
FIGHT KNIGHT is a first-person dungeon-brawler! Grid-based dungeon crawling meets action-packed real time enemy encounters. Fight your way through puzzles and enemies to save those trapped in the Tower's eternal night!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
punch
I don't know why this game has not blown up yet after doing every single side quest and grabbing every item I really had a fun time with this the bosses are really well designed being a mix of hard but also knowing why you died not to mention each enemy type is really designed to be hard for a certain player so they can get better like the maskcott was my worst match up so I forced myself to learn him and I became way better because of it and ultimately both the characters and story are what sold me to the game I would absolutely recommend this game to anyone wanting some awesome fights with puzzles as well SPOILERS AHEAD: now I can talk about my favorite fights the puppet knight and the prince of the tower both of these fights are almost perfect if you ask me amazing music well made attacks and everything puppet knight is legit just a skill check to see how good you are at this whole process negating supers and forcing you to only use the base kit not to mention the fact that he also does enough damage to be a threat while not overwhelming you like most bosses did up to that point since he is using the same techniques as you as well you also learn your weaknesses like when you side punch you have a window to get punished something you learn because you used it on puppet knight. Now where puppet knight was the skill check the prince of the tower is the mastery of the skill just being a fight where you use EVERYTHING you learned up to that point and just how you apply from that point first off he has 3 stances each of which change his playstyle and how you fight him the sword stance is pretty standard to his fights we had beforehand being really fast and mostly trying to parry everything he throws at you to open him up the axe stance is the heavy hitting one with two ways to counter it you either dodge which may be safer but has a lack of damage or side step with him when he does his swings to parry and open him up like you would the sword phase just a lot more precise and finally the gun stance where he you guessed it uses a gun now on paper this is the strongest stance since he now has range and can be really hard to close the distance with but we must remember something all damage in this game can almost always be parried his gun volley can be parried the fire on the floor can be parried the orbs he sends out can be parried making this phase either really hard for some or a skill check for others and finally his second phase where the only difference is that he uses all of his stances at once now forcing you to take what you have learned and apply it all at once in a format I call "the dance" where you masterfully put all your knowledge into the fight and let instinct do the rest for you until he finally falls before coming face to face with the final boss who I will not be spoiling regardless these two bosses show how much thought were put into all the bosses with the them being completely different fights depending on how good the player is at them cause even if the average player doesn't like how much you can get with parries I am certainly a fan of it since it makes the player have to get better to be able to do it at all anyway I could ramble on and on about this but honestly if your still reading this and you haven't played FIGHT KNIGHT go do yourself a favor and give a honest shot.
Fun Game
its not the deepest game in the world, combat wise nor story wise, but it has some of the best music, animation and game feel ive played all year. i got it on a sale a while ago, and i regret it. the devs deserve the full 30 bucks for this gem :)!
INSANELY GOOD, i cant recommend it more
I've made little progress so far, but I already strongly recommend this game. The gameplay seems somewhat straight forward but there's a lot of attack patterns that make the combat pretty difficult. Really fun gimmick with fun visuals. Only complaint would be the controls; test them out and rebind them since they're somewhat unorthodox (to me atleast).
if you like sifu and retro games, you should give it a shot
cute and cool and fun and funny and cute and it sounds good
Beautiful game and soundtrack. Orcs & Elves would be more than proud at this masterpiece of a game
Special technique: Hundred crack gauntlet
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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