which I took full advantage of. It both makes the game much more accessible than it was upon release, but also allows you to experiment with routes and play styles in a way you could not with the original, save-less system. The new save system should hopefully be added into the game proper soon. Overall, I really enjoyed my time with Filcher, It is clearly indebted to Thief, but does enough to stand out on its own merits. Plus, it’s a very impressive feat for a solo-developer. I would heartily recommend this to anyone who enjoys immersive sims, and Thief-likes in particular.
I was pleasantly surprised by Filcher, TLDR is if you like Thief 1 and 2 I think you should pick this game up and give it a try! For a game developed by (mostly) a single person, Filcher is very impressive. The game looks great and accomplishes a lot with so little; I was especially a fan of the dynamic shadows, they add so much to both gameplay and the vibes. Speaking of gameplay, the movement feels very solid. I absolutely love the silent slide mechanic. I was a little disappointed to not see any climbing mechanic (outside of ladders) but even without it the levels were great. Each level was paced really well, had a nice flow, and some very awesome secrets. I'm a huge fan of the music too, it really elevated the vibe and fit the tone perfectly. However for many other aspects of the sound department I felt disappointed by or flat out disliked them. Most notably sound transmission was not the best. I struggled to be able to tell if a guard was walking directly above me or if they were on the same floor as me. When I was in a room with a closed door it was hard to hear anyone outside of the room and I was also disappointed that I was not able to more clearly through doors by leaning up against them. Some of the sound effects are great, like the traversal sounds, but many other SFX in the game have a retro bit-crush vibe to them which I was personally not a fan of at all. Another big disappointment with sound is voice acting. There is no voice acting in the game outside of grunts and yawns from the guards. Obviously voice acting would have elevated the experience significantly for both gameplay and the story cutscenes (which I love the artwork of btw!), but it was probably out of scope and or budget for the dev. I had some pretty bad performance issues with the game at points which seemed to be caused by creating too many saves in one level. Other than what was previously mentioned and some objects that were placed not flush with a surface in some levels (which I wouldn't really call a bug), my experience was pretty much bug free. I'm excited to see what the developer does next, and I hope this game is successful enough to warrant/help pay for a sequel.
Graficky jednoduchá, ale hratelně skvělá napodobenina klasického Thiefa. Nádhera... udělám překlad.
A beautiful, atmospheric game inspired by the Thief series. It now has a save function and can be played casually with ease.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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