
Filcher is a first-person 2.5D noir stealth game. As Sporey the master thief, break into guarded buildings to steal from the wealthy and corrupt, using only your senses, your wits, and a handful of tools and gadgets.
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About

It's been a year since Sporey left the Blackburn Gang to make her fortune as a freelance thief. But when her former fence and mentor tracks her down, Sporey is forced back into servitude to settle an old debt. A temporary setback, she thinks. But these days, honour among thieves is wearing thin. Which of her old comrades can Sporey trust?
Filcher is a first-person 2.5D noir stealth game, a lo-fi loveletter to classic immersive sims like Thief and Deus Ex.

Immersive first-person stealth: Use cover and shadows to stay unseen, tread carefully to stay unheard, and use your eyes and ears to detect enemies, loot and secrets.
Explore nine lovingly hand-crafted levels, each packed with loot to steal, enemies to outsmart, security systems to bypass, documents to read and secrets to uncover.
Use your tools to solve problems in creative ways. They include a trusty blackjack, a sleep-dart gun, lockpicks, flashbangs and noisemaking windup toys.
An intriguing story told through snippets of dialogue, in-game readables, mission briefings and comic book-style cutscenes.
A score system that rewards stealth and exploration. Replay missions in sneakier ways to earn higher ranks. The ultimate rank, "Ghost", requires you to find all loot and secrets without being detected, knocking out any guards or loading a mid-mission save.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was a bit let down by the lack of mantling, but overall this is a very solid love letter to Thief. Had a really great time.
If you like thief then you will like this. Its not very long and it is probably the closest a game has come to feeling like thief. It has some weird design choices but it isn't bad. With the new save update it is more accesable too.
A delightfully fun stealth game. Loves to wear its Thief influence on its sleeves. The small but dense level design makes every mission fun to replay. It didn't need the save system because of how small the levels are, but it's nice that if you do use it, you aren't ghosting it. Dev, I really want more. Either a second game, a Thief Gold-esque expansion, a level editor, I want more.
Filcher is a delightful break from the established setting for a fan of the original Thief games. It mostly plays the same way but after ghosting all missions I could really see how well the levels are designed. It's not a cheap imitation. Very far from it. As for those who have been intrigued by Thief TDP/Gold or Thief 2 but have considered them as archaic or hard to approach I would definitely recommend Filcher as a more coherent and easy to digest introduction to the gameplay mechanics. It's very easy to read, missions are generally much smaller and well thought out and the sprite based guards have the advantage of telegraphing their orientation and movement direction extremely clearly. Having a save system added is also a big bonus because I doubt the hardcore approach made this game sell any more copies. I do also recognize how hard save systems are to make so it's also understandable that it wasn't included in the original game release. if I must think of negatives then those would be assets like sinks, mirrors, chandeliers etc. being fully visible even in completely dark rooms. It does help to see where you are even in dark areas but it does take you out of the game a bit as well. This is mostly nitpicking because just having dynamic shadows AND your own light source in a Thief style game is such a big payoff that I don't even care. I'd love to see a sequel as I cherish this approach to stealth games so much but I don't think that's in the cards. A man can hope though. PS. How the ♥♥♥♥ did I find out about this game five years after it's release?
Thank you to the developer for adding save to the game. turned from a game i dropped and probably would never finish to a game i really loved playing through. Only complain is that the grading system is a little strict. Also, props to anyone who finished this game before they added saves because it seems hella frustrating.
This game is just straight up fun. I love the graphical style and the gameplay feels highly polished and rewarding. You are given the option to save at any time with 15 save slots for each mission that can all be individually overwritten if thou feeleth the necessity. You can tell the developer really cares and is catering to gamers of all abilities with that much needed design change. The save system was initially a major gripe many players had with the game in the past, so props to Johan for listening to feedback and improving the game. Filcher in its current state highly encourages experimentation and exploration, resulting in a cathartic and emergent experience where trial and failure in your repeated attempts are just as engaging as your inevitable success. The game is also fairly forgiving, so it makes for a great introduction to the immersive sim and stealth genres for an inquisitive loved one. i am happy to confidently call this game a worthy immersive sim-lite. If you are a fan of the first two Thief games, you will feel right at home with Filcher. If my stamp of approval were worth anything, I'd be sweating profusely and drenched in ink from slamming it so aggressively on this magnificent indie gem. Wait for a sale if you wish, but don't feel reluctant to pay full price if you can afford to and are desperate to try it. Filcher does not disappoint. 8.5/10 💣
It's an amazing Thief tribute with a dreamlike noir atmosphere that has a few of it's own tricks up it's sleeve. New features include crouch sliding (including over otherwise loud surfaces like tile or metal), a dart gun, guard dogs and a wheel menu for switching between weapons and tools. One of the few criticisms people have had was that the levels were designed to be played without a save system, because it didn't have one. That's changed now, the developer is finally adding saves. It's already available in a steam beta branch.
A nice homage to the original Thief games. I thoroughly enjoyed snooping around the game’s levels. The only downsides for me were the lack of variety of characters and environments, and the size of the game - I’d love to see more! Overall, this is a bargain, a great little game. Thank you to the developers!
If you enjoyed Thief then this is your jam. I had fun the whole time. It's worth picking up for any fan of the old school Looking Glass type.
A fun stealth game sampling the DNA of Thief & Thief 2 while keeping its own gimmicks... like crossbreeding a new plant or something; This is a good thing, mind you. I love moss so much. If you wanted more Thief beyond diving into the plethora of custom campaigns for a nearly 30 year old game, this is a good stop. The lack of a saving system before the 2026 update was completely serviceable. The levels really are built to be learned and perfected without it; each level can take a hour or two to learn, but truly takes 15 minutes to complete. As a result I only saved during the most arduous levels while trying to "lab" them out on my first runs. That being said, there is nothing lost by implementing saves and exceptional convenience given to those who need it. Encouraging players to not save scum and roll with the punches is a fantastic idea that games should have adopted by now, but unfortunately the scoring achievements pushed me to instead agonize in perpetual pursuit of a perfect performance (Nothing could hold a candle to the fifth level in this regard, as ghosting it almost made me put the game down hehe haha). This will only be to the detriment of moronic achievement hunters—NORMAL people will be much happier.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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