
We invite you to experience our immersive, story-driven Platformer about a candle trying to save it's candle world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
FICKLE FLAMEWe invite you to experience our immersive, story-driven Platformer about a candle trying to save it's candle world.
Play as the candle brother or candle sister. Explore, meet interesting characters, fight enemies. All to attempt to clear the candle world of the threatening fog and return it to its former happiness.
INTRODUCTORY BIOMEThis Game covers an introductory biome, in which the player becomes familiar with the moody Waxland. It is completely free and ment to receive the players feedback as well as their interest in a continuation of the full story of this game.
STORY SNIPPET (NON SPOILER)You find yourself in a world of living candles. Where life is simple. Old and young candles spend their day enlightening each others habitats. As it is a candles duty to bring light to its world, for as long and bright as it can! ... One day, however, a gray fog befell this happy candle world. The air became heavy and dusty. To survive in these conditions the candles started to burn their lifeforms away quicker when exposed to this unwelcome fog of death. ...
WHO IS DEVELOPING FICKLE FLAME?We are a group of Indie Game Developers from Poland and Germany. Currently consisting of 3 people, an Artist, Coder and Sound Designer.
SirPine - the Artist. Introduced the project and re-awoken it from its slumber. He drives the project while creating unique and unpolished art that just has the right edge to it. In every of its creations.
Dezt - the Coder. Plugging every asset and bit of gamelogic in its right spots. Happy to combine the precise world of code and creative world of art.
Kuba - the Sound Designer. Laying all creations into a melodic tune. He brings the final recipe to cook a masterpiece and immerse the player into the feel of the game.
Developing in our free time and trying our best to deliver the immersive, moody and story driven Platformer that we aim for.
No publisher behind it. The Game will initially support the english, polish and german languages.
Genres
Stats
Languages: English, German, Polish
Reviews
It was fun working on it and making art ^^
Neat tight package
Has some cool ideas and an interesting enough story. The time limit for exploration can be a little annoying, but respawn points aren't that far away so it isn't an egregious problem.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Замечательная игра, жаль, что это лишь часть истории. Хотелось бы увидеть продолжение :)
Ok, gra testowa. W sumie to coś podobnego do Minit — też masz minutę i umierasz — ale wykonane lepiej, bo w bardziej otwartej formie. Pomysł fajny, ale nie mam ochoty na więcej. Twórcom zalecam: szybszą regenerację wosku (np. +20), dodanie skrótu do powrotu na checkpoint oraz całkowite przepisanie dialogów — obecny wstęp to w kółko te same dwa zdania w różnych wariacjach.
W game
Very cute! Would totally play a longer version.
gra o swieczkach super pomysl
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