
Start your new life! Build the farm of your dreams as you discover a world brimming with possibilities. Magic, romance, and adventure all await you in this nostalgic farming / life sim RPG!
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #89, worst CA #100 · 3 markets collected
About

Get ready to begin a brand-new life in a world that's brimming with possibilities!
Mistria, an idyllic village tucked between forest and sea, has offered you an overgrown but full-of-potential homestead in exchange for your assistance. Restore the town to its former glory after an earthquake wreaks havoc and strange magic begins to flow through the land.
In this spiritual successor to the Farm-Sim RPGs of the late 90s & onward, build the farm of your dreams as you discover magic, romance, and adventure!

Customize your character , home and farm to suit your style!
Farm, Fish, Mine & Craft your way to a revitalized town
Find your ideal match and start a family with one of 12 marriage candidates
Raise adorable animals & breed rare color variants
Unlock magic that will aid you during farming & adventuring
Enjoy the changing seasons with new quests, festivals, and even villager outfits!
Get to know 30+ villagers and follow their stories
Battle foes and discover treasures as you explore ancient ruins
And so much more!


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Reviews
Themes across 2586 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall it's got a few issues but is definitely worth your money + time and is a worthy addition to the anime farming genre Good: +Engaging world and fun characters. Specifically there's a ton of dialogue for everything which I haven't seen in a farming game since Trio of Towns. Always a good thing. + Immaculate vibes + Very pretty art + A ton of things to do and a progression system that encourages you to try it all. + Just, genuinely fun and easy to get lost in. Flaws: - Farming lacks depth. Crops fall into 4 categories(fast/middle/slow grow and renewable, same price and time per category) and never deviate from this no matter what they look like. Animals also give you a pretty miniscule reward compared to the investment. - Days run fast. This is by design so I won't knock it too hard but it always seems a bit too quick even in that context. You can slow them down a tiny bit in the settings at least. To be fair it's not really that big an issue unless you're mining or redecorating, -Only one festival per season. There are plans for more but this is 1.0 so I'm judging it as a finished game right now. None of these are deal-breakers so again: pretty good!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Now this will be my sweet home for the rest of my life, thanks
boyfriend bought this game and told me i should give it a try. i hop on the game after he leaves for work. i blink and its 30 minutes until he comes home. i have played this game for about 10 hours straight in one sitting. i am addicted to the character design. my only complaint is that i cannot romance the old people
[b]THIS[/b] is the new gold standard for cozy games/farming sims. TLDR: if you like cosy games/farming sims, you'll like this, especially if you don't play games with mods. [h3]General thoughts[/h3] I bought this game on sale during the very end of its early access run, but didn't play until the 1.0 release. I've basically played it nonstop since 1.0. I suspected that I would like it, but I didn't expect it to be the best "farming sim" I've ever played. I put "farming sim" in quotations, because the fun is mostly [b]not[/b] in the farming, but everything else. The mines, the main story, the overall mechanics... Even though many things have been done before, many haven't. And even the mechanics that have been used in other games are refined to a very high degree. For being this type of game, the characters are actually interesting, and for the first time ever, I had a hard time deciding who to marry in a game (and I would call all options that were applicable to me [i]viable[/i], which has [i]never[/i] been the case before). Another first, it feels like, is the fact that the game has an actual [i]main story[/i], not just "make the town grow" or "complete the museum". Even though both of those things are in this game, I consider them side plots. So yes, this game has multiple large plots for you to follow, but it can still be as open ended as you want! Let's quickly compare it to "the big indie farming sim": Stardew Valley. I [b]vastly[/b] prefer this game. In fact, it's not even close. I played Stardew Valley earlier this year, got married, ended year 1 and that's it. That's how far I made it back when it was originally released, too. Even though it has some good points, it just feels a bit... shallow, to me. Outdated, at this point too (which is ironic, since it undoubtedly inspired [i]this[/i] game and so many others). And frankly, it didn't feel very fun, either. Fields of Mistria, though? For so many hours in the beginning, I found myself thinking "I'm having so much fun now!" It was a combination of the mechanics, the polish, the world building... Everything, really. It does everything that Stardew Valley and other farming sims do, but in my opinion, better. And let me be perfectly clear: I'm talking about the vanilla game. I don't play games with mods and don't factor that into how enjoyable a game is. And this game is very enjoyable to play vanilla, in the way the developers designed it. I've played quite a few farming sims, but this is the only one I can remember where I haven't completed everything that felt important enough (main story, museums, getting married, etc) during year one. [h3]The ugly[/h3] Of course, it isn't a perfect game. It almost feels like it, up