
Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The tribes are revolting!
Not bad. Love the music. Some pretty good detail. Not the most friendly of tools and menu systems, but not horrible. The history seems fairly good. Some units may be a bit OP. Has good play-ability and replay-ability, but now I'm hankering to play Kingdoms which seems to have addressed some of the issues. I may sound a bit negative, but I'd give it a solid B+.
Gran estrategia. Me gusta
Fantastic game. Big upgrade over games like the Total War series. Far more believable AI, much more historically accurate. Challenging but still fun.
Really fun grand strategy game. It plays differently from anything I've ever played before and has a really cool system for building up your provinces where the buildings you are offered are random every time. The combat works well and it's even better if you own Field of Glory 2 which lets you export the battles to that game and play them out kind of like Total War. It's got this really neat culture and decadence system that handles the problem of preventing blobbing better than any other game I've played. I have a few minor complaints; I wish the diplomacy system was more fleshed out, and having the option to do a peace treaty with someone after you fully occupy them instead of just instantly taking all of their provinces would be nice. Also the tooltips are pretty bad and if you want to play this you're probably going to have to at least skim the manual. If you're up to that though I highly recommend this game.
Première partie: effet Waoh, je suis super content. interface très bien réalisée, belle et pratique. Batailles exportées sous Field Of Glory 2, systeme de progression politique très alléchant, vraie interface pour faire de la diplomatie, améliorations des villes reposant sur une part de hazard. Puis au cours des parties suivantes les défauts sautent aux yeux et deviennent insupportable, au sens littéral. La modélisation du developpement des cités est vraiment insipide et toujours exactement la même invariablement. Qui plus est le terrain n'est pas correctement pris en compte et on peut par exemple produire du bois ou faire des fermes en plein desert lybien, on ne peut rien faire pousser de plus dans une plaine que dans une foret... Les ressources produites ne dependent que de la presence d'autres ameliorations déjà présentes dans la ville, et un peu aussi de celles des villes voisines. Le commerce est vraiment le parent pauvre du jeu. C'est incroyablement mal simulé. Le commerce des ressources stratégique n'eiste pas: il est par exemple possible de construire un grosse flotte même sans accés direct à une région de forets et sans en importer, ou des unités de cavaleries dans des regions montagneuses. Les navires ne servent à rien d'autre qu'à mieux assiéger les villes portuaires. C'est abyssal. En gros, ce jeu aurait pu devenir quelque chose de bien, mais les developpeurs se sont trompé - par exemple la gestion automatique par la couche région est complètement inutilse - puis ont abandonné. Ce jeu génère juste une immense frustration lorsque tous ces defauts apparaissent.
g
Missed the mark in my opinion. It's so laborious. But, saying that, if you've got a lot of spare time and you enjoy a slow-burner, I can see this being of interest still.
Too clumsy and not clear mechanics
great one of grand strategy games
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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