until the point where you have completed the main story and are mostly grinding for the museum and Stillwell. I have 100% the Steam achievements (one of only 3 games I've ever done that for. I'm not an achievement completionist in general, but I felt most of the time that it was worth it for this game) and that was a [i]pain[/i]. The issues mostly stem from RNG, particularly artifacts not spawning. The game could greatly benefit from a hidden mechanic that makes it more likely for rare things to appear when you have completed 80%+ of a collection in the museum. I had to savescum for several real life hours or in other ways cheese the game to complete: [spoiler]the mist artifact set, the ritual artifact set, the fish trap artifact set, the honey set[/spoiler] [spoiler](didn't have legendary honey, and the fairy bees refused to spawn. Also had to sleep through most of summer year 3 just to reach fall, the [i]only[/i] time when you can get legendary bees! So if you don't know that you need those fairy bees during year 1 or 2, you're in trouble).[/spoiler] If I hadn't savescummed the mist artifact set, it would have taken at least an entire in-game season to complete it. Also, if you play long enough, there are no more group interactions at the inn during friday nights, which is a big shame. In general, the characters lose most of their charm, especially your spouse, when their lines keep being repeated. So, increasing the spawn rate of rare things would shorten the game and help save the illusion that the characters are actual characters and not just code repeating the same lines over and over. It would of course also make it [i]way[/i] less frustrating. Because now, when I've gotten the final achievement, I'm very beat. I wouldn't even bother to attempt with completing the museum on a new playthrough after this toil. It was fun at first, of course, but it was only pure stubbornness that brought me to the end. Additionally, in my opinion, Stillwell needed to appear much earlier in the game. [spoiler]Swap when Stillwell and Talifferro join, and it's much more reasonable. But even then, it feels too late to add a quest-heavy NPC so late in the game.[/spoiler] [h3]Pros and cons[/h3] [b]Pros[/b] -Beautiful art, great character designs (mostly) -A game world and setting that doesn't feel overused in the genre -Actually interesting characters that feel like they contribute to the town and game world (unless you play for too long) -Fun general gameplay loop -Has an actual main story and a few important side stories too -New mechanics and functions get added for a long time, helping the game feel fresh for 50+ hours -Nice sound effects and music -Unless you're a completionist, there's no need for any external wikis or similar. The game is really good at teaching you as you go -[i]So much customization[/i] for your house and farm -The best wedding ceremony-stuff in any farming sim I've played [b]Cons[/b] -The endgame is [i]very[/i] grindy, and not fun -Sudden lag spikes. They became fewer with more updates, though -Too few unique group meetings during Friday nights at the inn -The characters (especially your spouse) start feeling very shallow after playing more than one or two seasons after getting married -Fairy bees can block the museum completion for a long time if you don't know that they're the only way of getting legendary honey (something you might never figure out without using a wiki or you might discover it very late in the game) -Spawn rates, especially for artifacts -Stillwell -Personally, I'm not that big a fan of the "modern" customization options for the player character, or Valen's character design, since they don't really fit the overall fantasy theme [h3]Is it worth it?[/h3] The game itself, for any price (even full)? [b]Yes[/b] Completing everything, especially for all of the Steam achievements? [b]No[/b]
Avid cozy gamer here that occasionally suffers from cozy-game burnout, which I'm sure I'm not the first person to create that term. In my opinion, Fields of Mistria is an absolutely adorable joy. The characters are well-written and interactions are surprisingly enjoyable. Friday nights at the Inn are great, don't miss those. The "progress" pacing feels just right when it comes to task management, resource gathering, income generation, and town impact. Put another way, I feel in control of my own progress. Wholesome game that's genuinely cozy and fun and I highly recommend.
Great game, great art style, great soundtrack. Only problem though, why did they have to make it W.O.K.E? Completely ruined the atmosphere for me. As soon as I opened the game the character customization I was met by the "They/Them" pronouns and whatever other ♥♥♥♥ that there is. Ruined my experience.
it good
It's like Stardew Valley, but different and improved. 40+ hours into the game and I know that I'm nowhere near the "end game" content. :) Makes the $14 price tag well worth it. Why is it better than Stardew? - You don't have to wait for vendors to be home to purchase from their shops. - Fishing is waaay more accessible (think like Animal Crossing) - Mines progression feels more impactful to the story - Minimap shows where NPCs are currently at. - NPC info gives details about liked/loved gifts. Stardew built the cozy farming sim genre, Fields of Mistria perfected it.
Picked this up during the 0.16.3 update, with 1.0 just around the corner, and it's already become one of those games that's way too easy to lose hours in. Cozy without feeling shallow, charming without trying too hard, and packed with enough progression to keep my brain happy. If 1.0 builds on this, it's going to be something special.
Super cute and cozy, with a great story!
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